BsCommandBufferManager.cpp 558 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Managers/BsCommandBufferManager.h"
  4. namespace bs { namespace ct
  5. {
  6. SPtr<CommandBuffer> CommandBufferManager::create(GpuQueueType type, UINT32 deviceIdx, UINT32 queueIdx,
  7. bool secondary)
  8. {
  9. assert(deviceIdx < BS_MAX_DEVICES);
  10. return createInternal(type, deviceIdx, queueIdx, secondary);
  11. }
  12. }}