BsScriptPlatformInfo.cpp 6.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180
  1. #include "BsScriptPlatformInfo.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsScriptTexture2D.h"
  9. #include "BsScriptResourceManager.h"
  10. #include "BsScriptPrefab.h"
  11. #include "BsScriptResourceRef.h"
  12. namespace BansheeEngine
  13. {
  14. ScriptPlatformInfoBase::ScriptPlatformInfoBase(MonoObject* instance)
  15. :ScriptObjectBase(instance)
  16. { }
  17. ScriptPlatformInfo::ScriptPlatformInfo(MonoObject* instance)
  18. : ScriptObject(instance)
  19. {
  20. }
  21. void ScriptPlatformInfo::initRuntimeData()
  22. {
  23. metaData.scriptClass->addInternalCall("Internal_GetType", &ScriptPlatformInfo::internal_GetType);
  24. metaData.scriptClass->addInternalCall("Internal_GetDefines", &ScriptPlatformInfo::internal_GetDefines);
  25. metaData.scriptClass->addInternalCall("Internal_SetDefines", &ScriptPlatformInfo::internal_SetDefines);
  26. metaData.scriptClass->addInternalCall("Internal_GetMainScene", &ScriptPlatformInfo::internal_GetMainScene);
  27. metaData.scriptClass->addInternalCall("Internal_SetMainScene", &ScriptPlatformInfo::internal_SetMainScene);
  28. metaData.scriptClass->addInternalCall("Internal_GetFullscreen", &ScriptPlatformInfo::internal_GetFullscreen);
  29. metaData.scriptClass->addInternalCall("Internal_SetFullscreen", &ScriptPlatformInfo::internal_SetFullscreen);
  30. metaData.scriptClass->addInternalCall("Internal_GetResolution", &ScriptPlatformInfo::internal_GetResolution);
  31. metaData.scriptClass->addInternalCall("Internal_SetResolution", &ScriptPlatformInfo::internal_SetResolution);
  32. metaData.scriptClass->addInternalCall("Internal_GetDebug", &ScriptPlatformInfo::internal_GetDebug);
  33. metaData.scriptClass->addInternalCall("Internal_SetDebug", &ScriptPlatformInfo::internal_SetDebug);
  34. }
  35. MonoObject* ScriptPlatformInfo::create(const SPtr<PlatformInfo>& platformInfo)
  36. {
  37. switch (platformInfo->type)
  38. {
  39. case PlatformType::Windows:
  40. return ScriptWinPlatformInfo::create(std::static_pointer_cast<WinPlatformInfo>(platformInfo));
  41. break;
  42. }
  43. return nullptr;
  44. }
  45. PlatformType ScriptPlatformInfo::internal_GetType(ScriptPlatformInfoBase* thisPtr)
  46. {
  47. return thisPtr->getPlatformInfo()->type;
  48. }
  49. MonoString* ScriptPlatformInfo::internal_GetDefines(ScriptPlatformInfoBase* thisPtr)
  50. {
  51. return MonoUtil::wstringToMono(thisPtr->getPlatformInfo()->defines);
  52. }
  53. void ScriptPlatformInfo::internal_SetDefines(ScriptPlatformInfoBase* thisPtr, MonoString* value)
  54. {
  55. thisPtr->getPlatformInfo()->defines = MonoUtil::monoToWString(value);
  56. }
  57. MonoObject* ScriptPlatformInfo::internal_GetMainScene(ScriptPlatformInfoBase* thisPtr)
  58. {
  59. WeakResourceHandle<Prefab> prefab = thisPtr->getPlatformInfo()->mainScene;
  60. if (prefab != nullptr)
  61. return ScriptResourceRef::create(prefab);
  62. return nullptr;
  63. }
  64. void ScriptPlatformInfo::internal_SetMainScene(ScriptPlatformInfoBase* thisPtr, ScriptResourceRef* prefabRef)
  65. {
  66. WeakResourceHandle<Prefab> prefab;
  67. if (prefabRef != nullptr)
  68. prefab = static_resource_cast<Prefab>(prefabRef->getHandle());
  69. thisPtr->getPlatformInfo()->mainScene = prefab;
  70. }
  71. bool ScriptPlatformInfo::internal_GetFullscreen(ScriptPlatformInfoBase* thisPtr)
  72. {
  73. return thisPtr->getPlatformInfo()->fullscreen;
  74. }
  75. void ScriptPlatformInfo::internal_SetFullscreen(ScriptPlatformInfoBase* thisPtr, bool fullscreen)
  76. {
  77. thisPtr->getPlatformInfo()->fullscreen = fullscreen;
  78. }
  79. void ScriptPlatformInfo::internal_GetResolution(ScriptPlatformInfoBase* thisPtr, UINT32* width, UINT32* height)
  80. {
  81. *width = thisPtr->getPlatformInfo()->windowedWidth;
  82. *height = thisPtr->getPlatformInfo()->windowedHeight;
  83. }
  84. void ScriptPlatformInfo::internal_SetResolution(ScriptPlatformInfoBase* thisPtr, UINT32 width, UINT32 height)
  85. {
  86. thisPtr->getPlatformInfo()->windowedWidth = width;
  87. thisPtr->getPlatformInfo()->windowedHeight = height;
  88. }
  89. bool ScriptPlatformInfo::internal_GetDebug(ScriptPlatformInfoBase* thisPtr)
  90. {
  91. return thisPtr->getPlatformInfo()->debug;
  92. }
  93. void ScriptPlatformInfo::internal_SetDebug(ScriptPlatformInfoBase* thisPtr, bool debug)
  94. {
  95. thisPtr->getPlatformInfo()->debug = debug;
  96. }
  97. ScriptWinPlatformInfo::ScriptWinPlatformInfo(MonoObject* instance)
  98. :ScriptObject(instance)
  99. {
  100. mPlatformInfo = bs_shared_ptr_new<WinPlatformInfo>();
  101. }
  102. void ScriptWinPlatformInfo::initRuntimeData()
  103. {
  104. metaData.scriptClass->addInternalCall("Internal_GetIcon", &ScriptWinPlatformInfo::internal_GetIcon);
  105. metaData.scriptClass->addInternalCall("Internal_SetIcon", &ScriptWinPlatformInfo::internal_SetIcon);
  106. metaData.scriptClass->addInternalCall("Internal_GetTitleText", &ScriptWinPlatformInfo::internal_GetTitleText);
  107. metaData.scriptClass->addInternalCall("Internal_SetTitleText", &ScriptWinPlatformInfo::internal_SetTitleText);
  108. }
  109. SPtr<WinPlatformInfo> ScriptWinPlatformInfo::getWinPlatformInfo() const
  110. {
  111. return std::static_pointer_cast<WinPlatformInfo>(mPlatformInfo);
  112. }
  113. MonoObject* ScriptWinPlatformInfo::create(const SPtr<WinPlatformInfo>& platformInfo)
  114. {
  115. MonoObject* managedInstance = metaData.scriptClass->createInstance();
  116. ScriptWinPlatformInfo* scriptObj = new (bs_alloc<ScriptWinPlatformInfo>()) ScriptWinPlatformInfo(managedInstance);
  117. scriptObj->mPlatformInfo = platformInfo;
  118. return managedInstance;
  119. }
  120. MonoObject* ScriptWinPlatformInfo::internal_GetIcon(ScriptWinPlatformInfo* thisPtr)
  121. {
  122. WeakResourceHandle<Texture> icon = thisPtr->getWinPlatformInfo()->icon;
  123. if (icon != nullptr)
  124. return ScriptResourceRef::create(icon, TEX_TYPE_2D);
  125. return nullptr;
  126. }
  127. void ScriptWinPlatformInfo::internal_SetIcon(ScriptWinPlatformInfo* thisPtr, ScriptResourceRef* textureRef)
  128. {
  129. WeakResourceHandle<Texture> icon;
  130. if (textureRef != nullptr)
  131. icon = static_resource_cast<Texture>(textureRef->getHandle());
  132. thisPtr->getWinPlatformInfo()->icon = icon;
  133. }
  134. MonoString* ScriptWinPlatformInfo::internal_GetTitleText(ScriptWinPlatformInfo* thisPtr)
  135. {
  136. WString titleText = thisPtr->getWinPlatformInfo()->titlebarText;
  137. return MonoUtil::wstringToMono(titleText);
  138. }
  139. void ScriptWinPlatformInfo::internal_SetTitleText(ScriptWinPlatformInfo* thisPtr, MonoString* text)
  140. {
  141. WString titleText = MonoUtil::monoToWString(text);
  142. thisPtr->getWinPlatformInfo()->titlebarText = titleText;
  143. }
  144. }