BearishSun dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization пре 9 година
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BsD3D11BlendState.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsD3D11CommandBuffer.cpp dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization пре 9 година
BsD3D11CommandBufferManager.cpp 7a8511fcd4 Refactoring Vulkan command buffers: пре 9 година
BsD3D11DepthStencilState.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsD3D11Device.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsD3D11Driver.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsD3D11DriverList.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsD3D11EventQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future пре 9 година
BsD3D11GpuBuffer.cpp 046cd0b6a2 Neater GpuBuffer creation пре 9 година
BsD3D11GpuBufferView.cpp 046cd0b6a2 Neater GpuBuffer creation пре 9 година
BsD3D11GpuParamBlockBuffer.cpp f2cf9d3387 WIP Vulkan buffers пре 9 година
BsD3D11GpuProgram.cpp 142c7970fc Cleaned up render API capabilities class пре 9 година
BsD3D11HLSLParamParser.cpp 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better пре 9 година
BsD3D11HLSLProgramFactory.cpp 34e313c12d Neater creation of GpuPrograms пре 9 година
BsD3D11HardwareBuffer.cpp f2cf9d3387 WIP Vulkan buffers пре 9 година
BsD3D11HardwareBufferManager.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support пре 9 година
BsD3D11IndexBuffer.cpp f2cf9d3387 WIP Vulkan buffers пре 9 година
BsD3D11InputLayoutManager.cpp c027669083 Updated render API with support for instanced rendering пре 9 година
BsD3D11Mappings.cpp a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth пре 9 година
BsD3D11OcclusionQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future пре 9 година
BsD3D11Plugin.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings пре 9 година
BsD3D11QueryManager.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future пре 9 година
BsD3D11RasterizerState.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsD3D11RenderAPI.cpp 7a8511fcd4 Refactoring Vulkan command buffers: пре 9 година
BsD3D11RenderAPIFactory.cpp 855b052658 More fixes in order to get everything to compile with Clang пре 9 година
BsD3D11RenderStateManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsD3D11RenderTexture.cpp a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap пре 9 година
BsD3D11RenderUtility.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsD3D11RenderWindow.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater пре 9 година
BsD3D11RenderWindowManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 9 година
BsD3D11SamplerState.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsD3D11Texture.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater пре 9 година
BsD3D11TextureManager.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater пре 9 година
BsD3D11TextureView.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater пре 9 година
BsD3D11TimerQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future пре 9 година
BsD3D11VertexBuffer.cpp f2cf9d3387 WIP Vulkan buffers пре 9 година
BsD3D11VideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година