CMakeSources.cmake 20 KB

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  1. set(BS_BANSHEECORE_INC_COMPONENTS
  2. "Components/BsCBoxCollider.h"
  3. "Components/BsCCollider.h"
  4. "Components/BsCRigidbody.h"
  5. "Components/BsCSphereCollider.h"
  6. "Components/BsCCapsuleCollider.h"
  7. "Components/BsCPlaneCollider.h"
  8. "Components/BsCMeshCollider.h"
  9. "Components/BsCJoint.h"
  10. "Components/BsCFixedJoint.h"
  11. "Components/BsCHingeJoint.h"
  12. "Components/BsCDistanceJoint.h"
  13. "Components/BsCSliderJoint.h"
  14. "Components/BsCSphericalJoint.h"
  15. "Components/BsCD6Joint.h"
  16. "Components/BsCCharacterController.h"
  17. "Components/BsCAudioSource.h"
  18. "Components/BsCAudioListener.h"
  19. "Components/BsCCamera.h"
  20. "Components/BsCRenderable.h"
  21. "Components/BsCLight.h"
  22. "Components/BsCAnimation.h"
  23. "Components/BsCBone.h"
  24. "Components/BsCReflectionProbe.h"
  25. "Components/BsCSkybox.h"
  26. "Components/BsCLightProbeVolume.h"
  27. )
  28. set(BS_BANSHEECORE_INC_PHYSICS
  29. "Physics/BsPhysicsManager.h"
  30. "Physics/BsPhysics.h"
  31. "Physics/BsPhysicsMaterial.h"
  32. "Physics/BsRigidbody.h"
  33. "Physics/BsBoxCollider.h"
  34. "Physics/BsSphereCollider.h"
  35. "Physics/BsCapsuleCollider.h"
  36. "Physics/BsPlaneCollider.h"
  37. "Physics/BsFCollider.h"
  38. "Physics/BsPhysicsMesh.h"
  39. "Physics/BsMeshCollider.h"
  40. "Physics/BsFJoint.h"
  41. "Physics/BsJoint.h"
  42. "Physics/BsFixedJoint.h"
  43. "Physics/BsDistanceJoint.h"
  44. "Physics/BsHingeJoint.h"
  45. "Physics/BsSliderJoint.h"
  46. "Physics/BsSphericalJoint.h"
  47. "Physics/BsD6Joint.h"
  48. "Physics/BsCharacterController.h"
  49. "Physics/BsCollider.h"
  50. "Physics/BsPhysicsCommon.h"
  51. )
  52. set(BS_BANSHEECORE_INC_CORETHREAD
  53. "CoreThread/BsCoreThreadQueue.h"
  54. "CoreThread/BsCoreThread.h"
  55. "CoreThread/BsCoreObjectManager.h"
  56. "CoreThread/BsCoreObject.h"
  57. "CoreThread/BsCommandQueue.h"
  58. "CoreThread/BsCoreObjectCore.h"
  59. )
  60. set(BS_BANSHEECORE_INC_IMPORTER
  61. "Importer/BsSpecificImporter.h"
  62. "Importer/BsImportOptions.h"
  63. "Importer/BsImporter.h"
  64. "Importer/BsTextureImportOptions.h"
  65. "Importer/BsShaderIncludeImporter.h"
  66. "Importer/BsMeshImportOptions.h"
  67. "Importer/BsShaderImportOptions.h"
  68. )
  69. set(BS_BANSHEECORE_INC_SCENE
  70. "Scene/BsComponent.h"
  71. "Scene/BsGameObject.h"
  72. "Scene/BsGameObjectHandle.h"
  73. "Scene/BsGameObjectManager.h"
  74. "Scene/BsSceneObject.h"
  75. "Scene/BsSceneManager.h"
  76. "Scene/BsPrefab.h"
  77. "Scene/BsPrefabDiff.h"
  78. "Scene/BsPrefabUtility.h"
  79. )
  80. set(BS_BANSHEECORE_INC_INPUT
  81. "Input/BsInputFwd.h"
  82. "Input/BsInput.h"
  83. "Input/BsMouse.h"
  84. "Input/BsKeyboard.h"
  85. "Input/BsGamepad.h"
  86. )
  87. set(BS_BANSHEECORE_INC_RENDERER
  88. "Renderer/BsLight.h"
  89. "Renderer/BsRenderable.h"
  90. "Renderer/BsRendererManager.h"
  91. "Renderer/BsRendererFactory.h"
  92. "Renderer/BsRenderer.h"
  93. "Renderer/BsRendererMeshData.h"
  94. "Renderer/BsParamBlocks.h"
