BsSceneEditorWidget.cpp 8.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304
  1. #include "BsSceneEditorWidget.h"
  2. #include "BsEditorWindow.h"
  3. #include "BsGUILabel.h"
  4. #include "BsGUIButton.h"
  5. #include "BsGUIInputBox.h"
  6. #include "BsGUIScrollArea.h"
  7. #include "BsGUIArea.h"
  8. #include "BsGUILayout.h"
  9. #include "BsEditorWidgetManager.h"
  10. #include "BsRenderTexture.h"
  11. #include "BsSceneObject.h"
  12. #include "BsSceneCameraController.h"
  13. #include "BsCamera.h"
  14. #include "BsGUIRenderTexture.h"
  15. #include "BsCoreThread.h"
  16. #include "BsEditorWidgetContainer.h"
  17. #include "BsRendererManager.h"
  18. #include "BsRenderer.h"
  19. #include "BsGUIWidget.h"
  20. #include "BsSceneGrid.h"
  21. #include "BsInput.h"
  22. #include "BsGUILayoutUtility.h"
  23. #include "BsScenePicking.h"
  24. #include "BsHandleManager.h"
  25. #include "BsSelection.h"
  26. #include "BsEditorApplication.h"
  27. #include "BsProjectSettings.h"
  28. // DEBUG ONLY
  29. #include "BsTime.h"
  30. #include "BsResources.h"
  31. #include "BsPath.h"
  32. #include "BsGUITexture.h"
  33. #include "BsSpriteTexture.h"
  34. #include "BsFileSystem.h"
  35. using namespace std::placeholders;
  36. namespace BansheeEngine
  37. {
  38. SceneEditorWidget* SceneEditorWidget::Instance = nullptr;
  39. SceneEditorWidget::SceneEditorWidget(const ConstructPrivately& dummy, EditorWidgetContainer& parentContainer)
  40. :EditorWidget<SceneEditorWidget>(HString(L"SceneEditorWidget"), parentContainer), mGUIRenderTexture(nullptr),
  41. mLeftButtonPressed(false)
  42. {
  43. SceneViewLocator::_provide(this);
  44. updateRenderTexture(getWidth(), getHeight());
  45. mRenderCallback = RendererManager::instance().getActive()->onRenderViewport.connect(std::bind(&SceneEditorWidget::render, this, _1, _2));
  46. mSceneGrid = bs_new<SceneGrid>();
  47. mOnPointerMovedConn = gInput().onPointerMoved.connect(std::bind(&SceneEditorWidget::onPointerMoved, this, _1));
  48. mOnPointerPressedConn = gInput().onPointerPressed.connect(std::bind(&SceneEditorWidget::onPointerPressed, this, _1));
  49. mOnPointerReleasedConn = gInput().onPointerReleased.connect(std::bind(&SceneEditorWidget::onPointerReleased, this, _1));
  50. determineParentWindow();
  51. }
  52. SceneEditorWidget::~SceneEditorWidget()
  53. {
  54. bs_delete(mSceneGrid);
  55. mRenderCallback.disconnect();
  56. mOnPointerMovedConn.disconnect();
  57. mOnPointerPressedConn.disconnect();
  58. mOnPointerReleasedConn.disconnect();
  59. SceneViewLocator::_provide(nullptr);
  60. }
  61. void SceneEditorWidget::_update()
  62. {
  63. ProjectSettingsPtr projSettings = gEditorApplication().getProjectSettings();
  64. if (mCameraController)
  65. {
  66. mCameraController->update();
  67. }
  68. HandleManager& handleManager = HandleManager::instance();
  69. handleManager.setDefaultHandleSize(projSettings->getHandleSize());
  70. handleManager.setMoveHandleSnapAmount(projSettings->getMoveHandleSnap());
  71. handleManager.setRotateHandleSnapAmount(projSettings->getRotationHandleSnap());
  72. handleManager.setScaleHandleSnapAmount(projSettings->getScaleHandleSnap());
  73. handleManager.update(mCamera);
  74. mSceneGrid->setSize(projSettings->getGridSize());
  75. mSceneGrid->setSpacing(projSettings->getGridSpacing());
