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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsScriptRenderTexture2D.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsRenderTexture.h"
- #include "BsScriptTexture2D.h"
- #include "BsMonoUtil.h"
- #include "BsScriptResourceManager.h"
- namespace BansheeEngine
- {
- ScriptRenderTexture2D::ScriptRenderTexture2D(const SPtr<RenderTarget>& target, MonoObject* instance)
- :ScriptObject(instance), mRenderTarget(target)
- {
- }
- void ScriptRenderTexture2D::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateDetailed", &ScriptRenderTexture2D::internal_createDetailed);
- metaData.scriptClass->addInternalCall("Internal_Create", &ScriptRenderTexture2D::internal_create);
- metaData.scriptClass->addInternalCall("Internal_GetColorSurfaces", &ScriptRenderTexture2D::internal_getColorSurfaces);
- metaData.scriptClass->addInternalCall("Internal_GetDepthStencilSurface", &ScriptRenderTexture2D::internal_getDepthStencilSurface);
- }
- SPtr<RenderTexture> ScriptRenderTexture2D::getRenderTexture() const
- {
- return std::static_pointer_cast<RenderTexture>(mRenderTarget);
- }
- void ScriptRenderTexture2D::internal_createDetailed(MonoObject* instance, PixelFormat format, UINT32 width, UINT32 height,
- UINT32 numSamples, bool gammaCorrection, bool createDepth, PixelFormat depthStencilFormat)
- {
- SPtr<RenderTexture> tex = RenderTexture::create(TEX_TYPE_2D, width, height, format, gammaCorrection, numSamples,
- createDepth, depthStencilFormat);
- new (bs_alloc<ScriptRenderTexture2D>()) ScriptRenderTexture2D(tex, instance);
- }
- void ScriptRenderTexture2D::internal_create(MonoObject* instance, MonoArray* colorSurfaces, MonoObject* depthStencilSurface)
- {
- ScriptArray colorSurfacesList(colorSurfaces);
- RENDER_SURFACE_DESC depthStencilSurfaceDesc;
- ScriptTexture2D* scriptDepthStencilSurface = ScriptTexture2D::toNative(depthStencilSurface);
- if (scriptDepthStencilSurface != nullptr)
- {
- depthStencilSurfaceDesc.face = 0;
- depthStencilSurfaceDesc.mipLevel = 0;
- depthStencilSurfaceDesc.numFaces = 1;
- HTexture textureHandle = scriptDepthStencilSurface->getHandle();
- if (!textureHandle.isLoaded())
- {
- LOGERR("Render texture must be created using a fully loaded texture.");
- }
- else
- depthStencilSurfaceDesc.texture = textureHandle;
- }
- UINT32 numSurfaces = std::min(colorSurfacesList.size(), (UINT32)BS_MAX_MULTIPLE_RENDER_TARGETS);
- RENDER_TEXTURE_DESC desc;
- for (UINT32 i = 0; i < numSurfaces; i++)
- {
- RENDER_SURFACE_DESC surfaceDesc;
- surfaceDesc.face = 0;
- surfaceDesc.mipLevel = 0;
- surfaceDesc.numFaces = 1;
- MonoObject* surfaceObj = colorSurfacesList.get<MonoObject*>(i);
- ScriptTexture2D* scriptSurface = ScriptTexture2D::toNative(surfaceObj);
- if (scriptSurface != nullptr)
- {
- HTexture textureHandle = scriptSurface->getHandle();
- if (!textureHandle.isLoaded())
- {
- LOGERR("Render texture must be created using a fully loaded texture.");
- }
- else
- surfaceDesc.texture = textureHandle;
- }
- desc.colorSurfaces[i] = surfaceDesc;
- }
- desc.depthStencilSurface = depthStencilSurfaceDesc;
- SPtr<RenderTarget> tex = RenderTexture::create(desc);
- new (bs_alloc<ScriptRenderTexture2D>()) ScriptRenderTexture2D(tex, instance);
- }
- void ScriptRenderTexture2D::internal_getColorSurfaces(ScriptRenderTexture2D* thisPtr, MonoArray** value)
- {
- SPtr<RenderTexture> tex = thisPtr->getRenderTexture();
- UINT32 numColorSurfaces = BS_MAX_MULTIPLE_RENDER_TARGETS;
- ScriptArray outArray = ScriptArray::create<ScriptTexture2D>(numColorSurfaces);
- for (UINT32 i = 0; i < numColorSurfaces; i++)
- {
- HTexture colorTex = tex->getColorTexture(i);
- if (colorTex != nullptr)
- {
- ScriptTexture2D* scriptSurface;
- ScriptResourceManager::instance().getScriptResource(colorTex, &scriptSurface, true);
- outArray.set<MonoObject*>(i, scriptSurface->getManagedInstance());
- }
- else
- outArray.set<MonoObject*>(i, nullptr);
- }
- *value = outArray.getInternal();
- }
- void ScriptRenderTexture2D::internal_getDepthStencilSurface(ScriptRenderTexture2D* thisPtr, MonoObject** value)
- {
- SPtr<RenderTexture> tex = thisPtr->getRenderTexture();
- HTexture depthTex = tex->getDepthStencilTexture();
- ScriptTexture2D* scriptSurface;
- ScriptResourceManager::instance().getScriptResource(depthTex, &scriptSurface, true);
- *value = scriptSurface->getManagedInstance();
- }
- }
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