  95. "Renderer/BsCamera.h"
  96. "Renderer/BsRenderSettings.h"
  97. "Renderer/BsRendererExtension.h"
  98. "Renderer/BsReflectionProbe.h"
  99. "Renderer/BsSkybox.h"
  100. "Renderer/BsLightProbeVolume.h"
  101. "Renderer/BsIBLUtility.h"
  102. )
  103. set(BS_BANSHEECORE_SRC_LOCALIZATION
  104. "Localization/BsHString.cpp"
  105. "Localization/BsStringTable.cpp"
  106. "Localization/BsStringTableManager.cpp"
  107. )
  108. set(BS_BANSHEECORE_SRC_RTTI
  109. "RTTI/BsMaterialRTTI.cpp"
  110. )
  111. set(BS_BANSHEECORE_INC_PROFILING
  112. "Profiling/BsProfilerCPU.h"
  113. "Profiling/BsProfilerGPU.h"
  114. "Profiling/BsProfilingManager.h"
  115. "Profiling/BsRenderStats.h"
  116. )
  117. set(BS_BANSHEECORE_INC_RENDERAPI
  118. "RenderAPI/BsVideoModeInfo.h"
  119. "RenderAPI/BsVertexDeclaration.h"
  120. "RenderAPI/BsVertexData.h"
  121. "RenderAPI/BsVertexBuffer.h"
  122. "RenderAPI/BsTimerQuery.h"
  123. "RenderAPI/BsTextureView.h"
  124. "RenderAPI/BsSubMesh.h"
  125. "RenderAPI/BsSamplerState.h"
  126. "RenderAPI/BsRenderWindow.h"
  127. "RenderAPI/BsRenderTexture.h"
  128. "RenderAPI/BsRenderTarget.h"
  129. "RenderAPI/BsRasterizerState.h"
  130. "RenderAPI/BsOcclusionQuery.h"
  131. "RenderAPI/BsIndexBuffer.h"
  132. "RenderAPI/BsHardwareBuffer.h"
  133. "RenderAPI/BsGpuProgram.h"
  134. "RenderAPI/BsGpuParams.h"
  135. "RenderAPI/BsGpuParamDesc.h"
  136. "RenderAPI/BsGpuParamBlockBuffer.h"
  137. "RenderAPI/BsGpuParam.h"
  138. "RenderAPI/BsGpuBuffer.h"
  139. "RenderAPI/BsEventQuery.h"
  140. "RenderAPI/BsDepthStencilState.h"
  141. "RenderAPI/BsBlendState.h"
  142. "RenderAPI/BsRenderAPI.h"
  143. "RenderAPI/BsRenderAPICapabilities.h"
  144. "RenderAPI/BsViewport.h"
  145. "RenderAPI/BsCommandBuffer.h"
  146. "RenderAPI/BsGpuPipelineState.h"
  147. "RenderAPI/BsGpuPipelineParamInfo.h"
  148. "RenderAPI/BsVertexDataDesc.h"
  149. )
  150. set(BS_BANSHEECORE_INC_RENDERAPI_MANAGERS
  151. "Managers/BsRenderWindowManager.h"
  152. "Managers/BsRenderStateManager.h"
  153. "Managers/BsQueryManager.h"
  154. "Managers/BsMeshManager.h"
  155. "Managers/BsHardwareBufferManager.h"
  156. "Managers/BsGpuProgramManager.h"
  157. "Managers/BsRenderAPIManager.h"
  158. "Managers/BsRenderAPIFactory.h"
  159. "Managers/BsCommandBufferManager.h"
  160. "Managers/BsTextureManager.h"
  161. "Managers/BsResourceListenerManager.h"
  162. )
  163. set(BS_BANSHEECORE_SRC_CORETHREAD
  164. "CoreThread/BsCommandQueue.cpp"
  165. "CoreThread/BsCoreObject.cpp"
  166. "CoreThread/BsCoreObjectManager.cpp"
  167. "CoreThread/BsCoreThread.cpp"
  168. "CoreThread/BsCoreThreadQueue.cpp"
  169. "CoreThread/BsCoreObjectCore.cpp"
  170. )
  171. set(BS_BANSHEECORE_INC_NOFILTER
  172. "BsCoreApplication.h"
  173. "BsCorePrerequisites.h"
  174. )
  175. set(BS_BANSHEECORE_INC_MATERIAL
  176. "Material/BsTechnique.h"
  177. "Material/BsShader.h"
  178. "Material/BsPass.h"
  179. "Material/BsMaterialManager.h"
  180. "Material/BsMaterial.h"
  181. "Material/BsMaterialParam.h"
  182. "Material/BsShaderManager.h"
  183. "Material/BsMaterialParams.h"
  184. "Material/BsShaderDefines.h"