  76. mSceneGrid->setMajorAxisSpacing(projSettings->getGridMajorAxisSpacing());
  77. mSceneGrid->setAxisMarkerSpacing(projSettings->getGridAxisMarkerSpacing());
  78. //// DEBUG ONLY
  79. //if (gTime().getCurrentFrameNumber() == 100)
  80. //{
  81. // HTexture colorTex = mSceneRenderTarget->getBindableColorTexture();
  82. // gResources().save(colorTex, "C:\\SavedRenderTex.asset", true);
  83. // FileSystem::move("C:\\SavedRenderTex.asset", "C:\\SavedRenderTexNew.asset", true);
  84. // HTexture colorTexLoaded = gResources().load("C:\\SavedRenderTexNew.asset");
  85. // HSpriteTexture spriteTex = SpriteTexture::create(colorTexLoaded);
  86. // GUILayout& layout = mContent->getLayout();
  87. // layout.addElement(GUITexture::create(spriteTex));
  88. //}
  89. }
  90. bool SceneEditorWidget::toSceneViewPos(const Vector2I& screenPos, Vector2I& scenePos)
  91. {
  92. Vector2I windowPos = mParentWindow->screenToWindowPos(screenPos);
  93. Rect2I renderTextureBounds = GUILayoutUtility::calcBounds(mGUIRenderTexture);
  94. if (renderTextureBounds.contains(windowPos))
  95. {
  96. scenePos.x = windowPos.x - renderTextureBounds.x;
  97. scenePos.y = windowPos.y - renderTextureBounds.y;
  98. return true;
  99. }
  100. return false;
  101. }
  102. void SceneEditorWidget::onPointerMoved(const PointerEvent& event)
  103. {
  104. Vector2I scenePos;
  105. if (!toSceneViewPos(event.screenPos, scenePos))
  106. return;
  107. HandleManager::instance().handleInput(mCamera, scenePos, mLeftButtonPressed);
  108. }
  109. void SceneEditorWidget::onPointerReleased(const PointerEvent& event)
  110. {
  111. if (event.button != PointerEventButton::Left)
  112. return;
  113. Vector2I scenePos;
  114. if (!toSceneViewPos(event.screenPos, scenePos))
  115. return;
  116. mLeftButtonPressed = false;
  117. HandleManager::instance().handleInput(mCamera, scenePos, mLeftButtonPressed);
  118. }
  119. void SceneEditorWidget::onPointerPressed(const PointerEvent& event)
  120. {
  121. if (event.button != PointerEventButton::Left)
  122. return;
  123. Vector2I scenePos;
  124. if (!toSceneViewPos(event.screenPos, scenePos))
  125. return;
  126. mLeftButtonPressed = true;
  127. // If we didn't hit a handle, perform normal selection
  128. if (!HandleManager::instance().hasHitHandle(mCamera, scenePos))
  129. {
  130. // TODO - Handle multi-selection (i.e. selection rectangle when dragging)
  131. HSceneObject pickedObject = ScenePicking::instance().pickClosestObject(mCamera, scenePos, Vector2I(1, 1));
  132. if (pickedObject)
  133. {
  134. if (event.control) // Append to existing selection
  135. {
  136. Vector<HSceneObject> selectedSOs = Selection::instance().getSceneObjects();
  137. auto iterFind = std::find_if(selectedSOs.begin(), selectedSOs.end(),
  138. [&](const HSceneObject& obj) { return obj == pickedObject; }
  139. );
  140. if (iterFind != selectedSOs.end())
  141. selectedSOs.push_back(pickedObject);
  142. Selection::instance().setSceneObjects(selectedSOs);
  143. }
  144. else
  145. {
  146. Vector<HSceneObject> selectedSOs = { pickedObject };
  147. Selection::instance().setSceneObjects(selectedSOs);
  148. }
  149. }
  150. else
  151. Selection::instance().clearSceneSelection();
  152. }
  153. // This also causes handles to be created/removed, so perform this only after
