| 12345678910111213141516171819202122232425 |
- <?xml version="1.0" encoding="utf-8"?>
- <AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
- <Type Name="BansheeEngine::GameObjectHandle<*>">
- <DisplayString Condition="mData._Ptr->mPtr._Ptr == 0 || mData._Ptr->mPtr._Ptr->object._Ptr == 0">Empty</DisplayString>
- <DisplayString>Name = {mData._Ptr->mPtr._Ptr->object._Ptr->mName}, InstanceId = {mData._Ptr->mPtr._Ptr->mInstanceId}</DisplayString>
- <Expand>
- <ExpandedItem Condition="mData._Ptr->mPtr._Ptr != 0 && mData._Ptr->mPtr._Ptr->object._Ptr != 0">($T1*)mData._Ptr->mPtr._Ptr->object._Ptr</ExpandedItem>
- </Expand>
- </Type>
-
- <Type Name="BansheeEngine::TResourceHandle<*>">
- <DisplayString Condition="mData._Ptr == 0 || mData._Ptr->mPtr._Ptr == 0">Empty</DisplayString>
- <DisplayString>Name = {mData._Ptr->mPtr._Ptr->mMetaData._Ptr->displayName}, UUID = {mData._Ptr->mUUID}</DisplayString>
- <Expand>
- <ExpandedItem Condition="mData._Ptr != 0 && mData._Ptr->mPtr._Ptr != 0">($T1*)mData._Ptr->mPtr._Ptr</ExpandedItem>
- </Expand>
- </Type>
- <Type Name="BansheeEngine::HString">
- <DisplayString Condition="mStringData._Ptr == 0">Empty</DisplayString>
- <DisplayString>Value = {mStringData._Ptr->string}</DisplayString>
- </Type>
- </AutoVisualizer>
|