  185. "Material/BsGpuParamsSet.h"
  186. "Material/BsShaderInclude.h"
  187. )
  188. set(BS_BANSHEECORE_INC_RESOURCES
  189. "Resources/BsResources.h"
  190. "Resources/BsResourceManifest.h"
  191. "Resources/BsResourceHandle.h"
  192. "Resources/BsResource.h"
  193. "Resources/BsGpuResourceData.h"
  194. "Resources/BsResourceMetaData.h"
  195. "Resources/BsSavedResourceData.h"
  196. "Resources/BsIResourceListener.h"
  197. )
  198. set(BS_BANSHEECORE_INC_MESH
  199. "Mesh/BsTransientMesh.h"
  200. "Mesh/BsMeshHeap.h"
  201. "Mesh/BsMeshData.h"
  202. "Mesh/BsMeshBase.h"
  203. "Mesh/BsMesh.h"
  204. "Mesh/BsMeshUtility.h"
  205. )
  206. set(BS_BANSHEECORE_INC_IMAGE
  207. "Image/BsTexture.h"
  208. "Image/BsPixelData.h"
  209. "Image/BsPixelUtil.h"
  210. "Image/BsPixelVolume.h"
  211. )
  212. set(BS_BANSHEECORE_SRC_UTILITY
  213. "Utility/BsUtility.cpp"
  214. "Utility/BsDeferredCallManager.cpp"
  215. "Utility/BsIconUtility.cpp"
  216. "Utility/BsUUID.cpp"
  217. )
  218. set(BS_BANSHEECORE_INC_TEXT
  219. "Text/BsTextData.h"
  220. "Text/BsFontManager.h"
  221. "Text/BsFontImportOptions.h"
  222. "Text/BsFontDesc.h"
  223. "Text/BsFont.h"
  224. )
  225. set(BS_BANSHEECORE_SRC_PROFILING
  226. "Profiling/BsProfilerCPU.cpp"
  227. "Profiling/BsProfilerGPU.cpp"
  228. "Profiling/BsProfilingManager.cpp"
  229. )
  230. set(BS_BANSHEECORE_SRC_COMPONENTS
  231. "Components/BsCBoxCollider.cpp"
  232. "Components/BsCCollider.cpp"
  233. "Components/BsCRigidbody.cpp"
  234. "Components/BsCSphereCollider.cpp"
  235. "Components/BsCPlaneCollider.cpp"
  236. "Components/BsCCapsuleCollider.cpp"
  237. "Components/BsCMeshCollider.cpp"
  238. "Components/BsCJoint.cpp"
  239. "Components/BsCFixedJoint.cpp"
  240. "Components/BsCHingeJoint.cpp"
  241. "Components/BsCDistanceJoint.cpp"
  242. "Components/BsCSliderJoint.cpp"
  243. "Components/BsCSphericalJoint.cpp"
  244. "Components/BsCD6Joint.cpp"
  245. "Components/BsCCharacterController.cpp"
  246. "Components/BsCAudioSource.cpp"
  247. "Components/BsCAudioListener.cpp"
  248. "Components/BsCCamera.cpp"
  249. "Components/BsCRenderable.cpp"
  250. "Components/BsCLight.cpp"
  251. "Components/BsCAnimation.cpp"
  252. "Components/BsCBone.cpp"
  253. "Components/BsCReflectionProbe.cpp"
  254. "Components/BsCSkybox.cpp"
  255. "Components/BsCLightProbeVolume.cpp"
  256. )
  257. set(BS_BANSHEECORE_SRC_IMPORTER
  258. "Importer/BsImporter.cpp"
  259. "Importer/BsImportOptions.cpp"
  260. "Importer/BsSpecificImporter.cpp"
  261. "Importer/BsTextureImportOptions.cpp"
  262. "Importer/BsShaderIncludeImporter.cpp"
  263. "Importer/BsMeshImportOptions.cpp"
  264. "Importer/BsShaderImportOptions.cpp"
  265. )
  266. set(BS_BANSHEECORE_INC_UTILITY
  267. "Utility/BsCommonTypes.h"
  268. "Utility/BsUtility.h"
  269. "Utility/BsDeferredCallManager.h"
  270. "Utility/BsIconUtility.h"
  271. "Utility/BsUUID.h"
  272. )
  273. set(BS_BANSHEECORE_INC_RTTI
  274. "RTTI/BsBlendStateRTTI.h"
  275. "RTTI/BsComponentRTTI.h"
  276. "RTTI/BsDepthStencilStateRTTI.h"
  277. "RTTI/BsFontImportOptionsRTTI.h"
  278. "RTTI/BsFontRTTI.h"
  279. "RTTI/BsGameObjectHandleRTTI.h"
