BearishSun b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
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GUI b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
Inspector b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
Inspectors b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
Library e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API %!s(int64=10) %!d(string=hai) anos
Properties e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
Scene cf708239e6 Fixed a bug with scene view where the render texture would get stretched at smaller sizes %!s(int64=10) %!d(string=hai) anos
AboutBox.cs 0ab825051b Added render target for game view %!s(int64=10) %!d(string=hai) anos
BrowseDialog.cs d8d5034b30 Added a way to add basic 3D primitives to the scene %!s(int64=10) %!d(string=hai) anos
BuildManager.cs b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
BuildWindow.cs b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
CodeEditor.cs b7e345e7a0 ConsoleWindow: %!s(int64=10) %!d(string=hai) anos
ColorPicker.cs a393b43fc3 Hooked up color picker to the color field %!s(int64=10) %!d(string=hai) anos
ConsoleWindow.cs 4356e8e773 Main camera aspect ratio switching works %!s(int64=10) %!d(string=hai) anos
DefaultSize.cs c9a85f77da Added a (working) way to specify default size for editor windows %!s(int64=10) %!d(string=hai) anos
DialogBox.cs f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps %!s(int64=10) %!d(string=hai) anos
DragDrop.cs cd6d63da7d Documentation %!s(int64=10) %!d(string=hai) anos
DropDownWindow.cs cd6d63da7d Documentation %!s(int64=10) %!d(string=hai) anos
EditorApplication.cs ab1231720c Use separate debug and release assemblies when building %!s(int64=10) %!d(string=hai) anos
EditorBuiltin.cs e55e173aed Fixed infinite loop when deleting multiple meshes %!s(int64=10) %!d(string=hai) anos
EditorSettings.cs 6248cf4f7f Documentation %!s(int64=10) %!d(string=hai) anos
EditorStyles.cs 56f5d5db86 About box %!s(int64=10) %!d(string=hai) anos
EditorUtility.cs 4d598f3d9e Added a way to retrieve resource dependencies from managed code %!s(int64=10) %!d(string=hai) anos
EditorWindow.cs c9a85f77da Added a (working) way to specify default size for editor windows %!s(int64=10) %!d(string=hai) anos
FolderMonitor.cs 4f0d194556 Documentation %!s(int64=10) %!d(string=hai) anos
GameWindow.cs 4356e8e773 Main camera aspect ratio switching works %!s(int64=10) %!d(string=hai) anos
HierarchyWindow.cs 4f0d194556 Documentation %!s(int64=10) %!d(string=hai) anos
ImportOptions.cs e3f01f3c80 Font importing supports multiple render styles %!s(int64=10) %!d(string=hai) anos
LocEdString.cs 4f0d194556 Documentation %!s(int64=10) %!d(string=hai) anos
MBansheeEditor.csproj ab1231720c Use separate debug and release assemblies when building %!s(int64=10) %!d(string=hai) anos
MenuItem.cs 4f0d194556 Documentation %!s(int64=10) %!d(string=hai) anos
MenuItems.cs cf708239e6 Fixed a bug with scene view where the render texture would get stretched at smaller sizes %!s(int64=10) %!d(string=hai) anos
ModalWindow.cs 4f0d194556 Documentation %!s(int64=10) %!d(string=hai) anos
OSDropTarget.cs 4f0d194556 Documentation %!s(int64=10) %!d(string=hai) anos
PrefabUtility.cs b270993395 Light inspector %!s(int64=10) %!d(string=hai) anos
Program.cs 3209476868 Save project on editor exit %!s(int64=10) %!d(string=hai) anos
ProgressBar.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save %!s(int64=10) %!d(string=hai) anos
ProjectLibrary.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save %!s(int64=10) %!d(string=hai) anos
ProjectSettings.cs 6248cf4f7f Documentation %!s(int64=10) %!d(string=hai) anos
ProjectWindow.cs 8f27ad6744 Fixed an issue where a destroyed core object would cause a crash when previously being queued for core sync %!s(int64=10) %!d(string=hai) anos
ScriptCodeManager.cs 22028f04e4 Clear prefab diffs when saving prefabs for build %!s(int64=10) %!d(string=hai) anos
ScriptCompiler.cs ab1231720c Use separate debug and release assemblies when building %!s(int64=10) %!d(string=hai) anos
Selection.cs 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties %!s(int64=10) %!d(string=hai) anos
SettingsWindow.cs e9e45b6d6b Added UV to full screen quad %!s(int64=10) %!d(string=hai) anos
ToolbarItem.cs 1fd09a0d22 Fixed a crash due to a localized string finalizer being called twice %!s(int64=10) %!d(string=hai) anos
UndoRedo.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor %!s(int64=10) %!d(string=hai) anos
UnitTestTypes.cs 059d757ac5 Added a way to find scene objects by name %!s(int64=10) %!d(string=hai) anos
UnitTests.cs a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows %!s(int64=10) %!d(string=hai) anos