BearishSun 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call 9 tahun lalu
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 tahun lalu
Default.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 tahun lalu
DeferredDirectionalLightPass.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 tahun lalu
DeferredPointLightPassIn.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 tahun lalu
DeferredPointLightPassOut.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 tahun lalu
Diffuse.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 tahun lalu
PPCreateTonemapLUT.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 tahun lalu
PPDownsample.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 tahun lalu
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 tahun lalu
PPEyeAdaptHistogramReduce.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 tahun lalu
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 tahun lalu
PPTonemapping.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 tahun lalu
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 tahun lalu
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 tahun lalu
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 tahun lalu
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 tahun lalu
SpriteText.bsl 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call 9 tahun lalu
TestFX.bsl e4637da406 Added tags to material techniques 9 tahun lalu