  280. "RTTI/BsGameObjectRTTI.h"
  281. "RTTI/BsGpuProgramRTTI.h"
  282. "RTTI/BsGpuResourceDataRTTI.h"
  283. "RTTI/BsImportOptionsRTTI.h"
  284. "RTTI/BsMaterialRTTI.h"
  285. "RTTI/BsMeshBaseRTTI.h"
  286. "RTTI/BsMeshDataRTTI.h"
  287. "RTTI/BsPassRTTI.h"
  288. "RTTI/BsPixelDataRTTI.h"
  289. "RTTI/BsRasterizerStateRTTI.h"
  290. "RTTI/BsResourceHandleRTTI.h"
  291. "RTTI/BsResourceManifestRTTI.h"
  292. "RTTI/BsResourceRTTI.h"
  293. "RTTI/BsSamplerStateRTTI.h"
  294. "RTTI/BsSceneObjectRTTI.h"
  295. "RTTI/BsShaderRTTI.h"
  296. "RTTI/BsTechniqueRTTI.h"
  297. "RTTI/BsTextureRTTI.h"
  298. "RTTI/BsVertexDataDescRTTI.h"
  299. "RTTI/BsVertexDeclarationRTTI.h"
  300. "RTTI/BsTextureImportOptionsRTTI.h"
  301. "RTTI/BsResourceMetaDataRTTI.h"
  302. "RTTI/BsViewportRTTI.h"
  303. "RTTI/BsSavedResourceDataRTTI.h"
  304. "RTTI/BsShaderIncludeRTTI.h"
  305. "RTTI/BsMeshImportOptionsRTTI.h"
  306. "RTTI/BsPrefabRTTI.h"
  307. "RTTI/BsPrefabDiffRTTI.h"
  308. "RTTI/BsStringTableRTTI.h"
  309. "RTTI/BsMaterialParamsRTTI.h"
  310. "RTTI/BsMeshRTTI.h"
  311. "RTTI/BsPhysicsMaterialRTTI.h"
  312. "RTTI/BsCBoxColliderRTTI.h"
  313. "RTTI/BsCColliderRTTI.h"
  314. "RTTI/BsCRigidbodyRTTI.h"
  315. "RTTI/BsCSphereColliderRTTI.h"
  316. "RTTI/BsCPlaneColliderRTTI.h"
  317. "RTTI/BsCCapsuleColliderRTTI.h"
  318. "RTTI/BsCMeshColliderRTTI.h"
  319. "RTTI/BsCJointRTTI.h"
  320. "RTTI/BsCFixedJointRTTI.h"
  321. "RTTI/BsCHingeJointRTTI.h"
  322. "RTTI/BsCDistanceJointRTTI.h"
  323. "RTTI/BsCSliderJointRTTI.h"
  324. "RTTI/BsCSphericalJointRTTI.h"
  325. "RTTI/BsCD6JointRTTI.h"
  326. "RTTI/BsCCharacterControllerRTTI.h"
  327. "RTTI/BsShaderImportOptionsRTTI.h"
  328. "RTTI/BsPhysicsMeshRTTI.h"
  329. "RTTI/BsAudioClipRTTI.h"
  330. "RTTI/BsCAudioSourceRTTI.h"
  331. "RTTI/BsCAudioListenerRTTI.h"
  332. "RTTI/BsAnimationClipRTTI.h"
  333. "RTTI/BsAnimationCurveRTTI.h"
  334. "RTTI/BsSkeletonRTTI.h"
  335. "RTTI/BsCCameraRTTI.h"
  336. "RTTI/BsCameraRTTI.h"
  337. "RTTI/BsRenderSettingsRTTI.h"
  338. "RTTI/BsMorphShapesRTTI.h"
  339. "RTTI/BsAudioClipImportOptionsRTTI.h"
  340. "RTTI/BsCRenderableRTTI.h"
  341. "RTTI/BsCLightRTTI.h"
  342. "RTTI/BsCAnimationRTTI.h"
  343. "RTTI/BsCBoneRTTI.h"
  344. "RTTI/BsRenderableRTTI.h"
  345. "RTTI/BsLightRTTI.h"
  346. "RTTI/BsReflectionProbeRTTI.h"
  347. "RTTI/BsCReflectionProbeRTTI.h"
  348. "RTTI/BsSkyboxRTTI.h"
  349. "RTTI/BsLightProbeVolumeRTTI.h"
  350. "RTTI/BsCLightProbeVolumeRTTI.h"
  351. )
  352. set(BS_BANSHEECORE_SRC_RENDERER
  353. "Renderer/BsLight.cpp"
  354. "Renderer/BsRenderable.cpp"
  355. "Renderer/BsRendererManager.cpp"
  356. "Renderer/BsRenderer.cpp"
  357. "Renderer/BsRendererMeshData.cpp"
  358. "Renderer/BsParamBlocks.cpp"
  359. "Renderer/BsCamera.cpp"
  360. "Renderer/BsRenderSettings.cpp"
  361. "Renderer/BsRendererExtension.cpp"
  362. "Renderer/BsReflectionProbe.cpp"
  363. "Renderer/BsSkybox.cpp"
  364. "Renderer/BsLightProbeVolume.cpp"
  365. "Renderer/BsIBLUtility.cpp"
  366. )
  367. set(BS_BANSHEECORE_SRC_RESOURCES
  368. "Resources/BsGpuResourceData.cpp"
  369. "Resources/BsResource.cpp"
