BearishSun d4208655f8 Scene picking now preloads all uniform buffers before rendering 9 anni fa
..
Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 anni fa
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsBlendState.h d3f4c074ed Modified vertex declaration creation so assigns identical ids to identical declarations 9 anni fa
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCamera.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCamera.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCommandBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 anni fa
BsCommandBufferManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCommonTypes.h 8fb4b163d0 Vulkan buffer updates: 9 anni fa
BsComponent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCoreApplication.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsCoreObject.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsCoreObjectCore.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCoreObjectManager.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsCorePrerequisites.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsCoreRenderer.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 anni fa
BsCoreSceneManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCoreThread.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsDepthStencilState.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsEventQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anni fa
BsFont.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 anni fa
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuParam.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuParamBlockBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 anni fa
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuParams.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuParamsSet.h b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame 9 anni fa
BsGpuPipelineParamInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuPipelineState.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuProgram.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuProgramManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuProgramRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsHardwareBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 anni fa
BsHardwareBufferManager.h d3f4c074ed Modified vertex declaration creation so assigns identical ids to identical declarations 9 anni fa
BsHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsIndexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsInputFwd.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMaterial.h b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame 9 anni fa
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMaterialParam.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMaterialParams.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMaterialParamsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMesh.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsMeshBase.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshHeap.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 anni fa
BsMeshImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshRTTI.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsMeshUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsOcclusionQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsParamBlocks.h d4208655f8 Scene picking now preloads all uniform buffers before rendering 9 anni fa
BsPass.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPixelData.h ff0accfe92 Vulkan texture direct mapping 9 anni fa
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPixelUtil.h ff0accfe92 Vulkan texture direct mapping 9 anni fa
BsPixelVolume.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPlatform.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsProfilerCPU.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsProfilerGPU.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsQueryManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRasterizerState.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRenderAPI.h 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 anni fa
BsRenderAPICapabilities.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRenderStateManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRenderTarget.h 81c38aea72 Vulkan render texture implementation 9 anni fa
BsRenderTexture.h 81c38aea72 Vulkan render texture implementation 9 anni fa
BsRenderWindow.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsRenderWindowManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRendererFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRendererManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRendererMeshData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResources.h d4d0bb0360 More user manuals and minor usability tweaks 9 anni fa
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSamplerState.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSavedResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSavedResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSceneObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSceneObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShader.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTechnique.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTechniqueRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTexture.h 01cf5c56f4 Updating documentation to reflect the core accessor changes 9 anni fa
BsTextureImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 anni fa
BsTextureImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTextureManager.h 81c38aea72 Vulkan render texture implementation 9 anni fa
BsTextureRTTI.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsTextureView.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTimerQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTransientMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVertexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVertexData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVertexDataDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVertexDeclaration.h d3f4c074ed Modified vertex declaration creation so assigns identical ids to identical declarations 9 anni fa
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsViewport.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa