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BsD3D11BlendState.cpp
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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10 years ago |
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BsD3D11DepthStencilState.cpp
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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10 years ago |
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BsD3D11Device.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |
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BsD3D11Driver.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |
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BsD3D11DriverList.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |
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BsD3D11EventQuery.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |
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BsD3D11GpuBuffer.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |
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BsD3D11GpuBufferView.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |
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BsD3D11GpuParamBlockBuffer.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |
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BsD3D11GpuProgram.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 years ago |
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BsD3D11HLSLParamParser.cpp
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0ac4c456b4
DX11 meshes now render even if their vertex declaration doesn't match the shader
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10 years ago |
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BsD3D11HLSLProgramFactory.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |
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BsD3D11HardwareBuffer.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |
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BsD3D11HardwareBufferManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |
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BsD3D11IndexBuffer.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |
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BsD3D11InputLayoutManager.cpp
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609490dbe6
Refactoring resource handles (part 1)
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10 years ago |
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BsD3D11Mappings.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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10 years ago |
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BsD3D11MultiRenderTexture.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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10 years ago |
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BsD3D11OcclusionQuery.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |
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BsD3D11Plugin.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |
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BsD3D11QueryManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |
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BsD3D11RasterizerState.cpp
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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10 years ago |
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BsD3D11RenderAPI.cpp
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8fcb0fe00a
Added support for clearing individual color buffers when multi-rendertarget is bound
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10 years ago |
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BsD3D11RenderAPIFactory.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |
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BsD3D11RenderStateManager.cpp
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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10 years ago |
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BsD3D11RenderTexture.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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10 years ago |
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BsD3D11RenderUtility.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |
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BsD3D11RenderWindow.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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10 years ago |
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BsD3D11RenderWindowManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |
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BsD3D11SamplerState.cpp
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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10 years ago |
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BsD3D11Texture.cpp
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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10 years ago |
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BsD3D11TextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 years ago |
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BsD3D11TextureView.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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10 years ago |
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BsD3D11TimerQuery.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |
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BsD3D11VertexBuffer.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |
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BsD3D11VideoModeInfo.cpp
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3187a5f447
Hook up light updates in renderer core
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10 years ago |