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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- /** Interop class between C++ & CLR for SceneGrid. */
- class BS_SCR_BED_EXPORT ScriptSceneGrid : public ScriptObject <ScriptSceneGrid>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "SceneGrid")
- private:
- ScriptSceneGrid(MonoObject* object, const SPtr<Camera>& camera);
- ~ScriptSceneGrid();
- SceneGrid* mSceneGrid;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_Create(MonoObject* managedInstance, ScriptCamera* camera);
- static void internal_Draw(ScriptSceneGrid* thisPtr);
- static void internal_SetMode(ScriptSceneGrid* thisPtr, UINT32 mode);
- };
- }
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