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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "Utility/BsModule.h"
- #include "CoreThread/BsCommandQueue.h"
- #include "CoreThread/BsCoreThreadQueue.h"
- #include "Threading/BsThreadPool.h"
- namespace bs
- {
- /** @addtogroup CoreThread-Internal
- * @{
- */
- /** Flags that control how is a command submitted to the command queue. */
- enum CoreThreadQueueFlag
- {
- /**
- * Default flag, meaning the commands will be added to the per-thread queue and only begin executing after
- * submit() has been called.
- */
- CTQF_Default = 0,
- /**
- * Specifies that the queued command should be executed on the internal queue. Internal queue doesn't require
- * a separate CoreThread::submit() call, and the queued command is instead immediately visible to the core thread.
- * The downside is that the queue requires additional synchronization and is slower than the normal queue.
- */
- CTQF_InternalQueue = 1 << 0,
- /**
- * If true, the method will block until the command finishes executing on the core thread. Only relevant for the
- * internal queue commands since contents of the normal queue won't be submitted to the core thread until the
- * CoreThread::submit() call.
- */
- CTQF_BlockUntilComplete = 1 << 1
- };
- typedef Flags<CoreThreadQueueFlag> CoreThreadQueueFlags;
- BS_FLAGS_OPERATORS(CoreThreadQueueFlag)
- /**
- * Manager for the core thread. Takes care of starting, running, queuing commands and shutting down the core thread.
- *
- * How threading works:
- * - Commands from various threads can be queued for execution on the core thread by calling queueCommand() or
- * queueReturnCommand().
- * - Internally each thread maintains its own separate queue of commands, so you cannot interleave commands from
- * different threads.
- * - There is also the internal command queue, which is the only queue directly visible from the core thread.
- * - Core thread continually polls the internal command queue for new commands, and executes them in order they were
- * submitted.
- * - Commands queued on the per-thread queues are submitted to the internal command queue by calling submit(), at
- * which point they are made visible to the core thread, and will begin executing.
- * - Commands can also be submitted directly to the internal command queue (via a special flag), but with a
- * performance cost due to extra synchronization required.
- */
- class BS_CORE_EXPORT CoreThread : public Module<CoreThread>
- {
- /** Contains data about an queue for a specific thread. */
- struct ThreadQueueContainer
- {
- SPtr<TCoreThreadQueue<CommandQueueNoSync>> queue;
- bool isMain;
- };
- /** Wrapper for the thread-local variable because MSVC can't deal with a thread-local variable marked with dllimport or dllexport,
- * and we cannot use per-member dllimport/dllexport specifiers because Module's members will then not be exported and its static
- * members will not have external linkage. */
- struct QueueData
- {
- static BS_THREADLOCAL ThreadQueueContainer* current;
- };
- public:
- CoreThread();
- ~CoreThread();
- /** Returns the id of the core thread. */
- ThreadId getCoreThreadId() { return mCoreThreadId; }
- /** Submits the commands from all queues and starts executing them on the core thread. */
- void submitAll(bool blockUntilComplete = false);
- /** Submits the commands from the current thread's queue and starts executing them on the core thread. */
- void submit(bool blockUntilComplete = false);
- /**
- * Queues a new command that will be added to the command queue. Command returns a value.
- *
- * @param[in] commandCallback Command to queue.
- * @param[in] flags Flags that further control command submission.
- * @return Structure that can be used to check if the command completed execution,
- * and to retrieve the return value once it has.
- *
- * @see CommandQueue::queueReturn()
- * @note Thread safe
- */
- AsyncOp queueReturnCommand(std::function<void(AsyncOp&)> commandCallback, CoreThreadQueueFlags flags = CTQF_Default);
- /**
- * Queues a new command that will be added to the global command queue.
- *
- * @param[in] commandCallback Command to queue.
- * @param[in] flags Flags that further control command submission.
- *
- * @see CommandQueue::queue()
- * @note Thread safe
- */
- void queueCommand(std::function<void()> commandCallback, CoreThreadQueueFlags flags = CTQF_Default);
- /**
- * Called once every frame.
