BsGUIVector3Field.cpp 3.2 KB

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  1. #include "BsGUIVector3Field.h"
  2. #include "BsGUILayoutX.h"
  3. #include "BsGUILayoutY.h"
  4. #include "BsGUIFloatField.h"
  5. #include "BsGUILabel.h"
  6. using namespace std::placeholders;
  7. namespace BansheeEngine
  8. {
  9. const UINT32 GUIVector3Field::ELEMENT_LABEL_WIDTH = 10;
  10. GUIVector3Field::GUIVector3Field(const PrivatelyConstruct& dummy, const GUIContent& labelContent,
  11. UINT32 labelWidth, const String& style, const GUIDimensions& dimensions, bool withLabel)
  12. :TGUIField(dummy, labelContent, labelWidth, style, dimensions, withLabel),
  13. mFieldX(nullptr), mFieldY(nullptr), mFieldZ(nullptr)
  14. {
  15. mFieldX = GUIFloatField::create(HString(L"X"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  16. mFieldY = GUIFloatField::create(HString(L"Y"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  17. mFieldZ = GUIFloatField::create(HString(L"Z"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  18. mFieldX->onValueChanged.connect(std::bind(&GUIVector3Field::valueChanged, this, _1));
  19. mFieldY->onValueChanged.connect(std::bind(&GUIVector3Field::valueChanged, this, _1));
  20. mFieldZ->onValueChanged.connect(std::bind(&GUIVector3Field::valueChanged, this, _1));
  21. mFieldX->onConfirm.connect(std::bind(&GUIVector3Field::inputConfirmed, this));
  22. mFieldY->onConfirm.connect(std::bind(&GUIVector3Field::inputConfirmed, this));
  23. mFieldZ->onConfirm.connect(std::bind(&GUIVector3Field::inputConfirmed, this));
  24. mLayout->removeElement(mLabel);
  25. GUILayout* layout = mLayout->addNewElement<GUILayoutY>();
  26. layout->addElement(mLabel);
  27. mLabel->resetDimensions();
  28. GUILayout* elementLayout = layout->addNewElement<GUILayoutX>();
  29. elementLayout->addElement(mFieldX);
  30. elementLayout->addElement(mFieldY);
  31. elementLayout->addElement(mFieldZ);
  32. }
  33. Vector3 GUIVector3Field::getValue() const
  34. {
  35. Vector3 value;
  36. value.x = mFieldX->getValue();
  37. value.y = mFieldY->getValue();
  38. value.z = mFieldZ->getValue();
  39. return value;
  40. }
  41. void GUIVector3Field::setValue(const Vector3& value)
  42. {
  43. mFieldX->setValue(value.x);
  44. mFieldY->setValue(value.y);
  45. mFieldZ->setValue(value.z);
  46. }
  47. bool GUIVector3Field::hasInputFocus() const
  48. {
  49. return mFieldX->hasInputFocus() || mFieldY->hasInputFocus() || mFieldZ->hasInputFocus();
  50. }
  51. void GUIVector3Field::setTint(const Color& color)
  52. {
  53. if (mLabel != nullptr)
  54. mLabel->setTint(color);
  55. mFieldX->setTint(color);
  56. mFieldY->setTint(color);
  57. mFieldZ->setTint(color);
  58. }
  59. void GUIVector3Field::styleUpdated()
  60. {
  61. if (mLabel != nullptr)
  62. mLabel->setStyle(getSubStyleName(getLabelStyleType()));
  63. mFieldX->setStyle(getSubStyleName(getFloatFieldStyleType()));
  64. mFieldY->setStyle(getSubStyleName(getFloatFieldStyleType()));
  65. mFieldZ->setStyle(getSubStyleName(getFloatFieldStyleType()));
  66. }
  67. void GUIVector3Field::valueChanged(float newValue)
  68. {
  69. onValueChanged(getValue());
  70. }
  71. void GUIVector3Field::inputConfirmed()
  72. {
  73. onConfirm();
  74. }
  75. const String& GUIVector3Field::getGUITypeName()
  76. {
  77. static String typeName = "GUIVector3Field";
  78. return typeName;
  79. }
  80. const String& GUIVector3Field::getFloatFieldStyleType()
  81. {
  82. static String LABEL_STYLE_TYPE = "EditorFloatField";
  83. return LABEL_STYLE_TYPE;
  84. }
  85. }