BsGLQueryManager.h 920 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsGLPrerequisites.h"
  5. #include "Managers/BsQueryManager.h"
  6. namespace bs { namespace ct
  7. {
  8. /** @addtogroup GL
  9. * @{
  10. */
  11. /** Handles creation and life of OpenGL queries. */
  12. class GLQueryManager : public QueryManager
  13. {
  14. public:
  15. /** @copydoc QueryManager::createEventQuery */
  16. SPtr<EventQuery> createEventQuery(UINT32 deviceIdx = 0) const override;
  17. /** @copydoc QueryManager::createTimerQuery */
  18. SPtr<TimerQuery> createTimerQuery(UINT32 deviceIdx = 0) const override;
  19. /** @copydoc QueryManager::createOcclusionQuery */
  20. SPtr<OcclusionQuery> createOcclusionQuery(bool binary, UINT32 deviceIdx = 0) const override;
  21. };
  22. /** @} */
  23. }}