  370. "Resources/BsResourceHandle.cpp"
  371. "Resources/BsResourceManifest.cpp"
  372. "Resources/BsResources.cpp"
  373. "Resources/BsResourceMetaData.cpp"
  374. "Resources/BsSavedResourceData.cpp"
  375. "Resources/BsIResourceListener.cpp"
  376. )
  377. set(BS_BANSHEECORE_SRC_MESH
  378. "Mesh/BsMesh.cpp"
  379. "Mesh/BsMeshBase.cpp"
  380. "Mesh/BsMeshData.cpp"
  381. "Mesh/BsMeshHeap.cpp"
  382. "Mesh/BsTransientMesh.cpp"
  383. "Mesh/BsMeshUtility.cpp"
  384. )
  385. set(BS_BANSHEECORE_SRC_IMAGE
  386. "Image/BsPixelData.cpp"
  387. "Image/BsTexture.cpp"
  388. "Image/BsPixelUtil.cpp"
  389. )
  390. set(BS_BANSHEECORE_SRC_MATERIAL
  391. "Material/BsMaterial.cpp"
  392. "Material/BsMaterialManager.cpp"
  393. "Material/BsPass.cpp"
  394. "Material/BsShader.cpp"
  395. "Material/BsTechnique.cpp"
  396. "Material/BsMaterialParam.cpp"
  397. "Material/BsShaderManager.cpp"
  398. "Material/BsMaterialParams.cpp"
  399. "Material/BsShaderDefines.cpp"
  400. "Material/BsGpuParamsSet.cpp"
  401. "Material/BsShaderInclude.cpp"
  402. )
  403. set(BS_BANSHEECORE_SRC_INPUT
  404. "Input/BsInput.cpp"
  405. )
  406. set(BS_BANSHEECORE_INC_LOCALIZATION
  407. "Localization/BsHString.h"
  408. "Localization/BsStringTable.h"
  409. "Localization/BsStringTableManager.h"
  410. )
  411. set(BS_BANSHEECORE_SRC_TEXT
  412. "Text/BsFont.cpp"
  413. "Text/BsFontImportOptions.cpp"
  414. "Text/BsFontManager.cpp"
  415. "Text/BsTextData.cpp"
  416. )
  417. set(BS_BANSHEECORE_SRC_RENDERAPI
  418. "RenderAPI/BsBlendState.cpp"
  419. "RenderAPI/BsDepthStencilState.cpp"
  420. "RenderAPI/BsEventQuery.cpp"
  421. "RenderAPI/BsGpuBuffer.cpp"
  422. "RenderAPI/BsGpuParam.cpp"
  423. "RenderAPI/BsGpuParamBlockBuffer.cpp"
  424. "RenderAPI/BsGpuParams.cpp"
  425. "RenderAPI/BsGpuProgram.cpp"
  426. "RenderAPI/BsIndexBuffer.cpp"
  427. "RenderAPI/BsOcclusionQuery.cpp"
  428. "RenderAPI/BsRasterizerState.cpp"
  429. "RenderAPI/BsRenderTarget.cpp"
  430. "RenderAPI/BsRenderTexture.cpp"
  431. "RenderAPI/BsRenderWindow.cpp"
  432. "RenderAPI/BsSamplerState.cpp"
  433. "RenderAPI/BsTextureView.cpp"
  434. "RenderAPI/BsTimerQuery.cpp"
  435. "RenderAPI/BsVertexBuffer.cpp"
  436. "RenderAPI/BsVertexData.cpp"
  437. "RenderAPI/BsVertexDeclaration.cpp"
  438. "RenderAPI/BsVideoModeInfo.cpp"
  439. "RenderAPI/BsRenderAPI.cpp"
  440. "RenderAPI/BsRenderAPICapabilities.cpp"
  441. "RenderAPI/BsViewport.cpp"
  442. "RenderAPI/BsCommandBuffer.cpp"
  443. "RenderAPI/BsGpuPipelineState.cpp"
  444. "RenderAPI/BsGpuPipelineParamInfo.cpp"
  445. "RenderAPI/BsVertexDataDesc.cpp"
  446. )
  447. set(BS_BANSHEECORE_SRC_RENDERAPI_MANAGERS
  448. "Managers/BsGpuProgramManager.cpp"
  449. "Managers/BsHardwareBufferManager.cpp"
  450. "Managers/BsMeshManager.cpp"
  451. "Managers/BsQueryManager.cpp"
  452. "Managers/BsRenderStateManager.cpp"
  453. "Managers/BsRenderWindowManager.cpp"
  454. "Managers/BsRenderAPIManager.cpp"
  455. "Managers/BsCommandBufferManager.cpp"
  456. "Managers/BsTextureManager.cpp"
  457. "Managers/BsResourceListenerManager.cpp"
  458. )
  459. set(BS_BANSHEECORE_SRC_NOFILTER
