BsShader.cpp 15 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Material/BsShader.h"
  4. #include "Material/BsTechnique.h"
  5. #include "Error/BsException.h"
  6. #include "Debug/BsDebug.h"
  7. #include "RTTI/BsShaderRTTI.h"
  8. #include "Resources/BsResources.h"
  9. #include "RenderAPI/BsGpuParams.h"
  10. #include "Allocators/BsFrameAlloc.h"
  11. #include "Material/BsPass.h"
  12. #include "RenderAPI/BsSamplerState.h"
  13. #include "Image/BsTexture.h"
  14. namespace bs
  15. {
  16. template<bool Core>
  17. TSHADER_DESC<Core>::TSHADER_DESC()
  18. :queueSortType(QueueSortType::None), queuePriority(0), separablePasses(false), flags(0)
  19. {
  20. }
  21. template<bool Core>
  22. void TSHADER_DESC<Core>::addParameter(const String& name, const String& gpuVariableName, GpuParamDataType type,
  23. StringID rendererSemantic, UINT32 arraySize, UINT32 elementSize, UINT8* defaultValue)
  24. {
  25. if(type == GPDT_STRUCT && elementSize <= 0)
  26. BS_EXCEPT(InvalidParametersException, "You need to provide a non-zero element size for a struct parameter.")
  27. SHADER_DATA_PARAM_DESC desc;
  28. desc.name = name;
  29. desc.gpuVariableName = gpuVariableName;
  30. desc.type = type;
  31. desc.arraySize = arraySize;
  32. desc.rendererSemantic = rendererSemantic;
  33. desc.elementSize = elementSize;
  34. if (defaultValue != nullptr)
  35. {
  36. desc.defaultValueIdx = (UINT32)dataDefaultValues.size();
  37. UINT32 defaultValueSize = Shader::getDataParamSize(type);
  38. dataDefaultValues.resize(desc.defaultValueIdx + defaultValueSize);
  39. memcpy(&dataDefaultValues[desc.defaultValueIdx], defaultValue, defaultValueSize);
  40. }
  41. else
  42. desc.defaultValueIdx = (UINT32)-1;
  43. dataParams[name] = desc;
  44. }
  45. template<bool Core>
  46. void TSHADER_DESC<Core>::addParameter(const String& name, const String& gpuVariableName, GpuParamObjectType type, StringID rendererSemantic)
  47. {
  48. UINT32 defaultValueIdx = (UINT32)-1;
  49. addParameterInternal(name, gpuVariableName, type, rendererSemantic, defaultValueIdx);
  50. }
  51. template<bool Core>
  52. void TSHADER_DESC<Core>::addParameter(const String& name, const String& gpuVariableName, GpuParamObjectType type, const SamplerStateType& defaultValue, StringID rendererSemantic)
  53. {
  54. UINT32 defaultValueIdx = (UINT32)-1;
  55. if (Shader::isSampler(type) && defaultValue != nullptr)
  56. {
  57. defaultValueIdx = (UINT32)samplerDefaultValues.size();
  58. samplerDefaultValues.push_back(defaultValue);
  59. }
  60. addParameterInternal(name, gpuVariableName, type, rendererSemantic, defaultValueIdx);
  61. }
  62. template<bool Core>
  63. void TSHADER_DESC<Core>::addParameter(const String& name, const String& gpuVariableName, GpuParamObjectType type, const TextureType& defaultValue, StringID rendererSemantic)
  64. {
  65. UINT32 defaultValueIdx = (UINT32)-1;
  66. if (Shader::isTexture(type) && defaultValue != nullptr)
  67. {
  68. defaultValueIdx = (UINT32)textureDefaultValues.size();
  69. textureDefaultValues.push_back(defaultValue);
  70. }
  71. addParameterInternal(name, gpuVariableName, type, rendererSemantic, defaultValueIdx);
  72. }
  73. template<bool Core>
  74. void TSHADER_DESC<Core>::addParameterInternal(const String& name, const String& gpuVariableName, GpuParamObjectType type, StringID rendererSemantic, UINT32 defaultValueIdx)
  75. {
  76. Map<String, SHADER_OBJECT_PARAM_DESC>* DEST_LOOKUP[] = { &textureParams, &bufferParams, &samplerParams };
  77. UINT32 destIdx = 0;
  78. if (Shader::isBuffer(type))
  79. destIdx = 1;
  80. else if (Shader::isSampler(type))
  81. destIdx = 2;
  82. Map<String, SHADER_OBJECT_PARAM_DESC>& paramsMap = *DEST_LOOKUP[destIdx];
  83. auto iterFind = paramsMap.find(name);
  84. if (iterFind == paramsMap.end())
  85. {
  86. SHADER_OBJECT_PARAM_DESC desc;
  87. desc.name = name;
  88. desc.type = type;
  89. desc.rendererSemantic = rendererSemantic;
  90. desc.gpuVariableNames.push_back(gpuVariableName);
  91. desc.defaultValueIdx = defaultValueIdx;
  92. paramsMap[name] = desc;
  93. }
  94. else
  95. {
  96. SHADER_OBJECT_PARAM_DESC& desc = iterFind->second;
  97. // If same name but different properties, we ignore this param
  98. if (desc.type != type || desc.rendererSemantic != rendererSemantic)
  99. return;
  100. Vector<String>& gpuVariableNames = desc.gpuVariableNames;
  101. bool found = false;
  102. for (UINT32 i = 0; i < (UINT32)gpuVariableNames.size(); i++)
  103. {
  104. if (gpuVariableNames[i] == gpuVariableName)
  105. {
  106. found = true;
  107. break;
  108. }
  109. }
  110. if (!found)
  111. gpuVariableNames.push_back(gpuVariableName);
  112. }
  113. }
  114. template<bool Core>
  115. void TSHADER_DESC<Core>::setParamBlockAttribs(const String& name, bool shared, GpuParamBlockUsage usage, StringID rendererSemantic)
  116. {
  117. SHADER_PARAM_BLOCK_DESC desc;
  118. desc.name = name;
  119. desc.shared = shared;
  120. desc.usage = usage;
  121. desc.rendererSemantic = rendererSemantic;
  122. paramBlocks[name] = desc;
  123. }
  124. template struct TSHADER_DESC<false>;
  125. template struct TSHADER_DESC<true>;
  126. template<bool Core>
  127. TShader<Core>::TShader(const String& name, const TSHADER_DESC<Core>& desc, const Vector<SPtr<TechniqueType>>& techniques, UINT32 id)
  128. :mName(name), mDesc(desc), mTechniques(techniques), mId(id)
  129. { }
  130. template<bool Core>
  131. TShader<Core>::~TShader()
  132. { }
  133. template<bool Core>
  134. GpuParamType TShader<Core>::getParamType(const String& name) const
  135. {
  136. auto findIterData = mDesc.dataParams.find(name);
  137. if (findIterData != mDesc.dataParams.end())
  138. return GPT_DATA;
  139. auto findIterTexture = mDesc.textureParams.find(name);
  140. if (findIterTexture != mDesc.textureParams.end())
  141. return GPT_TEXTURE;
  142. auto findIterBuffer = mDesc.bufferParams.find(name);
  143. if (findIterBuffer != mDesc.bufferParams.end())
  144. return GPT_BUFFER;
  145. auto findIterSampler = mDesc.samplerParams.find(name);
  146. if (findIterSampler != mDesc.samplerParams.end())
  147. return GPT_SAMPLER;
  148. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  149. return GPT_DATA;
  150. }
  151. template<bool Core>
  152. const SHADER_DATA_PARAM_DESC& TShader<Core>::getDataParamDesc(const String& name) const
  153. {
  154. auto findIterData = mDesc.dataParams.find(name);
  155. if (findIterData != mDesc.dataParams.end())
  156. return findIterData->second;
  157. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  158. static SHADER_DATA_PARAM_DESC dummy;
  159. return dummy;
  160. }
  161. template<bool Core>
  162. const SHADER_OBJECT_PARAM_DESC& TShader<Core>::getTextureParamDesc(const String& name) const
  163. {
  164. auto findIterObject = mDesc.textureParams.find(name);
  165. if (findIterObject != mDesc.textureParams.end())
  166. return findIterObject->second;
  167. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  168. static SHADER_OBJECT_PARAM_DESC dummy;
