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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 tahun lalu |
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Default.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 tahun lalu |
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DeferredDirectionalLightPass.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 tahun lalu |
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DeferredPointLightPassIn.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 tahun lalu |
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DeferredPointLightPassOut.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 tahun lalu |
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Diffuse.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 tahun lalu |
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PPCreateTonemapLUT.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 tahun lalu |
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PPDownsample.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 tahun lalu |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 tahun lalu |
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PPEyeAdaptHistogramReduce.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 tahun lalu |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 tahun lalu |
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PPTonemapping.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 tahun lalu |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 tahun lalu |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 tahun lalu |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 tahun lalu |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 tahun lalu |
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SpriteText.bsl
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23561ee03b
Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call
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9 tahun lalu |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 tahun lalu |