BsScriptSelection.cpp 7.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/BsScriptSelection.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "Scene/BsSelection.h"
  8. #include "Wrappers/BsScriptSceneObject.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsScriptGameObjectManager.h"
  11. namespace bs
  12. {
  13. ScriptSelection::OnSelectionChangedThunkDef ScriptSelection::OnSelectionChangedThunk;
  14. ScriptSelection::OnPingResourceThunkDef ScriptSelection::OnPingResourceThunk;
  15. ScriptSelection::OnPingSceneObjectThunkDef ScriptSelection::OnPingSceneObjectThunk;
  16. HEvent ScriptSelection::OnSelectionChangedConn;
  17. HEvent ScriptSelection::OnPingResourceConn;
  18. HEvent ScriptSelection::OnPingSceneObjectConn;
  19. ScriptSelection::ScriptSelection(MonoObject* instance)
  20. :ScriptObject(instance)
  21. {
  22. }
  23. void ScriptSelection::initRuntimeData()
  24. {
  25. metaData.scriptClass->addInternalCall("Internal_GetSceneObjectSelection", &ScriptSelection::internal_GetSceneObjectSelection);
  26. metaData.scriptClass->addInternalCall("Internal_SetSceneObjectSelection", &ScriptSelection::internal_SetSceneObjectSelection);
  27. metaData.scriptClass->addInternalCall("Internal_GetResourceUUIDSelection", &ScriptSelection::internal_GetResourceUUIDSelection);
  28. metaData.scriptClass->addInternalCall("Internal_SetResourceUUIDSelection", &ScriptSelection::internal_SetResourceUUIDSelection);
  29. metaData.scriptClass->addInternalCall("Internal_GetResourcePathSelection", &ScriptSelection::internal_GetResourcePathSelection);
  30. metaData.scriptClass->addInternalCall("Internal_SetResourcePathSelection", &ScriptSelection::internal_SetResourcePathSelection);
  31. metaData.scriptClass->addInternalCall("Internal_PingResource", &ScriptSelection::internal_PingResource);
  32. metaData.scriptClass->addInternalCall("Internal_PingSceneObject", &ScriptSelection::internal_PingSceneObject);
  33. OnSelectionChangedThunk = (OnSelectionChangedThunkDef)metaData.scriptClass->getMethod("Internal_TriggerSelectionChanged", 2)->getThunk();
  34. OnPingResourceThunk = (OnPingResourceThunkDef)metaData.scriptClass->getMethod("Internal_TriggerResourcePing", 1)->getThunk();
  35. OnPingSceneObjectThunk = (OnPingSceneObjectThunkDef)metaData.scriptClass->getMethod("Internal_TriggerSceneObjectPing", 1)->getThunk();
  36. }
  37. void ScriptSelection::internal_GetSceneObjectSelection(MonoArray** selection)
  38. {
  39. Vector<HSceneObject> sceneObjects = Selection::instance().getSceneObjects();
  40. ::MonoClass* sceneObjectMonoClass = ScriptSceneObject::getMetaData()->scriptClass->_getInternalClass();
  41. ScriptArray sceneObjectArray(sceneObjectMonoClass, (UINT32)sceneObjects.size());
  42. for (UINT32 i = 0; i < (UINT32)sceneObjects.size(); i++)
  43. {
  44. ScriptSceneObject* scriptSceneObject = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(sceneObjects[i]);
  45. MonoObject* sceneMonoObject = scriptSceneObject->getManagedInstance();
  46. sceneObjectArray.set(i, sceneMonoObject);
  47. }
  48. *selection = sceneObjectArray.getInternal();
  49. }
  50. void ScriptSelection::internal_SetSceneObjectSelection(MonoArray* selection)
  51. {
  52. Vector<HSceneObject> sceneObjects;
  53. if (selection != nullptr)
  54. {
  55. ScriptArray scriptArray(selection);
  56. UINT32 arrayLen = scriptArray.size();
  57. for (UINT32 i = 0; i < arrayLen; i++)
  58. {
  59. MonoObject* monoSO = scriptArray.get<MonoObject*>(i);
  60. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(monoSO);
  61. if (scriptSO == nullptr)
  62. continue;
  63. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  64. sceneObjects.push_back(so);
  65. }
  66. }
  67. Selection::instance().setSceneObjects(sceneObjects);
  68. }
  69. void ScriptSelection::internal_GetResourceUUIDSelection(MonoArray** selection)
  70. {
  71. Vector<String> uuids = Selection::instance().getResourceUUIDs();
  72. ScriptArray uuidArray(MonoUtil::getStringClass(), (UINT32)uuids.size());
  73. for (UINT32 i = 0; i < (UINT32)uuids.size(); i++)
  74. {
  75. MonoString* monoString = MonoUtil::stringToMono(uuids[i]);
  76. uuidArray.set(i, monoString);
  77. }
  78. *selection = uuidArray.getInternal();
  79. }
  80. void ScriptSelection::internal_SetResourceUUIDSelection(MonoArray* selection)
  81. {
  82. Vector<String> uuids;
  83. ScriptArray uuidArray(selection);
  84. UINT32 arrayLen = uuidArray.size();
  85. for (UINT32 i = 0; i < arrayLen; i++)
  86. {
  87. MonoString* monoString = uuidArray.get<MonoString*>(i);
  88. String uuid = MonoUtil::monoToString(monoString);
  89. uuids.push_back(uuid);
  90. }
  91. Selection::instance().setResourceUUIDs(uuids);
  92. }
  93. void ScriptSelection::internal_GetResourcePathSelection(MonoArray** selection)
  94. {
  95. Vector<Path> paths = Selection::instance().getResourcePaths();
  96. ScriptArray pathArray(MonoUtil::getStringClass(), (UINT32)paths.size());
  97. for (UINT32 i = 0; i < (UINT32)paths.size(); i++)
  98. {
  99. MonoString* monoString = MonoUtil::wstringToMono(paths[i].toWString());
  100. pathArray.set(i, monoString);
  101. }
  102. *selection = pathArray.getInternal();
  103. }
  104. void ScriptSelection::internal_SetResourcePathSelection(MonoArray* selection)
  105. {
  106. Vector<Path> paths;
  107. ScriptArray pathArray(selection);
  108. UINT32 arrayLen = pathArray.size();
  109. for (UINT32 i = 0; i < arrayLen; i++)
  110. {
  111. MonoString* monoString = pathArray.get<MonoString*>(i);
  112. Path path = MonoUtil::monoToString(monoString);
  113. paths.push_back(path);
  114. }
  115. Selection::instance().setResourcePaths(paths);
  116. }
  117. void ScriptSelection::internal_PingResource(MonoString* resourcePath)
  118. {
  119. Path path = MonoUtil::monoToString(resourcePath);
  120. Selection::instance().ping(path);
  121. }
  122. void ScriptSelection::internal_PingSceneObject(MonoObject* so)
  123. {
  124. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(so);
  125. HSceneObject soHandle = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  126. Selection::instance().ping(soHandle);
  127. }
  128. void ScriptSelection::startUp()
  129. {
  130. OnSelectionChangedConn = Selection::instance().onSelectionChanged.connect(&ScriptSelection::onSelectionChanged);
  131. OnPingResourceConn = Selection::instance().onResourcePing.connect(&ScriptSelection::onResourcePing);
  132. OnPingSceneObjectConn = Selection::instance().onSceneObjectPing.connect(&ScriptSelection::onSceneObjectPing);
  133. }
  134. void ScriptSelection::shutDown()
  135. {
  136. OnSelectionChangedConn.disconnect();
  137. OnPingResourceConn.disconnect();
  138. OnPingSceneObjectConn.disconnect();
  139. }
  140. void ScriptSelection::onSelectionChanged(const Vector<HSceneObject>& sceneObjects, const Vector<Path>& resPaths)
  141. {
  142. UINT32 numObjects = (UINT32)sceneObjects.size();
  143. ScriptArray scriptObjects = ScriptArray::create<ScriptSceneObject>(numObjects);
  144. for (UINT32 i = 0; i < numObjects; i++)
  145. {
  146. ScriptSceneObject* scriptSceneObject = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(sceneObjects[i]);
  147. scriptObjects.set(i, scriptSceneObject->getManagedInstance());
  148. }
  149. UINT32 numPaths = (UINT32)resPaths.size();
  150. ScriptArray scriptPaths = ScriptArray::create<String>(numPaths);
  151. for (UINT32 i = 0; i < numPaths; i++)
  152. scriptPaths.set(i, resPaths[i].toString());
  153. MonoArray* monoObjects = scriptObjects.getInternal();
  154. MonoArray* monoPaths = scriptPaths.getInternal();
  155. MonoUtil::invokeThunk(OnSelectionChangedThunk, monoObjects, monoPaths);
  156. }
  157. void ScriptSelection::onResourcePing(const Path& resPath)
  158. {
  159. MonoString* monoResPath = MonoUtil::wstringToMono(resPath.toWString());
  160. MonoUtil::invokeThunk(OnPingResourceThunk, monoResPath);
  161. }
  162. void ScriptSelection::onSceneObjectPing(const HSceneObject& sceneObject)
  163. {
  164. ScriptSceneObject* scriptSceneObject = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(sceneObject);
  165. MonoUtil::invokeThunk(OnPingSceneObjectThunk, scriptSceneObject->getManagedInstance());
  166. }
  167. }