  169. return dummy;
  170. }
  171. template<bool Core>
  172. const SHADER_OBJECT_PARAM_DESC& TShader<Core>::getSamplerParamDesc(const String& name) const
  173. {
  174. auto findIterObject = mDesc.samplerParams.find(name);
  175. if (findIterObject != mDesc.samplerParams.end())
  176. return findIterObject->second;
  177. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  178. static SHADER_OBJECT_PARAM_DESC dummy;
  179. return dummy;
  180. }
  181. template<bool Core>
  182. const SHADER_OBJECT_PARAM_DESC& TShader<Core>::getBufferParamDesc(const String& name) const
  183. {
  184. auto findIterObject = mDesc.bufferParams.find(name);
  185. if (findIterObject != mDesc.bufferParams.end())
  186. return findIterObject->second;
  187. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  188. static SHADER_OBJECT_PARAM_DESC dummy;
  189. return dummy;
  190. }
  191. template<bool Core>
  192. bool TShader<Core>::hasDataParam(const String& name) const
  193. {
  194. auto findIterData = mDesc.dataParams.find(name);
  195. if (findIterData != mDesc.dataParams.end())
  196. return true;
  197. return false;
  198. }
  199. template<bool Core>
  200. bool TShader<Core>::hasTextureParam(const String& name) const
  201. {
  202. auto findIterObject = mDesc.textureParams.find(name);
  203. if (findIterObject != mDesc.textureParams.end())
  204. return true;
  205. return false;
  206. }
  207. template<bool Core>
  208. bool TShader<Core>::hasSamplerParam(const String& name) const
  209. {
  210. auto findIterObject = mDesc.samplerParams.find(name);
  211. if (findIterObject != mDesc.samplerParams.end())
  212. return true;
  213. return false;
  214. }
  215. template<bool Core>
  216. bool TShader<Core>::hasBufferParam(const String& name) const
  217. {
  218. auto findIterObject = mDesc.bufferParams.find(name);
  219. if (findIterObject != mDesc.bufferParams.end())
  220. return true;
  221. return false;
  222. }
  223. template<bool Core>
  224. bool TShader<Core>::hasParamBlock(const String& name) const
  225. {
  226. auto findIterObject = mDesc.paramBlocks.find(name);
  227. if (findIterObject != mDesc.paramBlocks.end())
  228. return true;
  229. return false;
  230. }
  231. template<bool Core>
  232. typename TShader<Core>::TextureType TShader<Core>::getDefaultTexture(UINT32 index) const
  233. {
  234. if (index < (UINT32)mDesc.textureDefaultValues.size())
  235. return mDesc.textureDefaultValues[index];
  236. return TextureType();
  237. }
  238. template<bool Core>
  239. typename TShader<Core>::SamplerStateType TShader<Core>::getDefaultSampler(UINT32 index) const
  240. {
  241. if (index < (UINT32)mDesc.samplerDefaultValues.size())
  242. return mDesc.samplerDefaultValues[index];
  243. return SamplerStateType();
  244. }
  245. template<bool Core>
  246. UINT8* TShader<Core>::getDefaultValue(UINT32 index) const
  247. {
  248. if (index < (UINT32)mDesc.dataDefaultValues.size())
  249. return (UINT8*)&mDesc.dataDefaultValues[index];
  250. return nullptr;
  251. }
  252. template<bool Core>
  253. Vector<SPtr<typename TShader<Core>::TechniqueType>> TShader<Core>::getCompatibleTechniques() const
  254. {
  255. Vector<SPtr<TechniqueType>> output;
  256. for (auto& technique : mTechniques)
  257. {
  258. if (technique->isSupported())
  259. output.push_back(technique);
  260. }
  261. return output;
  262. }
  263. template class TShader < false > ;
  264. template class TShader < true >;
