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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsVulkanVertexBuffer.h"
- #include "BsVulkanHardwareBuffer.h"
- #include "Profiling/BsRenderStats.h"
- namespace bs { namespace ct
- {
- VulkanVertexBuffer::VulkanVertexBuffer(const VERTEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask)
- :VertexBuffer(desc, deviceMask), mBuffer(nullptr), mUsage(desc.usage), mDeviceMask(deviceMask)
- { }
- VulkanVertexBuffer::~VulkanVertexBuffer()
- {
- if (mBuffer != nullptr)
- bs_delete(mBuffer);
- BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_VertexBuffer);
- }
- void VulkanVertexBuffer::initialize()
- {
- mBuffer = bs_new<VulkanHardwareBuffer>(VulkanHardwareBuffer::BT_VERTEX, BF_UNKNOWN, mUsage, mSize, mDeviceMask);
- BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_VertexBuffer);
- VertexBuffer::initialize();
- }
- void* VulkanVertexBuffer::map(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx, UINT32 queueIdx)
- {
- #if BS_PROFILING_ENABLED
- if (options == GBL_READ_ONLY || options == GBL_READ_WRITE)
- {
- BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_VertexBuffer);
- }
- if (options == GBL_READ_WRITE || options == GBL_WRITE_ONLY || options == GBL_WRITE_ONLY_DISCARD || options == GBL_WRITE_ONLY_NO_OVERWRITE)
- {
- BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_VertexBuffer);
- }
- #endif
- return mBuffer->lock(offset, length, options, deviceIdx, queueIdx);
- }
- void VulkanVertexBuffer::unmap()
- {
- mBuffer->unlock();
- }
- void VulkanVertexBuffer::readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx, UINT32 queueIdx)
- {
- mBuffer->readData(offset, length, dest, deviceIdx, queueIdx);
- BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_VertexBuffer);
- }
- void VulkanVertexBuffer::writeData(UINT32 offset, UINT32 length, const void* source, BufferWriteType writeFlags,
- UINT32 queueIdx)
- {
- mBuffer->writeData(offset, length, source, writeFlags, queueIdx);
- BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_VertexBuffer);
- }
- void VulkanVertexBuffer::copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset,
- UINT32 dstOffset, UINT32 length, bool discardWholeBuffer, const SPtr<CommandBuffer>& commandBuffer)
- {
- mBuffer->copyData(srcBuffer, srcOffset, dstOffset, length, discardWholeBuffer, commandBuffer);
- }
- VulkanBuffer* VulkanVertexBuffer::getResource(UINT32 deviceIdx) const
- {
- return mBuffer->getResource(deviceIdx);
- }
- }}
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