  460. "BsCoreApplication.cpp"
  461. )
  462. set(BS_BANSHEECORE_SRC_PHYSICS
  463. "Physics/BsPhysicsManager.cpp"
  464. "Physics/BsPhysics.cpp"
  465. "Physics/BsPhysicsMaterial.cpp"
  466. "Physics/BsCollider.cpp"
  467. "Physics/BsRigidbody.cpp"
  468. "Physics/BsBoxCollider.cpp"
  469. "Physics/BsSphereCollider.cpp"
  470. "Physics/BsPlaneCollider.cpp"
  471. "Physics/BsCapsuleCollider.cpp"
  472. "Physics/BsFCollider.cpp"
  473. "Physics/BsPhysicsMesh.cpp"
  474. "Physics/BsMeshCollider.cpp"
  475. "Physics/BsFJoint.cpp"
  476. "Physics/BsJoint.cpp"
  477. "Physics/BsFixedJoint.cpp"
  478. "Physics/BsDistanceJoint.cpp"
  479. "Physics/BsHingeJoint.cpp"
  480. "Physics/BsSliderJoint.cpp"
  481. "Physics/BsSphericalJoint.cpp"
  482. "Physics/BsD6Joint.cpp"
  483. "Physics/BsCharacterController.cpp"
  484. )
  485. set(BS_BANSHEECORE_SRC_SCENE
  486. "Scene/BsComponent.cpp"
  487. "Scene/BsGameObject.cpp"
  488. "Scene/BsGameObjectHandle.cpp"
  489. "Scene/BsGameObjectManager.cpp"
  490. "Scene/BsSceneObject.cpp"
  491. "Scene/BsSceneManager.cpp"
  492. "Scene/BsPrefab.cpp"
  493. "Scene/BsPrefabDiff.cpp"
  494. "Scene/BsPrefabUtility.cpp"
  495. )
  496. set(BS_BANSHEECORE_INC_AUDIO
  497. "Audio/BsAudio.h"
  498. "Audio/BsAudioClip.h"
  499. "Audio/BsAudioListener.h"
  500. "Audio/BsAudioSource.h"
  501. "Audio/BsAudioClipImportOptions.h"
  502. "Audio/BsAudioUtility.h"
  503. "Audio/BsAudioManager.h"
  504. )
  505. set(BS_BANSHEECORE_SRC_AUDIO
  506. "Audio/BsAudio.cpp"
  507. "Audio/BsAudioClip.cpp"
  508. "Audio/BsAudioListener.cpp"
  509. "Audio/BsAudioSource.cpp"
  510. "Audio/BsAudioClipImportOptions.cpp"
  511. "Audio/BsAudioUtility.cpp"
  512. "Audio/BsAudioManager.cpp"
  513. )
  514. set(BS_BANSHEECORE_INC_ANIMATION
  515. "Animation/BsAnimationCurve.h"
  516. "Animation/BsAnimationClip.h"
  517. "Animation/BsSkeleton.h"
  518. "Animation/BsAnimation.h"
  519. "Animation/BsAnimationManager.h"
  520. "Animation/BsCurveCache.h"
  521. "Animation/BsAnimationUtility.h"
  522. "Animation/BsSkeletonMask.h"
  523. "Animation/BsMorphShapes.h"
  524. )
  525. set(BS_BANSHEECORE_SRC_ANIMATION
  526. "Animation/BsAnimationCurve.cpp"
  527. "Animation/BsAnimationClip.cpp"
  528. "Animation/BsSkeleton.cpp"
  529. "Animation/BsAnimation.cpp"
  530. "Animation/BsAnimationManager.cpp"
  531. "Animation/BsAnimationUtility.cpp"
  532. "Animation/BsSkeletonMask.cpp"
  533. "Animation/BsMorphShapes.cpp"
  534. )
  535. set(BS_BANSHEECORE_INC_PLATFORM
  536. "Platform/BsPlatform.h"
  537. "Platform/BsFolderMonitor.h"
  538. "Platform/BsDropTarget.h"
  539. )
  540. set(BS_BANSHEECORE_SRC_PLATFORM
  541. "Platform/BsDropTarget.cpp"
  542. )
  543. set(BS_BANSHEECORE_INC_PLATFORM_WIN32
  544. "Win32/BsWin32DropTarget.h"
  545. "Win32/BsWin32Platform.h"
  546. "Win32/BsWin32Input.h"
  547. )
  548. set(BS_BANSHEECORE_SRC_PLATFORM_WIN32
  549. "Win32/BsWin32FolderMonitor.cpp"
  550. "Win32/BsWin32Platform.cpp"
  551. "Win32/BsWin32DropTarget.cpp"
  552. "Win32/BsWin32Input.cpp"
  553. "Win32/BsWin32Mouse.cpp"
  554. "Win32/BsWin32Keyboard.cpp"
  555. "Win32/BsWin32Gamepad.cpp"