- *
- * @note Must be called before sim thread schedules any core thread operations for the frame.
- */
- void update();
- /**
- * Returns a frame allocator that should be used for allocating temporary data being passed to the core thread. As the
- * name implies the data only lasts one frame, so you need to be careful not to use it for longer than that.
- *
- * @note Sim thread only.
- */
- FrameAlloc* getFrameAlloc() const;
- /**
- * Returns number of buffers needed to sync data between core and sim thread. Currently the sim thread can be one frame
- * ahead of the core thread, meaning we need two buffers. If this situation changes increase this number.
- *
- * For example:
- * - Sim thread frame starts, it writes some data to buffer 0.
- * - Core thread frame starts, it reads some data from buffer 0.
- * - Sim thread frame finishes
- * - New sim thread frame starts, it writes some data to buffer 1.
- * - Core thread still working, reading from buffer 0. (If we were using just one buffer at this point core thread
- * would be reading wrong data).
- * - Sim thread waiting for core thread (application defined that it cannot go ahead more than one frame)
- * - Core thread frame finishes.
- * - New core thread frame starts, it reads some data from buffer 1.
- * - ...
- */
- static const int NUM_SYNC_BUFFERS = 2;
- private:
- /**
- * Double buffered frame allocators. Means sim thread cannot be more than 1 frame ahead of core thread (If that changes
- * you should be able to easily add more).
- */
- FrameAlloc* mFrameAllocs[NUM_SYNC_BUFFERS];
- UINT32 mActiveFrameAlloc;
- static QueueData mPerThreadQueue;
- Vector<ThreadQueueContainer*> mAllQueues;
- volatile bool mCoreThreadShutdown;
- HThread mCoreThread;
- bool mCoreThreadStarted;
- ThreadId mSimThreadId;
- ThreadId mCoreThreadId;
- Mutex mCommandQueueMutex;
- Mutex mCoreQueueMutex;
- Signal mCommandReadyCondition;
- Mutex mCommandNotifyMutex;
- Signal mCommandCompleteCondition;
- Mutex mThreadStartedMutex;
- Signal mCoreThreadStartedCondition;
- CommandQueue<CommandQueueSync>* mCommandQueue;
- UINT32 mMaxCommandNotifyId; /**< ID that will be assigned to the next command with a notifier callback. */
- Vector<UINT32> mCommandsCompleted; /**< Completed commands that have notifier callbacks set up */
- /** Starts the core thread worker method. Should only be called once. */
- void initCoreThread();
- /** Main worker method of the core thread. Called once thread is started. */
- void runCoreThread();
- /** Shutdowns the core thread. It will complete all ready commands before shutdown. */
- void shutdownCoreThread();
- /** Creates or retrieves a queue for the calling thread. */
- SPtr<TCoreThreadQueue<CommandQueueNoSync>> getQueue();
- /**
- * Blocks the calling thread until the command with the specified ID completes. Make sure that the specified ID
- * actually exists, otherwise this will block forever.
- */
- void blockUntilCommandCompleted(UINT32 commandId);
- /**
- * Callback called by the command list when a specific command finishes executing. This is only called on commands that
- * have a special notify on complete flag set.
- *
- * @param[in] commandId Identifier for the command.
- */
- void commandCompletedNotify(UINT32 commandId);
- };
- /**
- * Returns the core thread manager used for dealing with the core thread from external threads.
- *
- * @see CoreThread
- */
- BS_CORE_EXPORT CoreThread& gCoreThread();
- /** Throws an exception if current thread isn't the core thread. */
- BS_CORE_EXPORT void throwIfNotCoreThread();
- /** Throws an exception if current thread is the core thread. */
- BS_CORE_EXPORT void throwIfCoreThread();
- #if BS_DEBUG_MODE
- #define THROW_IF_NOT_CORE_THREAD throwIfNotCoreThread();
- #define THROW_IF_CORE_THREAD throwIfCoreThread();
- #else
- #define THROW_IF_NOT_CORE_THREAD
- #define THROW_IF_CORE_THREAD
- #endif
- /** @} */
- /** @addtogroup CoreThread
- * @{
- */
- /** @} */
- }
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