BsEditorWindowBase.cpp 3.6 KB

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  1. #include "BsEditorWindowBase.h"
  2. #include "BsEditorApplication.h"
  3. #include "BsCoreThread.h"
  4. #include "BsSceneObject.h"
  5. #include "BsRenderWindow.h"
  6. #include "BsMainEditorWindow.h"
  7. #include "BsEditorWindowManager.h"
  8. #include "BsCCamera.h"
  9. #include "BsGUIWindowFrameWidget.h"
  10. #include "BsBuiltinEditorResources.h"
  11. namespace BansheeEngine
  12. {
  13. EditorWindowBase::EditorWindowBase(bool isModal)
  14. :mOwnsRenderWindow(true), mIsModal(isModal)
  15. {
  16. UINT32 width = 200;
  17. UINT32 height = 200;
  18. INT32 left = -1;
  19. INT32 top = -1;
  20. // If possible open the window in the center of the main editor window
  21. MainEditorWindow* mainWindow = EditorWindowManager::instance().getMainWindow();
  22. if(mainWindow != nullptr)
  23. {
  24. left = mainWindow->getLeft() + mainWindow->getWidth() / 2 - width / 2;
  25. top = mainWindow->getTop() + mainWindow->getHeight() / 2 - height / 2;
  26. }
  27. RENDER_WINDOW_DESC renderWindowDesc;
  28. renderWindowDesc.videoMode = VideoMode(width, height);
  29. renderWindowDesc.title = "EditorWindow";
  30. renderWindowDesc.fullscreen = false;
  31. renderWindowDesc.border = WindowBorder::None;
  32. renderWindowDesc.toolWindow = true;
  33. renderWindowDesc.modal = isModal;
  34. renderWindowDesc.hideUntilSwap = true;
  35. renderWindowDesc.left = left;
  36. renderWindowDesc.top = top;
  37. mRenderWindow = RenderWindow::create(renderWindowDesc, gCoreApplication().getPrimaryWindow());
  38. construct(mRenderWindow);
  39. }
  40. EditorWindowBase::EditorWindowBase(const RenderWindowPtr& renderWindow)
  41. :mOwnsRenderWindow(false), mIsModal(false)
  42. {
  43. construct(renderWindow);
  44. }
  45. EditorWindowBase::~EditorWindowBase()
  46. {
  47. mResizedConn.disconnect();
  48. if(mOwnsRenderWindow)
  49. mRenderWindow->destroy();
  50. mSceneObject->destroy();
  51. }
  52. void EditorWindowBase::initialize()
  53. {
  54. setSize(200, 200);
  55. }
  56. void EditorWindowBase::close()
  57. {
  58. EditorWindowManager::instance().destroy(this);
  59. }
  60. void EditorWindowBase::hide()
  61. {
  62. mRenderWindow->hide(gCoreAccessor());
  63. }
  64. void EditorWindowBase::construct(const RenderWindowPtr& renderWindow)
  65. {
  66. mRenderWindow = renderWindow;
  67. mSceneObject = SceneObject::create("EditorWindow", SOF_Internal | SOF_Persistent | SOF_DontSave);
  68. mCamera = mSceneObject->addComponent<CCamera>(renderWindow, 0.0f, 0.0f, 1.0f, 1.0f);
  69. mCamera->setNearClipDistance(5);
  70. mCamera->setAspectRatio(1.0f);
  71. mCamera->setLayers(0);
  72. mCamera->setFlags(CameraFlags::Overlay);
  73. mGUI = mSceneObject->addComponent<CGUIWidget>(mCamera);
  74. mGUI->setDepth(128);
  75. mGUI->setSkin(BuiltinEditorResources::instance().getSkin());
  76. mWindowFrame = mSceneObject->addComponent<WindowFrameWidget>(!mIsModal, mCamera->_getCamera(), renderWindow.get(), BuiltinEditorResources::instance().getSkin());
  77. mWindowFrame->setDepth(129);
  78. mResizedConn = renderWindow->onResized.connect(std::bind(&EditorWindowBase::resized, this));
  79. }
  80. void EditorWindowBase::setPosition(INT32 x, INT32 y)
  81. {
  82. mRenderWindow->move(gCoreAccessor(), x, y);
  83. }
  84. void EditorWindowBase::setSize(UINT32 width, UINT32 height)
  85. {
  86. mRenderWindow->resize(gCoreAccessor(), width, height);
  87. }
  88. INT32 EditorWindowBase::getLeft() const
  89. {
  90. return mRenderWindow->getProperties().getLeft();
  91. }
  92. INT32 EditorWindowBase::getTop() const
  93. {
  94. return mRenderWindow->getProperties().getTop();
  95. }
  96. UINT32 EditorWindowBase::getWidth() const
  97. {
  98. return (UINT32)mRenderWindow->getProperties().getWidth();
  99. }
  100. UINT32 EditorWindowBase::getHeight() const
  101. {
  102. return (UINT32)mRenderWindow->getProperties().getHeight();
  103. }
  104. bool EditorWindowBase::hasFocus() const
  105. {
  106. return mRenderWindow->getProperties().hasFocus();
  107. }
  108. }