BsGUIGameObjectField.cpp 10 KB

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  1. #include "BsGUIGameObjectField.h"
  2. #include "BsGUILayoutX.h"
  3. #include "BsGUILabel.h"
  4. #include "BsGUIDropButton.h"
  5. #include "BsGUIButton.h"
  6. #include "BsBuiltinResources.h"
  7. #include "BsGUISceneTreeView.h"
  8. #include "BsGameObjectManager.h"
  9. #include "BsScriptAssemblyManager.h"
  10. #include "BsMonoClass.h"
  11. #include "BsSceneObject.h"
  12. #include "BsManagedComponent.h"
  13. #include "BsMonoManager.h"
  14. #include "BsBuiltinEditorResources.h"
  15. #include "BsComponent.h"
  16. #include "BsSelection.h"
  17. using namespace std::placeholders;
  18. namespace BansheeEngine
  19. {
  20. const UINT32 GUIGameObjectField::DEFAULT_LABEL_WIDTH = 100;
  21. GUIGameObjectField::GUIGameObjectField(const PrivatelyConstruct& dummy, const String& typeNamespace, const String& type, const GUIContent& labelContent, UINT32 labelWidth,
  22. const String& style, const GUIDimensions& dimensions, bool withLabel)
  23. :GUIElementContainer(dimensions, style), mLabel(nullptr), mClearButton(nullptr), mDropButton(nullptr), mInstanceId(0), mType(type), mNamespace(typeNamespace)
  24. {
  25. mLayout = GUILayoutX::create();
  26. _registerChildElement(mLayout);
  27. if(withLabel)
  28. {
  29. mLabel = GUILabel::create(labelContent, GUIOptions(GUIOption::fixedWidth(labelWidth)), getSubStyleName(BuiltinEditorResources::ObjectFieldLabelStyleName));
  30. mLayout->addElement(mLabel);
  31. }
  32. mDropButton = GUIDropButton::create((UINT32)DragAndDropType::SceneObject, GUIOptions(GUIOption::flexibleWidth()), getSubStyleName(BuiltinEditorResources::ObjectFieldDropBtnStyleName));
  33. mClearButton = GUIButton::create(HString(L""), getSubStyleName(BuiltinEditorResources::ObjectFieldClearBtnStyleName));
  34. mClearButton->onClick.connect(std::bind(&GUIGameObjectField::onClearButtonClicked, this));
  35. mLayout->addElement(mDropButton);
  36. mLayout->addElement(mClearButton);
  37. mDropButton->onDataDropped.connect(std::bind(&GUIGameObjectField::dataDropped, this, _1));
  38. mDropButton->onClick.connect(std::bind(&GUIGameObjectField::onDropButtonClicked, this));
  39. }
  40. GUIGameObjectField::~GUIGameObjectField()
  41. {
  42. }
  43. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIContent& labelContent, UINT32 labelWidth, const GUIOptions& options,
  44. const String& style)
  45. {
  46. const String* curStyle = &style;
  47. if (*curStyle == StringUtil::BLANK)
  48. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  49. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, labelContent, labelWidth, *curStyle,
  50. GUIDimensions::create(options), true);
  51. }
  52. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIContent& labelContent, const GUIOptions& options,
  53. const String& style)
  54. {
  55. const String* curStyle = &style;
  56. if (*curStyle == StringUtil::BLANK)
  57. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  58. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, labelContent, DEFAULT_LABEL_WIDTH, *curStyle,
  59. GUIDimensions::create(options), true);
  60. }
  61. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const HString& labelText, UINT32 labelWidth, const GUIOptions& options,
  62. const String& style)
  63. {
  64. const String* curStyle = &style;
  65. if (*curStyle == StringUtil::BLANK)
  66. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  67. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, GUIContent(labelText), labelWidth, *curStyle,
  68. GUIDimensions::create(options), true);
  69. }
  70. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const HString& labelText, const GUIOptions& options,
  71. const String& style)
  72. {
  73. const String* curStyle = &style;
  74. if (*curStyle == StringUtil::BLANK)
  75. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  76. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, GUIContent(labelText), DEFAULT_LABEL_WIDTH, *curStyle,
  77. GUIDimensions::create(options), true);
  78. }
  79. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIOptions& options, const String& style)
  80. {
  81. const String* curStyle = &style;
  82. if (*curStyle == StringUtil::BLANK)
  83. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  84. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, GUIContent(), 0, *curStyle,
  85. GUIDimensions::create(options), false);
  86. }
  87. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIContent& labelContent, UINT32 labelWidth,
  88. const String& style)
  89. {
  90. const String* curStyle = &style;
  91. if (*curStyle == StringUtil::BLANK)
  92. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  93. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, labelContent, labelWidth, *curStyle,
  94. GUIDimensions::create(), true);
  95. }
  96. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIContent& labelContent,
  97. const String& style)
  98. {
  99. const String* curStyle = &style;
  100. if (*curStyle == StringUtil::BLANK)
  101. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  102. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, labelContent, DEFAULT_LABEL_WIDTH, *curStyle,
  103. GUIDimensions::create(), true);
  104. }