  265. Shader::Shader(const String& name, const SHADER_DESC& desc, const Vector<SPtr<Technique>>& techniques, UINT32 id)
  266. :TShader(name, desc, techniques, id)
  267. {
  268. mMetaData = bs_shared_ptr_new<ShaderMetaData>();
  269. }
  270. SPtr<ct::Shader> Shader::getCore() const
  271. {
  272. return std::static_pointer_cast<ct::Shader>(mCoreSpecific);
  273. }
  274. void Shader::setIncludeFiles(const Vector<String>& includes)
  275. {
  276. SPtr<ShaderMetaData> meta = std::static_pointer_cast<ShaderMetaData>(getMetaData());
  277. meta->includes = includes;
  278. }
  279. SPtr<ct::CoreObject> Shader::createCore() const
  280. {
  281. Vector<SPtr<ct::Technique>> techniques;
  282. for (auto& technique : mTechniques)
  283. techniques.push_back(technique->getCore());
  284. ct::Shader* shaderCore = new (bs_alloc<ct::Shader>()) ct::Shader(mName, convertDesc(mDesc), techniques, mId);
  285. SPtr<ct::Shader> shaderCorePtr = bs_shared_ptr<ct::Shader>(shaderCore);
  286. shaderCorePtr->_setThisPtr(shaderCorePtr);
  287. return shaderCorePtr;
  288. }
  289. ct::SHADER_DESC Shader::convertDesc(const SHADER_DESC& desc) const
  290. {
  291. ct::SHADER_DESC output;
  292. output.dataParams = desc.dataParams;
  293. output.textureParams = desc.textureParams;
  294. output.samplerParams = desc.samplerParams;
  295. output.bufferParams = desc.bufferParams;
  296. output.paramBlocks = desc.paramBlocks;
  297. output.dataDefaultValues = desc.dataDefaultValues;
  298. output.samplerDefaultValues.resize(desc.samplerDefaultValues.size());
  299. for (UINT32 i = 0; i < (UINT32)desc.samplerDefaultValues.size(); i++)
  300. {
  301. if (desc.samplerDefaultValues[i] != nullptr)
  302. output.samplerDefaultValues.push_back(desc.samplerDefaultValues[i]->getCore());
  303. else
  304. output.samplerDefaultValues.push_back(nullptr);
  305. }
  306. output.textureDefaultValues.resize(desc.textureDefaultValues.size());
  307. for (UINT32 i = 0; i < (UINT32)desc.textureDefaultValues.size(); i++)
  308. {
  309. if (desc.textureDefaultValues[i].isLoaded())
  310. output.textureDefaultValues.push_back(desc.textureDefaultValues[i]->getCore());
  311. else
  312. output.textureDefaultValues.push_back(nullptr);
  313. }
  314. output.queuePriority = desc.queuePriority;
  315. output.queueSortType = desc.queueSortType;
  316. output.separablePasses = desc.separablePasses;
  317. output.flags = desc.flags;
  318. // Ignoring default values as they are not needed for syncing since
  319. // they're initialized through the material.
  320. return output;
  321. }
  322. void Shader::getCoreDependencies(Vector<CoreObject*>& dependencies)
  323. {
  324. for (auto& technique : mTechniques)
  325. dependencies.push_back(technique.get());
  326. }
  327. bool Shader::isSampler(GpuParamObjectType type)
  328. {
  329. switch(type)
  330. {
  331. case GPOT_SAMPLER1D:
  332. case GPOT_SAMPLER2D:
  333. case GPOT_SAMPLER3D:
  334. case GPOT_SAMPLERCUBE:
  335. case GPOT_SAMPLER2DMS:
  336. return true;
  337. default:
  338. return false;
  339. }
  340. }
  341. bool Shader::isTexture(GpuParamObjectType type)
  342. {
  343. switch(type)
  344. {
  345. case GPOT_TEXTURE1D:
  346. case GPOT_TEXTURE2D:
  347. case GPOT_TEXTURE3D:
  348. case GPOT_TEXTURECUBE:
  349. case GPOT_TEXTURE2DMS:
  350. case GPOT_TEXTURE1DARRAY:
  351. case GPOT_TEXTURE2DARRAY:
  352. case GPOT_TEXTURE2DMSARRAY:
  353. case GPOT_TEXTURECUBEARRAY:
  354. return true;
  355. default:
  356. return false;
  357. }
  358. }
  359. bool Shader::isLoadStoreTexture(GpuParamObjectType type)
