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Win32
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95b85ee642
Documentation
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10 yıl önce |
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BsBuildDataRTTI.h
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsBuildManager.h
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ab1231720c
Use separate debug and release assemblies when building
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10 yıl önce |
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BsBuiltinEditorResources.h
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 yıl önce |
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BsCmdCloneSO.h
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1c1c6aeba0
Documentation
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10 yıl önce |
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BsCmdCreateSO.h
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09bbc8848d
Added C# Undo/redo (untested)
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10 yıl önce |
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BsCmdDeleteSO.h
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09bbc8848d
Added C# Undo/redo (untested)
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10 yıl önce |
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BsCmdInputFieldValueChange.h
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09bbc8848d
Added C# Undo/redo (untested)
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10 yıl önce |
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BsCmdInstantiateSO.h
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09bbc8848d
Added C# Undo/redo (untested)
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10 yıl önce |
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BsCmdRecordSO.h
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09bbc8848d
Added C# Undo/redo (untested)
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10 yıl önce |
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BsCmdReparentSO.h
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09bbc8848d
Added C# Undo/redo (untested)
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10 yıl önce |
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BsCmdUtility.h
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 yıl önce |
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BsCodeEditor.h
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a2124e6be1
Default code editor is hooked up at editor startup
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10 yıl önce |
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BsDockManager.h
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05bcc32e89
EditorWindow maximize/restore works
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10 yıl önce |
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BsDockManagerLayout.h
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05bcc32e89
EditorWindow maximize/restore works
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10 yıl önce |
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BsDockManagerLayoutRTTI.h
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05bcc32e89
EditorWindow maximize/restore works
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10 yıl önce |
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BsDropDownWindow.h
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 yıl önce |
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BsDropDownWindowManager.h
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 yıl önce |
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BsEditorApplication.h
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 yıl önce |
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BsEditorCommand.h
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6f6648e223
Lots of fixes related to list/dictionary GUI refactor
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10 yıl önce |
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BsEditorPrerequisites.h
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a2124e6be1
Default code editor is hooked up at editor startup
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10 yıl önce |
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BsEditorSettings.h
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 yıl önce |
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BsEditorSettingsRTTI.h
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 yıl önce |
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BsEditorTestSuite.h
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 yıl önce |
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BsEditorUtility.h
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baa64d1449
Documentation
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10 yıl önce |
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BsEditorWidget.h
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 yıl önce |
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BsEditorWidgetContainer.h
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97d3129728
Added settings window
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10 yıl önce |
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BsEditorWidgetLayout.h
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fedd162d57
Various bug fixes relating to new project loading system:
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10 yıl önce |
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BsEditorWidgetLayoutRTTI.h
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsEditorWidgetManager.h
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fedd162d57
Various bug fixes relating to new project loading system:
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10 yıl önce |
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BsEditorWindow.h
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05bcc32e89
EditorWindow maximize/restore works
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10 yıl önce |
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BsEditorWindowBase.h
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4704613fa4
Modified profiler overlay so it doesn't render under the geometry
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10 yıl önce |
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BsEditorWindowManager.h
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7ff9dee1ec
Documentation
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10 yıl önce |
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BsGUIColor.h
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a393b43fc3
Hooked up color picker to the color field
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10 yıl önce |
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BsGUIColorField.h
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a393b43fc3
Hooked up color picker to the color field
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10 yıl önce |
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BsGUIDockSlider.h
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060f7589a4
Documentation
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10 yıl önce |
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BsGUIDropButton.h
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060f7589a4
Documentation
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10 yıl önce |
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BsGUIFieldBase.h
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060f7589a4
Documentation
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10 yıl önce |
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BsGUIFloatField.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 yıl önce |
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BsGUIHoverHitBox.h
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d1c685013d
Fixed an issue with non-client mouse events not having proper coordinates
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10 yıl önce |
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BsGUIIntField.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 yıl önce |
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BsGUIListBoxField.h
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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10 yıl önce |
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BsGUIMenuBar.h
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a13e94a825
Added ability to toggle toolbar items on or off
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10 yıl önce |
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BsGUIResourceTreeView.h
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 yıl önce |
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BsGUISceneTreeView.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 yıl önce |
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BsGUISliderField.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 yıl önce |
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BsGUIStatusBar.h
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d3b00942e8
In-editor compilation
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10 yıl önce |
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BsGUITabButton.h
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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10 yıl önce |
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BsGUITabbedTitleBar.h
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0ddc6c09b5
Working on new UI
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10 yıl önce |
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BsGUITextField.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 yıl önce |
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BsGUIToggleField.h
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ef747c6872
Documentation
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10 yıl önce |
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BsGUITreeView.h
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94bd57914c
Changing scene object selection no longer triggers the selection change event twice
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10 yıl önce |
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BsGUITreeViewEditBox.h
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734b56a97d
In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects
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10 yıl önce |
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BsGUIVector2Field.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 yıl önce |
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BsGUIVector3Field.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 yıl önce |
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BsGUIVector4Field.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 yıl önce |
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BsGUIWindowFrame.h
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f12949f26d
Documentation
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10 yıl önce |
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BsGUIWindowFrameWidget.h
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 yıl önce |
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BsGUIWindowFrameWidgetRTTI.h
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 yıl önce |
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BsGizmoManager.h
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b8d2d25e1d
Properly unregister various core rendering managers when they are destroyed
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10 yıl önce |
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BsHandleDrawManager.h
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eea035e168
Documentation
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10 yıl önce |
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BsHandleManager.h
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 yıl önce |
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BsHandleSlider.h
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eea035e168
Documentation
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10 yıl önce |
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BsHandleSliderDisc.h
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eea035e168
Documentation
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10 yıl önce |
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BsHandleSliderLine.h
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eea035e168
Documentation
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10 yıl önce |
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BsHandleSliderManager.h
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 yıl önce |
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BsHandleSliderPlane.h
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eea035e168
Documentation
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10 yıl önce |
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BsMainEditorWindow.h
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fcbefc5c89
Added editor's dirty resource management system
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10 yıl önce |
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BsModalWindow.h
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d123f1b676
Documentation
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10 yıl önce |
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BsPlatformInfo.h
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b5bfb88590
Resource handle refactor complete
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10 yıl önce |
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BsPlatformInfoRTTI.h
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b5bfb88590
Resource handle refactor complete
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10 yıl önce |
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BsProjectLibrary.h
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06e03f1239
Bulk of work on the build system
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10 yıl önce |
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BsProjectLibraryEntries.h
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d123f1b676
Documentation
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10 yıl önce |
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BsProjectLibraryEntriesRTTI.h
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17afc600a7
Massive Cm->Bs file rename
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11 yıl önce |
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BsProjectResourceMeta.h
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 yıl önce |
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BsProjectResourceMetaRTTI.h
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 yıl önce |
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BsProjectSettings.h
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 yıl önce |
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BsProjectSettingsRTTI.h
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 yıl önce |
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BsSceneCameraController.h
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b64a0482e7
Various Gizmo rendering fixes
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11 yıl önce |
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BsSceneEditorWidget.h
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46eb1edb0f
WIP Scene window
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11 yıl önce |
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BsSceneGrid.h
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6c9390b79b
Dock overlay no longer uses the sim thread rendering callback
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10 yıl önce |
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BsScenePicking.h
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 yıl önce |
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BsSceneViewHandler.h
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d8d5034b30
Added a way to add basic 3D primitives to the scene
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10 yıl önce |
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BsSelection.h
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2021c91753
Fixing resource Ping
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10 yıl önce |
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BsSelectionRenderer.h
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b8d2d25e1d
Properly unregister various core rendering managers when they are destroyed
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10 yıl önce |
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BsSettings.h
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 yıl önce |
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BsSettingsRTTI.h
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 yıl önce |
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BsShaderIncludeHandler.h
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ecfe9ff397
Project library dependant resource import (untested)
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11 yıl önce |
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BsUndoRedo.h
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6f6648e223
Lots of fixes related to list/dictionary GUI refactor
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10 yıl önce |