  154. // selection has been updated, otherwise we lag back a frame
  155. HandleManager::instance().handleInput(mCamera, scenePos, mLeftButtonPressed);
  156. }
  157. void SceneEditorWidget::doOnResized(UINT32 width, UINT32 height)
  158. {
  159. EditorWidget::doOnResized(width, height);
  160. updateRenderTexture(width, height);
  161. }
  162. void SceneEditorWidget::doOnParentChanged()
  163. {
  164. determineParentWindow();
  165. }
  166. void SceneEditorWidget::determineParentWindow()
  167. {
  168. mParentWindow = nullptr;
  169. if (mParent == nullptr)
  170. return;
  171. GUIWidget& parentWidget = getParentWidget();
  172. RenderTargetPtr parentTarget = parentWidget.getTarget()->getTarget();
  173. if (!parentTarget->getProperties().isWindow())
  174. {
  175. BS_EXCEPT(InvalidStateException, "Scene view parent render target is not a window. This is not supported.");
  176. return;
  177. }
  178. mParentWindow = std::static_pointer_cast<RenderWindow>(parentTarget);
  179. }
  180. void SceneEditorWidget::render(const Viewport* viewport, DrawList& drawList)
  181. {
  182. if (mCamera == nullptr)
  183. return;
  184. if (mCamera->getViewport().get() != viewport)
  185. return;
  186. mSceneGrid->render(mCamera.getInternalPtr(), drawList);
  187. }
  188. void SceneEditorWidget::updateRenderTexture(UINT32 width, UINT32 height)
  189. {
  190. width = std::max(20U, width);
  191. height = std::max(20U, height);
  192. if (mSceneRenderTarget != nullptr)
  193. mSceneRenderTarget->destroy();
  194. mSceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, width, height);
  195. gCoreAccessor().setPriority(mSceneRenderTarget, 1);
  196. if (mCamera == nullptr)
  197. {
  198. HSceneObject sceneCameraSO = SceneObject::create("SceneCamera");
  199. mCamera = sceneCameraSO->addComponent<Camera>(mSceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f);
  200. sceneCameraSO->setPosition(Vector3(0, 0.5f, 1));
  201. sceneCameraSO->lookAt(Vector3(0, 0, 0));
  202. mCamera->setPriority(1);
  203. mCamera->setNearClipDistance(0.005f);
  204. mCamera->setFarClipDistance(1000.0f);
  205. mCameraController = sceneCameraSO->addComponent<SceneCameraController>();
  206. GUILayout& layout = mContent->getLayout();
  207. mGUIRenderTexture = GUIRenderTexture::create(mSceneRenderTarget);
  208. layout.addElement(mGUIRenderTexture);
  209. }
  210. else
  211. {
  212. mCamera->getViewport()->setTarget(mSceneRenderTarget);
  213. mGUIRenderTexture->setRenderTexture(mSceneRenderTarget);
  214. }
  215. // TODO - Consider only doing the resize once user stops resizing the widget in order to reduce constant
  216. // render target destroy/create cycle for every little pixel.
  217. mCamera->setAspectRatio(width / (float)height);
  218. }
  219. SceneEditorWidget* SceneEditorWidget::instance()
  220. {
  221. return Instance;
  222. }
  223. SceneEditorWidget* SceneEditorWidget::open()
  224. {
  225. return static_cast<SceneEditorWidget*>(EditorWidgetManager::instance().open(getTypeName()));
  226. }
  227. void SceneEditorWidget::close()
  228. {
  229. if (Instance != nullptr)
  230. EditorWidgetManager::instance().close(Instance);
  231. Instance = nullptr;
  232. }
  233. const String& SceneEditorWidget::getTypeName()
  234. {
  235. static String name = "SceneEditorWidget";
  236. return name;
  237. }
  238. }