BearishSun 4213508f92 WIP: Getting Vulkan up to date 8 yıl önce
..
BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsImageBasedLighting.cpp 5cdfa81d5b WIP: OpenGL now fully up to date with latest renderer features 8 yıl önce
BsImageBasedLighting.h 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled 8 yıl önce
BsLightGrid.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsLightGrid.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsLightProbes.cpp 5cdfa81d5b WIP: OpenGL now fully up to date with latest renderer features 8 yıl önce
BsLightProbes.h 38f39b60ea WIP: Getting OpenGL up to date 8 yıl önce
BsLightRendering.cpp 8e451ac36f WIP - Deferred MSAA 8 yıl önce
BsLightRendering.h 8e451ac36f WIP - Deferred MSAA 8 yıl önce
BsObjectRendering.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsPostProcessing.cpp 5cdfa81d5b WIP: OpenGL now fully up to date with latest renderer features 8 yıl önce
BsPostProcessing.h 1fe0027295 WIP: Getting OpenGL up to date 8 yıl önce
BsRenderBeast.cpp c84241e674 WIP: Deferred MSAA 8 yıl önce
BsRenderBeast.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes 8 yıl önce
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsRenderBeastIBLUtility.cpp 187fe74be3 WIP: Getting OpenGL up to date 8 yıl önce
BsRenderBeastIBLUtility.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsRenderBeastOptions.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsRenderBeastPrerequisites.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsRenderCompositor.cpp 4213508f92 WIP: Getting Vulkan up to date 8 yıl önce
BsRenderCompositor.h 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled 8 yıl önce
BsRendererObject.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsRendererObject.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsRendererScene.cpp c84917e7e1 WIP: Reflection probes 8 yıl önce
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsRendererTextures.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsRendererView.cpp 703f01e652 Feature: Minor improvements to precision with reconstruction of world position from depth 8 yıl önce
BsRendererView.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes 8 yıl önce
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsShadowRendering.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsShadowRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsStandardDeferredLighting.cpp bee6a1a7b1 WIP: Deferred MSAA 8 yıl önce
BsStandardDeferredLighting.h bee6a1a7b1 WIP: Deferred MSAA 8 yıl önce
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce