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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Threading/BsTaskScheduler.h"
- #include "Threading/BsThreadPool.h"
- namespace bs
- {
- Task::Task(const PrivatelyConstruct& dummy, const String& name, std::function<void()> taskWorker,
- TaskPriority priority, SPtr<Task> dependency)
- : mName(name), mPriority(priority), mTaskId(0), mTaskWorker(taskWorker), mTaskDependency(dependency), mState(0)
- , mParent(nullptr)
- {
- }
- SPtr<Task> Task::create(const String& name, std::function<void()> taskWorker, TaskPriority priority, SPtr<Task> dependency)
- {
- return bs_shared_ptr_new<Task>(PrivatelyConstruct(), name, taskWorker, priority, dependency);
- }
- bool Task::isComplete() const
- {
- return mState.load() == 2;
- }
- bool Task::isCanceled() const
- {
- return mState.load() == 3;
- }
- void Task::wait()
- {
- if(mParent != nullptr)
- mParent->waitUntilComplete(this);
- }
- void Task::cancel()
- {
- mState.store(3);
- }
- TaskScheduler::TaskScheduler()
- :mTaskQueue(&TaskScheduler::taskCompare), mMaxActiveTasks(0), mNextTaskId(0), mShutdown(false)
- {
- mMaxActiveTasks = BS_THREAD_HARDWARE_CONCURRENCY;
- mTaskSchedulerThread = ThreadPool::instance().run("TaskScheduler", std::bind(&TaskScheduler::runMain, this));
- }
- TaskScheduler::~TaskScheduler()
- {
- // Wait until all tasks complete
- {
- Lock activeTaskLock(mReadyMutex);
- while (mActiveTasks.size() > 0)
- {
- SPtr<Task> task = mActiveTasks[0];
- activeTaskLock.unlock();
- task->wait();
- activeTaskLock.lock();
- }
- }
- // Start shutdown of the main queue worker and wait until it exits
- {
- Lock lock(mReadyMutex);
- mShutdown = true;
- }
- mTaskReadyCond.notify_one();
- mTaskSchedulerThread.blockUntilComplete();
- }
- void TaskScheduler::addTask(const SPtr<Task>& task)
- {
- Lock lock(mReadyMutex);
- assert(task->mState != 1 && "Task is already executing, it cannot be executed again until it finishes.");
- task->mParent = this;
- task->mTaskId = mNextTaskId++;
- task->mState.store(0); // Reset state in case the task is getting re-queued
- mTaskQueue.insert(task);
- // Wake main scheduler thread
- mTaskReadyCond.notify_one();
- }
- void TaskScheduler::addWorker()
- {
- Lock lock(mReadyMutex);
- mMaxActiveTasks++;
- // A spot freed up, queue new tasks on main scheduler thread if they exist
- mTaskReadyCond.notify_one();
- }
- void TaskScheduler::removeWorker()
- {
- Lock lock(mReadyMutex);
- if(mMaxActiveTasks > 0)
- mMaxActiveTasks--;
- }
- void TaskScheduler::runMain()
- {
- while(true)
- {
- Lock lock(mReadyMutex);
- while((mTaskQueue.size() == 0 || (UINT32)mActiveTasks.size() >= mMaxActiveTasks) && !mShutdown)
- mTaskReadyCond.wait(lock);
- if(mShutdown)
- break;
- for(UINT32 i = 0; (i < mTaskQueue.size()) && ((UINT32)mActiveTasks.size() < mMaxActiveTasks); i++)
- {
- SPtr<Task> curTask = *mTaskQueue.begin();
- mTaskQueue.erase(mTaskQueue.begin());
- if(curTask->isCanceled())
- continue;
- if(curTask->mTaskDependency != nullptr && !curTask->mTaskDependency->isComplete())
- continue;
- curTask->mState.store(1);
- mActiveTasks.push_back(curTask);
- ThreadPool::instance().run(curTask->mName, std::bind(&TaskScheduler::runTask, this, curTask));
- }
- }
- }
- void TaskScheduler::runTask(SPtr<Task> task)
- {
- task->mTaskWorker();
- {
- Lock lock(mReadyMutex);
- auto findIter = std::find(mActiveTasks.begin(), mActiveTasks.end(), task);
- if (findIter != mActiveTasks.end())
- mActiveTasks.erase(findIter);
- }
- {
- Lock lock(mCompleteMutex);
- task->mState.store(2);
- mTaskCompleteCond.notify_all();
- }
- // Possibly this task was someones dependency, so wake the main scheduler thread
- mTaskReadyCond.notify_one();
- }
- void TaskScheduler::waitUntilComplete(const Task* task)
- {
- if(task->isCanceled())
- return;
- {
- Lock lock(mCompleteMutex);
-
- while(!task->isComplete())
- {
- addWorker();
- mTaskCompleteCond.wait(lock);
- removeWorker();
- }
- }
- }
- bool TaskScheduler::taskCompare(const SPtr<Task>& lhs, const SPtr<Task>& rhs)
- {
- // If one tasks priority is higher, that one goes first
- if(lhs->mPriority > rhs->mPriority)
- return true;
- // Otherwise we go by smaller id, as that task was queued earlier than the other
- return lhs->mTaskId < rhs->mTaskId;
- }
- }
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