BearishSun 8fb4b163d0 Vulkan buffer updates: %!s(int64=9) %!d(string=hai) anos
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BansheeCore 8fb4b163d0 Vulkan buffer updates: %!s(int64=9) %!d(string=hai) anos
BansheeD3D11RenderAPI 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer %!s(int64=9) %!d(string=hai) anos
BansheeEditor 1f02116511 Fixing an issue where layout file wasn't properly copied when creating a new project while another project was currently open %!s(int64=9) %!d(string=hai) anos
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeEngine 4d85ab293d More work on user-facing manuals %!s(int64=9) %!d(string=hai) anos
BansheeFBXImporter aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeFMOD aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
BansheeFreeImgImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
BansheeGLRenderAPI 4d85ab293d More work on user-facing manuals %!s(int64=9) %!d(string=hai) anos
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeSL aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeUtility 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer %!s(int64=9) %!d(string=hai) anos
BansheeVulkanRenderAPI 8fb4b163d0 Vulkan buffer updates: %!s(int64=9) %!d(string=hai) anos
CMake b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) %!s(int64=9) %!d(string=hai) anos
ExampleProject 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
Game 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
MBansheeEditor 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
MBansheeEngine b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) %!s(int64=9) %!d(string=hai) anos
RenderBeast 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame %!s(int64=9) %!d(string=hai) anos
SBansheeEditor 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
SBansheeEngine 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
CMakeLists.txt b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) %!s(int64=9) %!d(string=hai) anos