  556. )
  557. set(BS_BANSHEECORE_INC_PLATFORM_UNIX
  558. "Linux/BsLinuxPlatform.h"
  559. "Linux/BsLinuxWindow.h"
  560. "Linux/BsLinuxDropTarget.h"
  561. "Linux/BsLinuxInput.h"
  562. )
  563. set(BS_BANSHEECORE_SRC_PLATFORM_UNIX
  564. "Linux/BsLinuxPlatform.cpp"
  565. "Linux/BsLinuxWindow.cpp"
  566. "Linux/BsLinuxDropTarget.cpp"
  567. "Linux/BsLinuxFolderMonitor.cpp"
  568. "Linux/BsLinuxInput.cpp"
  569. "Linux/BsLinuxGamepad.cpp"
  570. "Linux/BsLinuxMouse.cpp"
  571. "Linux/BsLinuxKeyboard.cpp"
  572. )
  573. if(WIN32)
  574. list(APPEND BS_BANSHEECORE_INC_PLATFORM ${BS_BANSHEECORE_INC_PLATFORM_WIN32})
  575. list(APPEND BS_BANSHEECORE_SRC_PLATFORM ${BS_BANSHEECORE_SRC_PLATFORM_WIN32})
  576. elseif(LINUX)
  577. list(APPEND BS_BANSHEECORE_INC_PLATFORM ${BS_BANSHEECORE_INC_PLATFORM_UNIX})
  578. list(APPEND BS_BANSHEECORE_SRC_PLATFORM ${BS_BANSHEECORE_SRC_PLATFORM_UNIX})
  579. endif()
  580. source_group("Header Files\\Components" FILES ${BS_BANSHEECORE_INC_COMPONENTS})
  581. source_group("Header Files\\Physics" FILES ${BS_BANSHEECORE_INC_PHYSICS})
  582. source_group("Header Files\\CoreThread" FILES ${BS_BANSHEECORE_INC_CORETHREAD})
  583. source_group("Header Files\\Importer" FILES ${BS_BANSHEECORE_INC_IMPORTER})
  584. source_group("Header Files\\Scene" FILES ${BS_BANSHEECORE_INC_SCENE})
  585. source_group("Header Files\\Input" FILES ${BS_BANSHEECORE_INC_INPUT})
  586. source_group("Header Files\\Platform" FILES ${BS_BANSHEECORE_INC_PLATFORM})
  587. source_group("Header Files\\Renderer" FILES ${BS_BANSHEECORE_INC_RENDERER})
  588. source_group("Source Files\\Localization" FILES ${BS_BANSHEECORE_SRC_LOCALIZATION})
  589. source_group("Source Files\\RTTI" FILES ${BS_BANSHEECORE_SRC_RTTI})
  590. source_group("Header Files\\Profiling" FILES ${BS_BANSHEECORE_INC_PROFILING})
  591. source_group("Header Files\\RenderAPI" FILES ${BS_BANSHEECORE_INC_RENDERAPI})
  592. source_group("Header Files\\RenderAPI\\Managers" FILES ${BS_BANSHEECORE_INC_RENDERAPI_MANAGERS})
  593. source_group("Source Files\\CoreThread" FILES ${BS_BANSHEECORE_SRC_CORETHREAD})
  594. source_group("Header Files" FILES ${BS_BANSHEECORE_INC_NOFILTER})
  595. source_group("Header Files\\Material" FILES ${BS_BANSHEECORE_INC_MATERIAL})
  596. source_group("Header Files\\Resources" FILES ${BS_BANSHEECORE_INC_RESOURCES})
  597. source_group("Source Files\\Utility" FILES ${BS_BANSHEECORE_SRC_UTILITY})
  598. source_group("Header Files\\Text" FILES ${BS_BANSHEECORE_INC_TEXT})
  599. source_group("Source Files\\Profiling" FILES ${BS_BANSHEECORE_SRC_PROFILING})
  600. source_group("Source Files\\Components" FILES ${BS_BANSHEECORE_SRC_COMPONENTS})
  601. source_group("Source Files\\Platform" FILES ${BS_BANSHEECORE_SRC_PLATFORM})
  602. source_group("Source Files\\Importer" FILES ${BS_BANSHEECORE_SRC_IMPORTER})
  603. source_group("Header Files\\Utility" FILES ${BS_BANSHEECORE_INC_UTILITY})
  604. source_group("Header Files\\RTTI" FILES ${BS_BANSHEECORE_INC_RTTI})
  605. source_group("Source Files\\Renderer" FILES ${BS_BANSHEECORE_SRC_RENDERER})
