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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "CoreThread/BsCoreObjectCore.h"
- #include "Threading/BsAsyncOp.h"
- namespace bs
- {
- /** @addtogroup CoreThread
- * @{
- */
- /**
- * Core objects provides functionality for dealing with objects that need to exist on both simulation and core thread.
- * It handles cross-thread initialization, destruction as well as syncing data between the two threads.
- *
- * It also provides a standardized way to initialize/destroy objects, and a way to specify dependant CoreObject%s. For
- * those purposes it might also be used for objects that only exist on the core thread.
- *
- * @note ct::CoreObject is a counterpart to CoreObject that is used exclusively on the core thread. CoreObject on the
- * other hand should be used exclusively on the simulation thread. Types that exist on both threads need to
- * implement both of these.
- */
- class BS_CORE_EXPORT CoreObject
- {
- protected:
- /** Values that represent current state of the core object */
- enum Flags
- {
- CGO_DESTROYED = 0x01, /**< Object has been destroyed and shouldn't be used. */
- CGO_INIT_ON_CORE_THREAD = 0x02 /**< Object requires initialization on core thread. */
- };
- public:
- /**
- * Frees all the data held by this object.
- *
- * @note
- * If this object require initialization on core thread destruction is not done immediately, and is
- * instead just scheduled on the core thread. Otherwise the object is destroyed immediately.
- */
- virtual void destroy();
- /**
- * Initializes all the internal resources of this object. Must be called right after construction. Generally you
- * should call this from a factory method to avoid the issue where user forgets to call it.
- *
- * @note
- * If this object require initialization on core thread initialization is not done immediately, and is instead just
- * scheduled on the core thread. Otherwise the object is initialized immediately.
- */
- virtual void initialize();
- /** Returns true if the object has been destroyed. Destroyed object should not be used. */
- bool isDestroyed() const { return (mFlags & CGO_DESTROYED) != 0; }
- /**
- * Blocks the current thread until the resource is fully initialized.
- *
- * @note
- * If you call this without calling initialize first a deadlock will occur. You should not call this from core thread.
- */
- void blockUntilCoreInitialized() const;
- /** Returns an unique identifier for this object. */
- UINT64 getInternalID() const { return mInternalID; }
- /** Returns a shared_ptr version of "this" pointer. */
- SPtr<CoreObject> getThisPtr() const { return mThis.lock(); }
- /**
- * Returns an object that contains a core thread specific implementation of this CoreObject. Null is a valid return
- * value in case object requires no core thread implementation.
- *
- * @note Thread safe to retrieve, but its data is only valid on the core thread.
- */
- SPtr<ct::CoreObject> getCore() const { return mCoreSpecific; }
- /**
- * Ensures all dirty syncable data is send to the core thread counterpart of this object (if any).
- *
- * @note Call this if you have modified the object and need to make sure core thread has an up to date version.
- * Normally this is done automatically at the end of a frame.
- * @note This is an @ref asyncMethod "asynchronous method".
- */
- void syncToCore();
- public: // ***** INTERNAL ******
- /** @name Internal
- * @{
- */
- /**
- * Sets a shared this pointer to this object. This must be called immediately after construction, but before
- * initialize().
- *
- * @note This should be called by the factory creation methods so user doesn't have to call it manually.
- */
- void _setThisPtr(SPtr<CoreObject> ptrThis);
- /** Schedules the object to be destroyed, and then deleted. */
- template<class T, class MemAlloc>
- static void _delete(CoreObject* obj)
- {
- if (!obj->isDestroyed())
- obj->destroy();
- bs_delete<T, MemAlloc>((T*)obj);
- }
- /** @} */
- protected:
- /**
- * Constructs a new core object.
- *
- * @param[in] requiresCoreInit (optional) Determines if the ct::CoreObject counterpart of this object
- * (if it has any, see createCore()) requires initialization and destruction on the
- * core thread.
- */
- CoreObject(bool requiresCoreInit = true);
- virtual ~CoreObject();
- /**
- * Queues a command to be executed on the core thread, without a return value.
- *
- * @note
- * Requires a shared pointer to the object this function will be executed on, in order to make sure the object is
- * not deleted before the command executes. Can be null if the function is static or global.
- */
- static void queueGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void()> func);
- /**
- * Queues a command to be executed on the core thread, with a return value in the form of AsyncOp.
- *
- * @see AsyncOp
- *
- * @note
- * Requires a shared pointer to the object this function will be executed on, in order to make sure the object is
- * not deleted before the command executes. Can be null if the function is static or global.
- */
- static AsyncOp queueReturnGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void(AsyncOp&)> func);
- bool requiresInitOnCoreThread() const { return (mFlags & CGO_INIT_ON_CORE_THREAD) != 0; }
- void setIsDestroyed(bool destroyed) { mFlags = destroyed ? mFlags | CGO_DESTROYED : mFlags & ~CGO_DESTROYED; }
- private:
- friend class CoreObjectManager;
- volatile UINT8 mFlags;
- UINT32 mCoreDirtyFlags;
- UINT64 mInternalID; // ID == 0 is not a valid ID
- std::weak_ptr<CoreObject> mThis;
- /**
- * Queues object initialization command on the core thread. The command is added to the primary core thread queue
- * and will be executed as soon as the core thread is ready.
