BearishSun 9bc64c077b Reflection probe support added to forward path shaders %!s(int64=8) %!d(string=hai) anos
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) %!s(int64=9) %!d(string=hai) anos
Default.bsl cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: %!s(int64=8) %!d(string=hai) anos
Diffuse.bsl cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: %!s(int64=8) %!d(string=hai) anos
FlatFramebufferToTexture.bsl 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware %!s(int64=8) %!d(string=hai) anos
IrradianceComputeSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting %!s(int64=8) %!d(string=hai) anos
IrradianceProjectSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting %!s(int64=8) %!d(string=hai) anos
IrradianceReduceSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting %!s(int64=8) %!d(string=hai) anos
LightGridLLCreation.bsl 9bc64c077b Reflection probe support added to forward path shaders %!s(int64=8) %!d(string=hai) anos
LightGridLLReduction.bsl 9bc64c077b Reflection probe support added to forward path shaders %!s(int64=8) %!d(string=hai) anos
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering %!s(int64=9) %!d(string=hai) anos
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) %!s(int64=9) %!d(string=hai) anos
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders %!s(int64=9) %!d(string=hai) anos
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes %!s(int64=9) %!d(string=hai) anos
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders %!s(int64=9) %!d(string=hai) anos
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) %!s(int64=9) %!d(string=hai) anos
ReflectionCubeDownsample.bsl befd1b159e Added shader code for parallax corrected reflection cubemap sampling %!s(int64=8) %!d(string=hai) anos
ReflectionCubeImportanceSample.bsl d516e39cc3 More tweaks to cubemap importance sampling %!s(int64=8) %!d(string=hai) anos
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) %!s(int64=9) %!d(string=hai) anos
Skybox.bsl 97d803e632 Added code for PBS model %!s(int64=8) %!d(string=hai) anos
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders %!s(int64=9) %!d(string=hai) anos
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders %!s(int64=9) %!d(string=hai) anos
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders %!s(int64=9) %!d(string=hai) anos
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering %!s(int64=9) %!d(string=hai) anos
TestFX.bsl e4637da406 Added tags to material techniques %!s(int64=9) %!d(string=hai) anos
TiledDeferredImageBasedLighting.bsl a4a191ca37 Tiled deferred renderer now handles reflection probes %!s(int64=8) %!d(string=hai) anos
TiledDeferredLighting.bsl a4a191ca37 Tiled deferred renderer now handles reflection probes %!s(int64=8) %!d(string=hai) anos
Transparent.bsl 9bc64c077b Reflection probe support added to forward path shaders %!s(int64=8) %!d(string=hai) anos