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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Material/BsPass.h"
- #include "RenderAPI/BsRasterizerState.h"
- #include "RenderAPI/BsBlendState.h"
- #include "RenderAPI/BsDepthStencilState.h"
- #include "RTTI/BsPassRTTI.h"
- #include "Material/BsMaterial.h"
- #include "RenderAPI/BsGpuParams.h"
- #include "Allocators/BsFrameAlloc.h"
- #include "RenderAPI/BsGpuProgram.h"
- #include "RenderAPI/BsGpuPipelineState.h"
- namespace bs
- {
- /** Converts a sim thread pass descriptor to a core thread one. */
- void convertPassDesc(const PASS_DESC& input, ct::PASS_DESC& output)
- {
- output.blendState = input.blendState != nullptr ? input.blendState->getCore() : nullptr;
- output.rasterizerState = input.rasterizerState != nullptr ? input.rasterizerState->getCore() : nullptr;
- output.depthStencilState = input.depthStencilState != nullptr ? input.depthStencilState->getCore() : nullptr;
- output.stencilRefValue = input.stencilRefValue;
- output.vertexProgram = input.vertexProgram != nullptr ? input.vertexProgram->getCore() : nullptr;
- output.fragmentProgram = input.fragmentProgram != nullptr ? input.fragmentProgram->getCore() : nullptr;
- output.geometryProgram = input.geometryProgram != nullptr ? input.geometryProgram->getCore() : nullptr;
- output.hullProgram = input.hullProgram != nullptr ? input.hullProgram->getCore() : nullptr;
- output.domainProgram = input.domainProgram != nullptr ? input.domainProgram->getCore() : nullptr;
- output.computeProgram = input.computeProgram != nullptr ? input.computeProgram->getCore() : nullptr;
- }
- /** Converts a sim thread pass descriptor to a pipeline state descriptor. */
- void convertPassDesc(const PASS_DESC& input, PIPELINE_STATE_DESC& output)
- {
- output.blendState = input.blendState ;
- output.rasterizerState = input.rasterizerState;
- output.depthStencilState = input.depthStencilState;
- output.vertexProgram = input.vertexProgram;
- output.fragmentProgram = input.fragmentProgram;
- output.geometryProgram = input.geometryProgram;
- output.hullProgram = input.hullProgram;
- output.domainProgram = input.domainProgram;
- }
- /** Converts a sim thread pass descriptor to a core thread pipeline state descriptor. */
- void convertPassDesc(const ct::PASS_DESC& input, ct::PIPELINE_STATE_DESC& output)
- {
- output.blendState = input.blendState;
- output.rasterizerState = input.rasterizerState;
- output.depthStencilState = input.depthStencilState;
- output.vertexProgram = input.vertexProgram;
- output.fragmentProgram = input.fragmentProgram;
- output.geometryProgram = input.geometryProgram;
- output.hullProgram = input.hullProgram;
- output.domainProgram = input.domainProgram;
- }
- template<bool Core>
- TPass<Core>::TPass()
- {
- mData.stencilRefValue = 0;
- }
- template<bool Core>
- TPass<Core>::TPass(const PassDescType& data)
- :mData(data)
- {
- }
- template<bool Core>
- bool TPass<Core>::hasBlending() const
- {
- if (!mData.blendState)
- return false;
- bool transparent = false;
- const BlendProperties& bsProps = mData.blendState->getProperties();
- for (UINT32 i = 0; i < BS_MAX_MULTIPLE_RENDER_TARGETS; i++)
- {
- // Transparent if destination color is taken into account
- if (bsProps.getDstBlend(i) != BF_ZERO ||
- bsProps.getSrcBlend(i) == BF_DEST_COLOR ||
- bsProps.getSrcBlend(i) == BF_INV_DEST_COLOR ||
- bsProps.getSrcBlend(i) == BF_DEST_ALPHA ||
- bsProps.getSrcBlend(i) == BF_INV_DEST_ALPHA)
- {
- transparent = true;
- }
- }
- return transparent;
- }
- template class TPass < false > ;
- template class TPass < true >;
- Pass::Pass(const PASS_DESC& desc)
- :TPass(desc)
- { }
- SPtr<ct::Pass> Pass::getCore() const
- {
- return std::static_pointer_cast<ct::Pass>(mCoreSpecific);
- }
- SPtr<ct::CoreObject> Pass::createCore() const
- {
- ct::PASS_DESC desc;
- convertPassDesc(mData, desc);
- ct::Pass* pass;
- if(mComputePipelineState != nullptr)
- {
- SPtr<ct::ComputePipelineState> corePipeline = mComputePipelineState->getCore();
- pass = new (bs_alloc<ct::Pass>()) ct::Pass(desc, corePipeline);
- }
- else
- {
- SPtr<ct::GraphicsPipelineState> corePipeline;
- if (mGraphicsPipelineState != nullptr)
- corePipeline = mGraphicsPipelineState->getCore();
- pass = new (bs_alloc<ct::Pass>()) ct::Pass(desc, corePipeline);
- }
- SPtr<ct::Pass> passPtr = bs_shared_ptr<ct::Pass>(pass);
- passPtr->_setThisPtr(passPtr);
- return passPtr;
- }
- void Pass::initialize()
- {
- // Create pipeline state
- if (hasComputeProgram())
- {
- mComputePipelineState = ComputePipelineState::create(getComputeProgram());
- }
- else
- {
- PIPELINE_STATE_DESC desc;
- convertPassDesc(mData, desc);
- mGraphicsPipelineState = GraphicsPipelineState::create(desc);
- }
- CoreObject::initialize();
- }
- CoreSyncData Pass::syncToCore(FrameAlloc* allocator)
- {
- UINT32 size = sizeof(ct::PASS_DESC);
- UINT8* data = allocator->alloc(size);
- ct::PASS_DESC* passDesc = new (data) ct::PASS_DESC();
- convertPassDesc(mData, *passDesc);
- return CoreSyncData(data, size);
- }
- void Pass::getCoreDependencies(Vector<CoreObject*>& dependencies)
- {
- if (mData.blendState != nullptr)
- dependencies.push_back(mData.blendState.get());
- if (mData.rasterizerState != nullptr)
- dependencies.push_back(mData.rasterizerState.get());
- if (mData.depthStencilState != nullptr)
- dependencies.push_back(mData.depthStencilState.get());
- if (mData.vertexProgram != nullptr)
- dependencies.push_back(mData.vertexProgram.get());
- if (mData.fragmentProgram != nullptr)
- dependencies.push_back(mData.fragmentProgram.get());
- if (mData.geometryProgram != nullptr)
- dependencies.push_back(mData.geometryProgram.get());
- if (mData.hullProgram != nullptr)
- dependencies.push_back(mData.hullProgram.get());
- if (mData.domainProgram != nullptr)
- dependencies.push_back(mData.domainProgram.get());
- if (mData.computeProgram != nullptr)
- dependencies.push_back(mData.computeProgram.get());
- }
- SPtr<Pass> Pass::create(const PASS_DESC& desc)
- {
- Pass* newPass = new (bs_alloc<Pass>()) Pass(desc);
- SPtr<Pass> newPassPtr = bs_core_ptr<Pass>(newPass);
- newPassPtr->_setThisPtr(newPassPtr);
- newPassPtr->initialize();
- return newPassPtr;
- }
- SPtr<Pass> Pass::createEmpty()
- {
- Pass* newPass = new (bs_alloc<Pass>()) Pass();
- SPtr<Pass> newPassPtr = bs_core_ptr<Pass>(newPass);
- newPassPtr->_setThisPtr(newPassPtr);
- return newPassPtr;
- }
- RTTITypeBase* Pass::getRTTIStatic()
- {
- return PassRTTI::instance();
- }
- RTTITypeBase* Pass::getRTTI() const
- {
- return Pass::getRTTIStatic();
- }
- namespace ct
- {
- Pass::Pass(const PASS_DESC& desc)
- :TPass(desc)
- { }
- Pass::Pass(const PASS_DESC& desc, const SPtr<GraphicsPipelineState>& pipelineState)
- :TPass(desc)
- {
- mGraphicsPipelineState = pipelineState;
- }
- Pass::Pass(const PASS_DESC& desc, const SPtr<ComputePipelineState>& pipelineState)
- :TPass(desc)
- {
- mComputePipelineState = pipelineState;
- }
- void Pass::initialize()
- {
- if(hasComputeProgram())
- {
- if(mComputePipelineState == nullptr)
- mComputePipelineState = ComputePipelineState::create(getComputeProgram());
- }
- else
- {
- if (mGraphicsPipelineState == nullptr)
- {
- PIPELINE_STATE_DESC desc;
- convertPassDesc(mData, desc);
- mGraphicsPipelineState = GraphicsPipelineState::create(desc);
- }
- }
- CoreObject::initialize();
- }
- void Pass::syncToCore(const CoreSyncData& data)
- {
- UINT8* dataPtr = data.getBuffer();
- PASS_DESC* desc = (PASS_DESC*)dataPtr;
- mData = *desc;
- desc->~PASS_DESC();
- }
- SPtr<Pass> Pass::create(const PASS_DESC& desc)
- {
- Pass* newPass = new (bs_alloc<Pass>()) Pass(desc);
- SPtr<Pass> newPassPtr = bs_shared_ptr<Pass>(newPass);
- newPassPtr->_setThisPtr(newPassPtr);
- newPassPtr->initialize();
- return newPassPtr;
- }
- }
- }
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