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- #include "BsMainEditorWindow.h"
- #include "BsEditorWindowManager.h"
- #include "BsDockManager.h"
- #include "BsGUIMenuBar.h"
- #include "BsCamera.h"
- #include "BsSceneObject.h"
- #include "BsRenderTexture.h"
- #include "BsApplication.h"
- #include "BsProfilingManager.h"
- #include "BsGUIArea.h"
- #include "BsGUILayout.h"
- #include "BsEditorTestSuite.h"
- #include "BsTestOutput.h"
- #include "BsVirtualInput.h"
- #include "BsSceneCameraController.h"
- // DEBUG ONLY
- #include "BsTestTextSprite.h"
- #include "BsShapeMeshes2D.h"
- #include "BsShapeMeshes3D.h"
- #include "BsRect2.h"
- #include "BsProfilerOverlay.h"
- #include "BsPlatform.h"
- namespace BansheeEngine
- {
- MainEditorWindow* MainEditorWindow::create(const RenderWindowPtr& renderWindow)
- {
- return EditorWindowManager::instance().createMain(renderWindow);
- }
- MainEditorWindow::MainEditorWindow(const RenderWindowPtr& renderWindow)
- :EditorWindowBase(renderWindow), mDockManager(nullptr),
- mMenuBar(bs_new<GUIMenuBar>(mGUI.get(), mRenderWindow.get()))
- {
- mDockManager = DockManager::create(mRenderWindow.get());
- GUIArea* dockArea = GUIArea::createStretchedXY(*mGUI.get(), 0, 0, 0, 0);
- dockArea->getLayout().addElement(mDockManager);
- updateAreas();
- mMenuBar->addMenuItem(L"File/New project", nullptr);
- mMenuBar->addMenuItem(L"File/Open project", nullptr);
- mMenuBar->addSeparator(L"File");
- mMenuBar->addMenuItem(L"File/Recent projects/Project A", nullptr);
- mMenuBar->addMenuItem(L"File/Recent projects/Project B", nullptr);
- mMenuBar->addMenuItem(L"File/Recent projects/Project C", nullptr);
- mMenuBar->addSeparator(L"File");
- mMenuBar->addMenuItem(L"File/Exit", nullptr);
- mMenuBar->addMenuItem(L"Window/Scene", nullptr);
- // Set up default editor input
- auto inputConfig = VirtualInput::instance().getConfiguration();
- inputConfig->registerButton(SceneCameraController::MOVE_FORWARD_BTN, BC_W);
- inputConfig->registerButton(SceneCameraController::MOVE_BACKWARD_BTN, BC_S);
- inputConfig->registerButton(SceneCameraController::MOVE_LEFT_BTN, BC_A);
- inputConfig->registerButton(SceneCameraController::MOVE_RIGHT_BTN, BC_D);
- inputConfig->registerButton(SceneCameraController::MOVE_FORWARD_BTN, BC_UP);
- inputConfig->registerButton(SceneCameraController::MOVE_BACKWARD_BTN, BC_BACK);
- inputConfig->registerButton(SceneCameraController::MOVE_LEFT_BTN, BC_LEFT);
- inputConfig->registerButton(SceneCameraController::MOVE_RIGHT_BTN, BC_RIGHT);
- inputConfig->registerButton(SceneCameraController::FAST_MOVE_BTN, BC_LSHIFT);
- inputConfig->registerButton(SceneCameraController::ROTATE_BTN, BC_MOUSE_RIGHT);
- inputConfig->registerAxis(SceneCameraController::HORIZONTAL_AXIS, VIRTUAL_AXIS_DESC((UINT32)InputAxis::MouseX));
- inputConfig->registerAxis(SceneCameraController::VERTICAL_AXIS, VIRTUAL_AXIS_DESC((UINT32)InputAxis::MouseY));
- //GameObjectHandle<TestTextSprite> textSprite = mSceneObject->addComponent<TestTextSprite>(mCamera->getViewport().get());
- //textSprite->init(sceneCamera, "Testing in a new row, does this work?", sceneRenderTarget);
- //DrawHelper2D::instance().drawQuad(sceneCamera, FRect(0.0f, 0.2f, 0.75f, 0.5f), Color::White, DebugDrawCoordType::Normalized, 250.0f);
- //DrawHelper2D::instance().drawQuad(sceneCamera, FRect(50.0f, 50.0f, 100.0f, 50.0f), Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
- //DrawHelper2D::instance().drawLine_Pixel(sceneCamera, Vector2(0, 0), Vector2(20, 20), Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
- //DrawHelper2D::instance().drawLine_AA(sceneCamera, Vector2(100, 10), Vector2(120, 40), 1.0f, 1.0f, Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
- AABox dbgBox(Vector3(-300, -200, 1000), Vector3(300, 300, 1500));
- //DrawHelper3D::instance().drawAABox(sceneCamera, dbgBox, Color::Green, 250.0f);
- //mProfilerOverlay = mSceneObject->addComponent<ProfilerOverlay>(sceneCamera->getViewport());
- //mProfilerOverlay->show(ProfilerOverlayType::CPUSamples);
- TestSuitePtr testSuite = TestSuite::create<EditorTestSuite>();
- testSuite->run(ExceptionTestOutput());
- }
- MainEditorWindow::~MainEditorWindow()
- {
- mDockManager->closeAll();
- GUIElement::destroy(mDockManager);
- bs_delete(mMenuBar);
- }
- void MainEditorWindow::resized()
- {
- EditorWindowBase::resized();
- updateAreas();
- }
- void MainEditorWindow::updateAreas()
- {
- UINT32 widgetWidth = (UINT32)std::max(0, (INT32)getWidth() - 2);
- UINT32 widgetHeight = (UINT32)std::max(0, (INT32)getHeight() - 2);
- UINT32 menuBarHeight = 15;
- mMenuBar->setArea(1, 1, widgetWidth, menuBarHeight);
- UINT32 dockHeight = (UINT32)std::max(0, (INT32)widgetHeight - (INT32)menuBarHeight);
- mDockManager->setArea(1, menuBarHeight + 1, widgetWidth, dockHeight);
- }
- void MainEditorWindow::update()
- {
- mDockManager->update();
- }
- }
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