BearishSun 5c8a8ab593 More work on documentation il y a 8 ans
..
BsAsyncOpEx.cpp d4e397920d AsyncOp & Texture are now auto-generated il y a 8 ans
BsEngineScriptLibrary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedComponent.cpp 01946d1a00 Getting the new component system to work il y a 8 ans
BsManagedDiff.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedResource.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsManagedResourceManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedSerializableArray.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedSerializableDictionary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedSerializableDiff.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedSerializableField.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsManagedSerializableList.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedSerializableObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsManagedSerializableObjectInfo.cpp 5c8a8ab593 More work on documentation il y a 8 ans
BsPixelDataEx.cpp 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# il y a 8 ans
BsPlayInEditorManager.cpp 01946d1a00 Getting the new component system to work il y a 8 ans
BsScriptAnimation.cpp 5c8a8ab593 More work on documentation il y a 8 ans
BsScriptAnimationClip.cpp 5c8a8ab593 More work on documentation il y a 8 ans
BsScriptAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptAnimationCurves.cpp 5c8a8ab593 More work on documentation il y a 8 ans
BsScriptAssemblyManager.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptBoneWeight.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptBuiltin.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptCamera.cpp d4e397920d AsyncOp & Texture are now auto-generated il y a 8 ans
BsScriptCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptCollider.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptCollisionData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptColor.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptComponent.cpp cf2934f786 Skybox and ReflectionProbe components exposed to C# il y a 8 ans
BsScriptContextMenu.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptControllerCollision.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptCursor.cpp 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# il y a 8 ans
BsScriptD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptDebug.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptEnginePlugin.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptFontBitmap.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptGUI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIButton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUICanvas.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIContent.cpp 5c8a8ab593 More work on documentation il y a 8 ans
BsScriptGUIContentImages.cpp 5c8a8ab593 More work on documentation il y a 8 ans
BsScriptGUIElement.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIElementStateStyle.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptGUIElementStyle.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptGUIFixedSpace.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIFlexibleSpace.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIInputBox.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUILabel.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUILayout.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIListBox.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIProgressBar.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIRenderTexture.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIScrollArea.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIScrollBar.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUISkin.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptGUISlider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUITexture.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIToggle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIToggleGroup.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGUIWidget.cpp 5c8a8ab593 More work on documentation il y a 8 ans
BsScriptGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptGameObjectManager.cpp cf2934f786 Skybox and ReflectionProbe components exposed to C# il y a 8 ans
BsScriptHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptInputConfiguration.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptJointCommon.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptLight.cpp 49a338f456 Area light sources (WIP) il y a 8 ans
BsScriptLogEntry.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptManagedComponent.cpp 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code il y a 8 ans
BsScriptManagedResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptMaterial.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptMesh.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptMeshCollider.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptObjectImpl.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptPhysicsMaterial.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptPhysicsQueryHit.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptPixelUtility.cpp 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# il y a 8 ans
BsScriptPlainText.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptPostProcessSettings.cpp 5c8a8ab593 More work on documentation il y a 8 ans
BsScriptPrefab.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptProfilerOverlayInternal.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptRange.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptRenderTarget.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
BsScriptRenderTexture.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptRenderTexture2D.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptRenderable.cpp cf2934f786 Skybox and ReflectionProbe components exposed to C# il y a 8 ans
BsScriptResource.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptResourceManager.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptResourceRef.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptResources.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptScene.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptSceneObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptScriptCode.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptSerializableArray.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptSerializableDictionary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptSerializableField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptSerializableList.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptSerializableObject.cpp 5c8a8ab593 More work on documentation il y a 8 ans
BsScriptSerializableProperty.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptSerializableUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptShader.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptSkeleton.cpp 5c8a8ab593 More work on documentation il y a 8 ans
BsScriptSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptSpriteTexture.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptStep.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptStringTable.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptStringTableManager.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types il y a 8 ans
BsScriptTime.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptVector.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptVector2I.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptVirtualButton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsScriptVirtualInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsTextureEx.cpp d4e397920d AsyncOp & Texture are now auto-generated il y a 8 ans