NativeLight.cs 5.6 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. namespace BansheeEngine
  4. {
  5. /// <summary>
  6. /// Light type that determines how is light information parsed by the renderer and other systems.
  7. /// </summary>
  8. public enum LightType // Note: Must match C++ enum LightType
  9. {
  10. Directional, Point, Spot
  11. }
  12. /// <summary>
  13. /// Wrapper around the native Light class.
  14. /// <see cref="Light"/>
  15. /// </summary>
  16. internal class NativeLight : ScriptObject
  17. {
  18. internal LightType Type
  19. {
  20. get { return Internal_GetType(mCachedPtr); }
  21. set { Internal_SetType(mCachedPtr, value); }
  22. }
  23. internal Color Color
  24. {
  25. get
  26. {
  27. Color color;
  28. Internal_GetColor(mCachedPtr, out color);
  29. return color;
  30. }
  31. set { Internal_SetColor(mCachedPtr, value); }
  32. }
  33. internal float Range
  34. {
  35. get { return Internal_GetRange(mCachedPtr); }
  36. set { Internal_SetRange(mCachedPtr, value); }
  37. }
  38. internal float Intensity
  39. {
  40. get { return Internal_GetIntensity(mCachedPtr); }
  41. set { Internal_SetIntensity(mCachedPtr, value); }
  42. }
  43. internal Degree SpotAngle
  44. {
  45. get { return Internal_GetSpotAngle(mCachedPtr); }
  46. set { Internal_SetSpotAngle(mCachedPtr, value.Degrees); }
  47. }
  48. internal Degree SpotFalloffAngle
  49. {
  50. get { return Internal_GetSpotFalloffAngle(mCachedPtr); }
  51. set { Internal_SetSpotFalloffAngle(mCachedPtr, value.Degrees); }
  52. }
  53. internal bool CastsShadow
  54. {
  55. get { return Internal_GetCastsShadow(mCachedPtr); }
  56. set { Internal_SetCastsShadow(mCachedPtr, value); }
  57. }
  58. internal bool PhysicallyBasedAttenuation
  59. {
  60. get { return Internal_GetPhysicallyBasedAttenuation(mCachedPtr); }
  61. set { Internal_SetPhysicallyBasedAttenuation(mCachedPtr, value); }
  62. }
  63. internal Sphere Bounds
  64. {
  65. get
  66. {
  67. Sphere bounds;
  68. Internal_GetBounds(mCachedPtr, out bounds);
  69. return bounds;
  70. }
  71. }
  72. internal NativeLight(SceneObject sceneObject)
  73. {
  74. IntPtr sceneObjPtr = IntPtr.Zero;
  75. if (sceneObject != null)
  76. sceneObjPtr = sceneObject.GetCachedPtr();
  77. Internal_Create(this, sceneObjPtr);
  78. }
  79. internal void UpdateTransform(SceneObject parentSO)
  80. {
  81. if (parentSO != null)
  82. Internal_UpdateTransform(mCachedPtr, parentSO.GetCachedPtr());
  83. }
  84. internal void OnDestroy()
  85. {
  86. Internal_OnDestroy(mCachedPtr);
  87. }
  88. [MethodImpl(MethodImplOptions.InternalCall)]
  89. private static extern void Internal_Create(NativeLight instance, IntPtr parentSO);
  90. [MethodImpl(MethodImplOptions.InternalCall)]
  91. private static extern LightType Internal_GetType(IntPtr instance);
  92. [MethodImpl(MethodImplOptions.InternalCall)]
  93. private static extern void Internal_SetType(IntPtr instance, LightType value);
  94. [MethodImpl(MethodImplOptions.InternalCall)]
  95. private static extern float Internal_GetRange(IntPtr instance);
  96. [MethodImpl(MethodImplOptions.InternalCall)]
  97. private static extern void Internal_SetRange(IntPtr instance, float value);
  98. [MethodImpl(MethodImplOptions.InternalCall)]
  99. private static extern float Internal_GetIntensity(IntPtr instance);
  100. [MethodImpl(MethodImplOptions.InternalCall)]
  101. private static extern void Internal_SetIntensity(IntPtr instance, float value);
  102. [MethodImpl(MethodImplOptions.InternalCall)]
  103. private static extern void Internal_GetColor(IntPtr instance, out Color color);
  104. [MethodImpl(MethodImplOptions.InternalCall)]
  105. private static extern void Internal_SetColor(IntPtr instance, Color value);
  106. [MethodImpl(MethodImplOptions.InternalCall)]
  107. private static extern bool Internal_GetCastsShadow(IntPtr instance);
  108. [MethodImpl(MethodImplOptions.InternalCall)]
  109. private static extern void Internal_SetCastsShadow(IntPtr instance, bool value);
  110. [MethodImpl(MethodImplOptions.InternalCall)]
  111. private static extern bool Internal_GetPhysicallyBasedAttenuation(IntPtr instance);
  112. [MethodImpl(MethodImplOptions.InternalCall)]
  113. private static extern void Internal_SetPhysicallyBasedAttenuation(IntPtr instance, bool value);
  114. [MethodImpl(MethodImplOptions.InternalCall)]
  115. private static extern float Internal_GetSpotAngle(IntPtr instance);
  116. [MethodImpl(MethodImplOptions.InternalCall)]
  117. private static extern void Internal_SetSpotAngle(IntPtr instance, float value);
  118. [MethodImpl(MethodImplOptions.InternalCall)]
  119. private static extern float Internal_GetSpotFalloffAngle(IntPtr instance);
  120. [MethodImpl(MethodImplOptions.InternalCall)]
  121. private static extern void Internal_SetSpotFalloffAngle(IntPtr instance, float value);
  122. [MethodImpl(MethodImplOptions.InternalCall)]
  123. private static extern void Internal_GetBounds(IntPtr instance, out Sphere bounds);
  124. [MethodImpl(MethodImplOptions.InternalCall)]
  125. private static extern void Internal_UpdateTransform(IntPtr instance, IntPtr parentSO);
  126. [MethodImpl(MethodImplOptions.InternalCall)]
  127. private static extern void Internal_OnDestroy(IntPtr thisPtr);
  128. }
  129. }