  105. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const HString& labelText, UINT32 labelWidth,
  106. const String& style)
  107. {
  108. const String* curStyle = &style;
  109. if (*curStyle == StringUtil::BLANK)
  110. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  111. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, GUIContent(labelText), labelWidth, *curStyle,
  112. GUIDimensions::create(), true);
  113. }
  114. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const HString& labelText,
  115. const String& style)
  116. {
  117. const String* curStyle = &style;
  118. if (*curStyle == StringUtil::BLANK)
  119. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  120. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, GUIContent(labelText), DEFAULT_LABEL_WIDTH, *curStyle,
  121. GUIDimensions::create(), true);
  122. }
  123. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const String& style)
  124. {
  125. const String* curStyle = &style;
  126. if (*curStyle == StringUtil::BLANK)
  127. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  128. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, GUIContent(), 0, *curStyle,
  129. GUIDimensions::create(), false);
  130. }
  131. HGameObject GUIGameObjectField::getValue() const
  132. {
  133. HGameObject obj;
  134. if(mInstanceId != 0)
  135. GameObjectManager::instance().tryGetObject(mInstanceId, obj);
  136. return obj;
  137. }
  138. void GUIGameObjectField::setValue(const HGameObject& value)
  139. {
  140. setValue(value, false);
  141. }
  142. void GUIGameObjectField::setValue(const HGameObject& value, bool triggerEvent)
  143. {
  144. if (value)
  145. {
  146. if (mInstanceId == value.getInstanceId())
  147. return;
  148. mInstanceId = value->getInstanceId();
  149. mDropButton->setContent(GUIContent(HString(toWString(value->getName()) + L" (" + toWString(mType) + L")")));
  150. }
  151. else
  152. {
  153. if (mInstanceId == 0)
  154. return;
  155. mInstanceId = 0;
  156. mDropButton->setContent(GUIContent(HString(L"None (" + toWString(mType) + L")")));
  157. }
  158. if (triggerEvent)
  159. onValueChanged(value);
  160. }
  161. void GUIGameObjectField::setTint(const Color& color)
  162. {
  163. if (mLabel != nullptr)
  164. mLabel->setTint(color);
  165. mDropButton->setTint(color);
  166. mClearButton->setTint(color);
  167. }
  168. void GUIGameObjectField::_updateLayoutInternal(const GUILayoutData& data)
  169. {
  170. mLayout->_setLayoutData(data);
  171. mLayout->_updateLayoutInternal(data);
  172. }
  173. Vector2I GUIGameObjectField::_getOptimalSize() const
  174. {
  175. return mLayout->_getOptimalSize();
  176. }
  177. void GUIGameObjectField::onDropButtonClicked()
  178. {
  179. if (mInstanceId == 0)
  180. return;
  181. HGameObject go;
  182. if (GameObjectManager::instance().tryGetObject(mInstanceId, go))
  183. {
  184. HSceneObject so;
  185. if (rtti_is_of_type<SceneObject>(go.get()))
  186. {
  187. so = static_object_cast<SceneObject>(go);
  188. }
  189. else if(rtti_is_subclass<Component>(go.get()))
  190. {
  191. HComponent component = static_object_cast<Component>(go);
  192. so = component->SO();
  193. }
  194. Selection::instance().ping(so);
  195. }
  196. }
  197. void GUIGameObjectField::dataDropped(void* data)
  198. {
  199. DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(data);
  200. if (draggedSceneObjects->numObjects <= 0)
  201. return;
  202. MonoClass* sceneObjectClass = ScriptAssemblyManager::instance().getSceneObjectClass();
  203. if (mType == sceneObjectClass->getFullName()) // A scene object
  204. {
  205. setValue(draggedSceneObjects->objects[0], true);
  206. }
  207. else // A component
  208. {
  209. for (UINT32 i = 0; i < draggedSceneObjects->numObjects; i++)
  210. {
  211. HSceneObject so = draggedSceneObjects->objects[i];
  212. const Vector<HComponent>& components = so->getComponents();
  213. for (auto& component : components)
  214. {
  215. if (component->getTypeId() == TID_ManagedComponent) // We only care about managed components
  216. {
  217. HManagedComponent managedComponent = static_object_cast<ManagedComponent>(component);
  218. MonoClass* acceptedClass = MonoManager::instance().findClass(mNamespace, mType);
  219. MonoClass* providedClass = MonoManager::instance().findClass(managedComponent->getManagedNamespace(), managedComponent->getManagedTypeName());
  220. if (acceptedClass != nullptr && providedClass != nullptr)
  221. {
  222. if (providedClass->isSubClassOf(acceptedClass))
  223. {
  224. setValue(managedComponent, true);
  225. }
  226. }
  227. }
  228. }
  229. }
  230. }
  231. }
  232. void GUIGameObjectField::styleUpdated()
  233. {
  234. if (mLabel != nullptr)
  235. mLabel->setStyle(getSubStyleName(BuiltinEditorResources::ObjectFieldLabelStyleName));
  236. mDropButton->setStyle(getSubStyleName(BuiltinEditorResources::ObjectFieldDropBtnStyleName));
  237. mClearButton->setStyle(getSubStyleName(BuiltinEditorResources::ObjectFieldClearBtnStyleName));
  238. }
  239. void GUIGameObjectField::onClearButtonClicked()
  240. {
  241. setValue(HGameObject(), true);
  242. }
  243. const String& GUIGameObjectField::getGUITypeName()
  244. {
  245. static String typeName = "GUIGameObjectField";
  246. return typeName;
  247. }
  248. }