- */
- static void queueInitializeGpuCommand(const SPtr<ct::CoreObject>& obj);
- /**
- * Queues object destruction command on the core thread. The command is added to the core thread queue of this
- * thread and will be executed after qzeze commands are submitted and any previously queued commands are executed.
- *
- * @note It is up to the caller to ensure no other threads attempt to use this object.
- */
- static void queueDestroyGpuCommand(const SPtr<ct::CoreObject>& obj);
- /** Helper wrapper method used for queuing commands with no return value on the core thread. */
- static void executeGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void()> func);
- /** Helper wrapper method used for queuing commands with a return value on the core thread. */
- static void executeReturnGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void(AsyncOp&)> func,
- AsyncOp& op);
- protected:
- /************************************************************************/
- /* CORE OBJECT SYNC */
- /************************************************************************/
- /**
- * Creates an object that contains core thread specific data and methods for this CoreObject. Can be null if such
- * object is not required.
- */
- virtual SPtr<ct::CoreObject> createCore() const { return nullptr; }
- /**
- * Marks the core data as dirty. This causes the syncToCore() method to trigger the next time objects are synced
- * between core and sim threads.
- *
- * @param[in] flags (optional) Flags in case you want to signal that only part of the internal data is dirty.
- * syncToCore() will be called regardless and it's up to the implementation to read
- * the flags value if needed.
- */
- void markCoreDirty(UINT32 flags = 0xFFFFFFFF);
- /** Marks the core data as clean. Normally called right after syncToCore() has been called. */
- void markCoreClean() { mCoreDirtyFlags = 0; }
- /**
- * Notifies the core object manager that this object is dependant on some other CoreObject(s), and the dependencies
- * changed since the last call to this method. This will trigger a call to getCoreDependencies() to collect the
- * new dependencies.
- */
- void markDependenciesDirty();
- /**
- * Checks is the core dirty flag set. This is used by external systems to know when internal data has changed and
- * core thread potentially needs to be notified.
- */
- bool isCoreDirty() const { return mCoreDirtyFlags != 0; }
- /**
- * Returns the exact value of the internal flag that signals whether an object needs to be synced with the core thread.
- */
- UINT32 getCoreDirtyFlags() const { return mCoreDirtyFlags; }
- /**
- * Copy internal dirty data to a memory buffer that will be used for updating core thread version of that data.
- *
- * @note
- * This generally happens at the end of every sim thread frame. Synced data becomes available to the core thread
- * the start of the next core thread frame.
- */
- virtual CoreSyncData syncToCore(FrameAlloc* allocator) { return CoreSyncData(); }
- /**
- * Populates the provided array with all core objects that this core object depends upon. Dependencies are required
- * for syncing to the core thread, so the system can be aware to update the dependant objects if a dependency is
- * marked as dirty (for example updating a camera's viewport should also trigger an update on camera so it has
- * a chance to potentially update its data).
- */
- virtual void getCoreDependencies(Vector<CoreObject*>& dependencies) { }
- protected:
- SPtr<ct::CoreObject> mCoreSpecific;
- };
- /**
- * Creates a new core object using the specified allocators and returns a shared pointer to it.
- *
- * @note
- * All core thread object shared pointers must be created using this method or its overloads and you should not create
- * them manually.
- */
- template<class Type, class MainAlloc, class PtrDataAlloc, class... Args>
- SPtr<Type> bs_core_ptr_new(Args &&...args)
- {
- return SPtr<Type>(bs_new<Type, MainAlloc>(std::forward<Args>(args)...),
- &CoreObject::_delete<Type, MainAlloc>, StdAlloc<Type, PtrDataAlloc>());
- }
- /**
- * Creates a new core object using the specified allocator and returns a shared pointer to it.
- *
- * @note
- * All core thread object shared pointers must be created using this method or its overloads and you should not create
- * them manually.
- */
- template<class Type, class MainAlloc, class... Args>
- SPtr<Type> bs_core_ptr_new(Args &&...args)
- {
- return SPtr<Type>(bs_new<Type, MainAlloc>(std::forward<Args>(args)...),
- &CoreObject::_delete<Type, MainAlloc>, StdAlloc<Type, GenAlloc>());
- }
- /**
- * Creates a new core object and returns a shared pointer to it.
- *
- * @note
- * All core thread object shared pointers must be created using this method or its overloads and you should not create
- * them manually.
- */
- template<class Type, class... Args>
- SPtr<Type> bs_core_ptr_new(Args &&...args)
- {
- return SPtr<Type>(bs_new<Type, GenAlloc>(std::forward<Args>(args)...),
- &CoreObject::_delete<Type, GenAlloc>, StdAlloc<Type, GenAlloc>());
- }
- /**
- * Creates a core object shared pointer using a previously constructed object.
- *
- * @note
- * All core thread object shared pointers must be created using this method or its overloads and you should not create
- * them manually.
- */
- template<class Type, class MainAlloc = GenAlloc, class PtrDataAlloc = GenAlloc>
- SPtr<Type> bs_core_ptr(Type* data)
- {
- return SPtr<Type>(data, &CoreObject::_delete<Type, MainAlloc>, StdAlloc<Type, PtrDataAlloc>());
- }
- /** @} */
- }
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