  606. source_group("Source Files\\Resources" FILES ${BS_BANSHEECORE_SRC_RESOURCES})
  607. source_group("Source Files\\Material" FILES ${BS_BANSHEECORE_SRC_MATERIAL})
  608. source_group("Source Files\\Input" FILES ${BS_BANSHEECORE_SRC_INPUT})
  609. source_group("Header Files\\Localization" FILES ${BS_BANSHEECORE_INC_LOCALIZATION})
  610. source_group("Source Files\\Text" FILES ${BS_BANSHEECORE_SRC_TEXT})
  611. source_group("Source Files\\RenderAPI" FILES ${BS_BANSHEECORE_SRC_RENDERAPI})
  612. source_group("Source Files\\RenderAPI\\Managers" FILES ${BS_BANSHEECORE_SRC_RENDERAPI_MANAGERS})
  613. source_group("Source Files" FILES ${BS_BANSHEECORE_SRC_NOFILTER})
  614. source_group("Source Files\\Physics" FILES ${BS_BANSHEECORE_SRC_PHYSICS})
  615. source_group("Source Files\\Scene" FILES ${BS_BANSHEECORE_SRC_SCENE})
  616. source_group("Header Files\\Audio" FILES ${BS_BANSHEECORE_INC_AUDIO})
  617. source_group("Source Files\\Audio" FILES ${BS_BANSHEECORE_SRC_AUDIO})
  618. source_group("Header Files\\Animation" FILES ${BS_BANSHEECORE_INC_ANIMATION})
  619. source_group("Source Files\\Animation" FILES ${BS_BANSHEECORE_SRC_ANIMATION})
  620. source_group("Header Files\\Image" FILES ${BS_BANSHEECORE_INC_IMAGE})
  621. source_group("Source Files\\Image" FILES ${BS_BANSHEECORE_SRC_IMAGE})
  622. source_group("Header Files\\Mesh" FILES ${BS_BANSHEECORE_INC_MESH})
  623. source_group("Source Files\\Mesh" FILES ${BS_BANSHEECORE_SRC_MESH})
  624. set(BS_BANSHEECORE_SRC
  625. ${BS_BANSHEECORE_INC_COMPONENTS}
  626. ${BS_BANSHEECORE_INC_PHYSICS}
  627. ${BS_BANSHEECORE_INC_CORETHREAD}
  628. ${BS_BANSHEECORE_INC_IMPORTER}
  629. ${BS_BANSHEECORE_INC_SCENE}
  630. ${BS_BANSHEECORE_INC_INPUT}
  631. ${BS_BANSHEECORE_INC_PLATFORM}
  632. ${BS_BANSHEECORE_INC_RENDERER}
  633. ${BS_BANSHEECORE_SRC_LOCALIZATION}
  634. ${BS_BANSHEECORE_SRC_RTTI}
  635. ${BS_BANSHEECORE_INC_PROFILING}
  636. ${BS_BANSHEECORE_INC_RENDERAPI}
  637. ${BS_BANSHEECORE_SRC_CORETHREAD}
  638. ${BS_BANSHEECORE_INC_NOFILTER}
  639. ${BS_BANSHEECORE_INC_MATERIAL}
  640. ${BS_BANSHEECORE_INC_RESOURCES}
  641. ${BS_BANSHEECORE_SRC_UTILITY}
  642. ${BS_BANSHEECORE_INC_TEXT}
  643. ${BS_BANSHEECORE_SRC_PROFILING}
  644. ${BS_BANSHEECORE_SRC_COMPONENTS}
  645. ${BS_BANSHEECORE_SRC_PLATFORM}
  646. ${BS_BANSHEECORE_SRC_IMPORTER}
  647. ${BS_BANSHEECORE_INC_UTILITY}
  648. ${BS_BANSHEECORE_INC_RTTI}
  649. ${BS_BANSHEECORE_SRC_RENDERER}
  650. ${BS_BANSHEECORE_SRC_RESOURCES}
  651. ${BS_BANSHEECORE_SRC_MATERIAL}
  652. ${BS_BANSHEECORE_SRC_INPUT}
  653. ${BS_BANSHEECORE_INC_LOCALIZATION}
  654. ${BS_BANSHEECORE_SRC_TEXT}
  655. ${BS_BANSHEECORE_SRC_RENDERAPI}
  656. ${BS_BANSHEECORE_SRC_NOFILTER}
  657. ${BS_BANSHEECORE_SRC_PHYSICS}
  658. ${BS_BANSHEECORE_SRC_SCENE}
  659. ${BS_BANSHEECORE_INC_AUDIO}
  660. ${BS_BANSHEECORE_SRC_AUDIO}
  661. ${BS_BANSHEECORE_INC_ANIMATION}
  662. ${BS_BANSHEECORE_SRC_ANIMATION}
  663. ${BS_BANSHEECORE_INC_RENDERAPI_MANAGERS}
  664. ${BS_BANSHEECORE_SRC_RENDERAPI_MANAGERS}
  665. ${BS_BANSHEECORE_INC_IMAGE}
  666. ${BS_BANSHEECORE_SRC_IMAGE}
  667. ${BS_BANSHEECORE_INC_MESH}
  668. ${BS_BANSHEECORE_SRC_MESH}
  669. )