Marko Pintera ff8ed9021c Refactored Renderable into RenderableHandler 11 年之前
..
Win32 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年之前
BsBlendState.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsBlendStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsCameraProxy.h 6ed941be49 Camera frustum is valid on first frame 11 年之前
BsCommandQueue.h 098594dddd Managed resources are now properly cleaned up on domain finalization 11 年之前
BsCommonTypes.h 0e027b8351 Scene picking WIP (untested) 11 年之前
BsComponent.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsCoreApplication.h d231b89e53 Fixed OpenGL texture binding 11 年之前
BsCoreObject.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 年之前
BsCoreObjectManager.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsCorePrerequisites.h ff8ed9021c Refactored Renderable into RenderableHandler 11 年之前
BsCoreSceneManager.h 0e027b8351 Scene picking WIP (untested) 11 年之前
BsCoreThread.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 年之前
BsCoreThreadAccessor.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 年之前
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDepthStencilState.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDepthStencilStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDrawList.h 0eecfe525d More documentation 11 年之前
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFont.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年之前
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年之前
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 年之前
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 年之前
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 年之前
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGameObjectManager.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 年之前
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGpuBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGpuBufferView.h 0d839f9f3d More documentation 11 年之前
BsGpuParam.h 0e027b8351 Scene picking WIP (untested) 11 年之前
BsGpuParamBlock.h 86f1d09e68 Updating material proxies uses frame allocator 11 年之前
BsGpuParamBlockBuffer.h 3512c00011 Extended interface for some core-level objects for easier creation 11 年之前
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 年之前
BsGpuParams.h 3512c00011 Extended interface for some core-level objects for easier creation 11 年之前
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGpuProgram.h 3512c00011 Extended interface for some core-level objects for easier creation 11 年之前
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年之前
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGpuProgramManager.h 21e4301182 More documentation 11 年之前
BsGpuProgramRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGpuResource.h 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 年之前
BsGpuResourceData.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGpuResourceRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsHardwareBufferManager.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 年之前
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 年之前
BsIndexBuffer.h 3512c00011 Extended interface for some core-level objects for easier creation 11 年之前
BsInput.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年之前
BsInputFwd.h 7912eda84e Fixed XInput key mappings 11 年之前
BsMaterial.h 0e027b8351 Scene picking WIP (untested) 11 年之前
BsMaterialManager.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsMaterialProxy.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 年之前
BsMaterialRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsMesh.h 97744d0baf A lot more renderer and proxy refactoring 11 年之前
BsMeshBase.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 年之前
BsMeshBaseRTTI.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 年之前
BsMeshData.h cfffeaa859 More work on gizmos 11 年之前
BsMeshDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsMeshHeap.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 年之前
BsMeshManager.h 4101088f37 Massive refactor due to work on Renderer 11 年之前
BsMeshProxy.h 2386b6c4cd Ensured meshes get properly released 11 年之前
BsMultiRenderTexture.h 3512c00011 Extended interface for some core-level objects for easier creation 11 年之前
BsOSInputHandler.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPass.h 0e027b8351 Scene picking WIP (untested) 11 年之前
BsPassRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPixelBuffer.h fc8f2b1eaf More documentation 11 年之前
BsPixelData.h aef74705f2 Added texture compression and texture mip map generation 11 年之前
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPixelUtil.h ba3d6db3f8 Texture compression with DX11 works 11 年之前
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年之前
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 年之前
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年之前
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 年之前
BsRasterizerState.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRasterizerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 年之前
BsRenderStateManager.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 年之前
BsRenderSystem.h 7ee22c56b5 Set up gizmo picking (icons still don't work) 11 年之前
BsRenderSystemCapabilities.h 3512c00011 Extended interface for some core-level objects for easier creation 11 年之前
BsRenderSystemFactory.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRenderSystemManager.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRenderTarget.h fbf0e9a5a1 Fixed an issue with OpenGL scissor and viewport coordinates 11 年之前
BsRenderTargetManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 年之前
BsRenderTexture.h fbf0e9a5a1 Fixed an issue with OpenGL scissor and viewport coordinates 11 年之前
BsRenderWindow.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 年之前
BsRenderWindowManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 年之前
BsRenderer.h 547d3f9c59 Added root finding code to Math 11 年之前
BsRendererFactory.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRendererManager.h a9bf1fec5f Various fixes to get shutdown work properly 11 年之前
BsResource.h c449f37a13 Added ability to set up custom meta-data per resource 11 年之前
BsResourceHandle.h d231b89e53 Fixed OpenGL texture binding 11 年之前
BsResourceHandleRTTI.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 年之前
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 年之前
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 年之前
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年之前
BsResources.h becb8d0082 Easier importer and resources interface 11 年之前
BsSamplerState.h 3512c00011 Extended interface for some core-level objects for easier creation 11 年之前
BsSamplerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsSceneObject.h cade69ad2c Refactored camera into CameraHandler 11 年之前
BsSceneObjectRTTI.h 38b79673f7 Modified GameObject serialization so it doesn't require manual calls to GameObjectManager 11 年之前
BsShader.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 年之前
BsShaderProxy.h e33c0e5624 Finished with the renderer most, checkin before prettying it up 11 年之前
BsShaderRTTI.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 年之前
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTechnique.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTechniqueRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTexture.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 年之前
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 年之前
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年之前
BsTextureManager.h 72dc696f1c More documentation 11 年之前
BsTextureRTTI.h 41dd303914 DirectX 9 reading from render target works 11 年之前
BsTextureView.h 8d97ad0802 More documentation 11 年之前
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTransientMesh.h 43b595cda9 Gizmo icon picking works 11 年之前
BsUUID.h cf60b3980a More documentation 11 年之前
BsVertexBuffer.h 3512c00011 Extended interface for some core-level objects for easier creation 11 年之前
BsVertexData.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsVertexDataDesc.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsVertexDeclaration.h 3512c00011 Extended interface for some core-level objects for easier creation 11 年之前
BsVertexDeclarationRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 年之前
BsViewport.h ff8ed9021c Refactored Renderable into RenderableHandler 11 年之前
BsViewportRTTI.h ff8ed9021c Refactored Renderable into RenderableHandler 11 年之前