  360. {
  361. switch (type)
  362. {
  363. case GPOT_RWTEXTURE1D:
  364. case GPOT_RWTEXTURE2D:
  365. case GPOT_RWTEXTURE3D:
  366. case GPOT_RWTEXTURE2DMS:
  367. case GPOT_RWTEXTURE1DARRAY:
  368. case GPOT_RWTEXTURE2DARRAY:
  369. case GPOT_RWTEXTURE2DMSARRAY:
  370. return true;
  371. default:
  372. return false;
  373. }
  374. }
  375. bool Shader::isBuffer(GpuParamObjectType type)
  376. {
  377. switch(type)
  378. {
  379. case GPOT_BYTE_BUFFER:
  380. case GPOT_STRUCTURED_BUFFER:
  381. case GPOT_RWBYTE_BUFFER:
  382. case GPOT_RWAPPEND_BUFFER:
  383. case GPOT_RWCONSUME_BUFFER:
  384. case GPOT_RWSTRUCTURED_BUFFER:
  385. case GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER:
  386. case GPOT_RWTYPED_BUFFER:
  387. return true;
  388. default:
  389. return false;
  390. }
  391. }
  392. UINT32 Shader::getDataParamSize(GpuParamDataType type)
  393. {
  394. static const GpuDataParamInfos PARAM_SIZES;
  395. UINT32 idx = (UINT32)type;
  396. if (idx < sizeof(GpuParams::PARAM_SIZES.lookup))
  397. return GpuParams::PARAM_SIZES.lookup[idx].size;
  398. return 0;
  399. }
  400. HShader Shader::create(const String& name, const SHADER_DESC& desc, const Vector<SPtr<Technique>>& techniques)
  401. {
  402. SPtr<Shader> newShader = _createPtr(name, desc, techniques);
  403. return static_resource_cast<Shader>(gResources()._createResourceHandle(newShader));
  404. }
  405. SPtr<Shader> Shader::_createPtr(const String& name, const SHADER_DESC& desc, const Vector<SPtr<Technique>>& techniques)
  406. {
  407. UINT32 id = ct::Shader::mNextShaderId.fetch_add(1, std::memory_order_relaxed);
  408. assert(id < std::numeric_limits<UINT32>::max() && "Created too many shaders, reached maximum id.");
  409. SPtr<Shader> newShader = bs_core_ptr<Shader>(new (bs_alloc<Shader>()) Shader(name, desc, techniques, id));
  410. newShader->_setThisPtr(newShader);
  411. newShader->initialize();
  412. return newShader;
  413. }
  414. SPtr<Shader> Shader::createEmpty()
  415. {
  416. SPtr<Shader> newShader = bs_core_ptr<Shader>(new (bs_alloc<Shader>()) Shader());
  417. newShader->_setThisPtr(newShader);
  418. return newShader;
  419. }
  420. RTTITypeBase* Shader::getRTTIStatic()
  421. {
  422. return ShaderRTTI::instance();
  423. }
  424. RTTITypeBase* Shader::getRTTI() const
  425. {
  426. return Shader::getRTTIStatic();
  427. }
  428. RTTITypeBase* ShaderMetaData::getRTTIStatic()
  429. {
  430. return ShaderMetaDataRTTI::instance();
  431. }
  432. RTTITypeBase* ShaderMetaData::getRTTI() const
  433. {
  434. return ShaderMetaData::getRTTIStatic();
  435. }
  436. namespace ct
  437. {
  438. std::atomic<UINT32> Shader::mNextShaderId;
  439. Shader::Shader(const String& name, const SHADER_DESC& desc, const Vector<SPtr<Technique>>& techniques,
  440. UINT32 id)
  441. :TShader(name, desc, techniques, id)
  442. {
  443. }
  444. SPtr<Shader> Shader::create(const String& name, const SHADER_DESC& desc,
  445. const Vector<SPtr<Technique>>& techniques)
  446. {
  447. UINT32 id = mNextShaderId.fetch_add(1, std::memory_order_relaxed);
  448. assert(id < std::numeric_limits<UINT32>::max() && "Created too many shaders, reached maximum id.");
  449. Shader* shaderCore = new (bs_alloc<Shader>()) Shader(name, desc, techniques, id);
  450. SPtr<Shader> shaderCorePtr = bs_shared_ptr<Shader>(shaderCore);
  451. shaderCorePtr->_setThisPtr(shaderCorePtr);
  452. shaderCorePtr->initialize();
  453. return shaderCorePtr;
  454. }
  455. }
  456. }