BsGUIColor.cpp 4.4 KB

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  1. #include "BsGUIColor.h"
  2. #include "BsImageSprite.h"
  3. #include "BsGUIDimensions.h"
  4. #include "BsGUIMouseEvent.h"
  5. #include "BsGUIHelper.h"
  6. #include "BsBuiltinResources.h"
  7. #include "BsSpriteTexture.h"
  8. namespace BansheeEngine
  9. {
  10. const float GUIColor::ALPHA_SPLIT_POSITION = 0.75f;
  11. GUIColor::GUIColor(const String& styleName, const GUIDimensions& dimensions)
  12. :GUIElement(styleName, dimensions), mColorSprite(nullptr), mAlphaSprite(nullptr)
  13. {
  14. mColorSprite = bs_new<ImageSprite>();
  15. mAlphaSprite = bs_new<ImageSprite>();
  16. mColorImageDesc.texture = BuiltinResources::instance().getWhiteSpriteTexture().getInternalPtr();
  17. mAlphaImageDesc.texture = BuiltinResources::instance().getWhiteSpriteTexture().getInternalPtr();
  18. }
  19. GUIColor::~GUIColor()
  20. {
  21. bs_delete(mColorSprite);
  22. bs_delete(mAlphaSprite);
  23. }
  24. const String& GUIColor::getGUITypeName()
  25. {
  26. static String name = "Color";
  27. return name;
  28. }
  29. GUIColor* GUIColor::create(const String& styleName)
  30. {
  31. return new (bs_alloc<GUIColor>()) GUIColor(getStyleName<GUIColor>(styleName), GUIDimensions::create());
  32. }
  33. GUIColor* GUIColor::create(const GUIOptions& options, const String& styleName)
  34. {
  35. return new (bs_alloc<GUIColor>()) GUIColor(getStyleName<GUIColor>(styleName), GUIDimensions::create(options));
  36. }
  37. void GUIColor::setColor(const Color& color)
  38. {
  39. if (color != mValue)
  40. {
  41. mValue = color;
  42. _markContentAsDirty();
  43. }
  44. }
  45. UINT32 GUIColor::_getNumRenderElements() const
  46. {
  47. UINT32 numElements = mColorSprite->getNumRenderElements();
  48. numElements += mAlphaSprite->getNumRenderElements();
  49. return numElements;
  50. }
  51. const SpriteMaterialInfo& GUIColor::_getMaterial(UINT32 renderElementIdx) const
  52. {
  53. UINT32 alphaSpriteIdx = mColorSprite->getNumRenderElements();
  54. if(renderElementIdx >= alphaSpriteIdx)
  55. return mAlphaSprite->getMaterialInfo(alphaSpriteIdx - renderElementIdx);
  56. else
  57. return mColorSprite->getMaterialInfo(renderElementIdx);
  58. }
  59. UINT32 GUIColor::_getNumQuads(UINT32 renderElementIdx) const
  60. {
  61. UINT32 alphaSpriteIdx = mColorSprite->getNumRenderElements();
  62. UINT32 numQuads = 0;
  63. if(renderElementIdx >= alphaSpriteIdx)
  64. numQuads = mAlphaSprite->getNumQuads(alphaSpriteIdx - renderElementIdx);
  65. else
  66. numQuads = mColorSprite->getNumQuads(renderElementIdx);
  67. return numQuads;
  68. }
  69. void GUIColor::updateRenderElementsInternal()
  70. {
  71. Color color = mValue * getTint();
  72. mColorImageDesc.color = color;
  73. mColorImageDesc.color.a = 1.0f;
  74. mAlphaImageDesc.color = Color::White * color.a;
  75. mAlphaImageDesc.color.a = 1.0f;
  76. mColorImageDesc.width = (UINT32)(mLayoutData.area.width * ALPHA_SPLIT_POSITION);
  77. mColorImageDesc.height = mLayoutData.area.height;
  78. mAlphaImageDesc.width = mLayoutData.area.width - mColorImageDesc.width;
  79. mAlphaImageDesc.height = mLayoutData.area.height;
  80. mColorSprite->update(mColorImageDesc, (UINT64)_getParentWidget());
  81. mAlphaSprite->update(mAlphaImageDesc, (UINT64)_getParentWidget());
  82. GUIElement::updateRenderElementsInternal();
  83. }
  84. Vector2I GUIColor::_getOptimalSize() const
  85. {
  86. return GUIHelper::calcOptimalContentsSize(Vector2I(80, 10), *_getStyle(), _getDimensions()); // Arbitrary size
  87. }
  88. void GUIColor::_fillBuffer(UINT8* vertices, UINT8* uv, UINT32* indices, UINT32 startingQuad, UINT32 maxNumQuads,
  89. UINT32 vertexStride, UINT32 indexStride, UINT32 renderElementIdx) const
  90. {
  91. UINT32 alphaSpriteIdx = mColorSprite->getNumRenderElements();
  92. Vector2I offset(mLayoutData.area.x, mLayoutData.area.y);
  93. if(renderElementIdx < alphaSpriteIdx)
  94. {
  95. mColorSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
  96. vertexStride, indexStride, renderElementIdx, offset, mLayoutData.getLocalClipRect());
  97. return;
  98. }
  99. else if(renderElementIdx >= alphaSpriteIdx)
  100. {
  101. Vector2I alphaOffset = offset;
  102. UINT32 xOffset = (UINT32)(mLayoutData.area.width * ALPHA_SPLIT_POSITION);
  103. alphaOffset.x += xOffset;
  104. Rect2I alphaClipRect = mLayoutData.getLocalClipRect();
  105. alphaClipRect.x -= xOffset;
  106. mAlphaSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
  107. vertexStride, indexStride, alphaSpriteIdx - renderElementIdx, alphaOffset, alphaClipRect);
  108. }
  109. }
  110. bool GUIColor::_mouseEvent(const GUIMouseEvent& ev)
  111. {
  112. if(ev.getType() == GUIMouseEventType::MouseUp)
  113. {
  114. if (!_isDisabled())
  115. onClicked();
  116. return true;
  117. }
  118. return false;
  119. }
  120. }