BsShaderIncludeRTTI.h 993 B

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  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsRTTIType.h"
  4. #include "BsShaderInclude.h"
  5. namespace BansheeEngine
  6. {
  7. /** @cond RTTI */
  8. /** @addtogroup RTTI-Impl-Core
  9. * @{
  10. */
  11. class BS_CORE_EXPORT ShaderIncludeRTTI : public RTTIType <ShaderInclude, Resource, ShaderIncludeRTTI>
  12. {
  13. private:
  14. String& getString(ShaderInclude* obj) { return obj->mString; }
  15. void setString(ShaderInclude* obj, String& val) { obj->mString = val; }
  16. public:
  17. ShaderIncludeRTTI()
  18. {
  19. addPlainField("mString", 0, &ShaderIncludeRTTI::getString, &ShaderIncludeRTTI::setString);
  20. }
  21. const String& getRTTIName() override
  22. {
  23. static String name = "ShaderInclude";
  24. return name;
  25. }
  26. UINT32 getRTTIId() override
  27. {
  28. return TID_ShaderInclude;
  29. }
  30. std::shared_ptr<IReflectable> newRTTIObject() override
  31. {
  32. return ShaderInclude::_createPtr(""); // Initial string doesn't matter, it'll get overwritten
  33. }
  34. };
  35. /** @} */
  36. /** @endcond */
  37. }