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- #include "BsSceneGrid.h"
- #include "BsMath.h"
- #include "BsShapeMeshes3D.h"
- #include "BsVertexDataDesc.h"
- #include "BsMaterial.h"
- #include "BsMesh.h"
- #include "BsDrawList.h"
- #include "BsBuiltinEditorResources.h"
- #include "BsCamera.h"
- namespace BansheeEngine
- {
- const float SceneGrid::LINE_WIDTH = 0.025f;
- const float SceneGrid::LINE_BORDER_WIDTH = 0.005f;
- const float SceneGrid::MAJOR_AXIS_WIDTH = 0.075f;
- const float SceneGrid::MAJOR_AXIS_BORDER_WIDTH = 0.015f;
- const float SceneGrid::AXIS_MARKER_WIDTH = 0.1f;
- const float SceneGrid::AXIS_MARKER_BORDER_WIDTH = 0.02f;
- const Color SceneGrid::AXIS_X_MARKER_COLOR = Color::Red;
- const Color SceneGrid::AXIS_Z_MARKER_COLOR = Color::Blue;
- SceneGrid::SceneGrid()
- {
- mVertexDesc = bs_shared_ptr<VertexDataDesc>();
- mVertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
- mVertexDesc->addVertElem(VET_COLOR, VES_COLOR);
- mGridMaterial = BuiltinEditorResources::instance().createSceneGridMaterial();
- mViewProjParam = mGridMaterial->getParamMat4("matViewProj");
- updateGridMesh();
- }
- void SceneGrid::setOrigin(const Vector3& origin)
- {
- if (mOrigin != origin)
- {
- mOrigin = origin;
- updateGridMesh();
- }
- }
- void SceneGrid::setSize(UINT32 size)
- {
- if (mSize != size)
- {
- mSize = size;
- updateGridMesh();
- }
- }
- void SceneGrid::setSpacing(float spacing)
- {
- if (mSpacing != spacing)
- {
- mSpacing = spacing;
- updateGridMesh();
- }
- }
- void SceneGrid::setMajorAxisSpacing(UINT32 spacing)
- {
- if (mMajorAxisSpacing != spacing)
- {
- mMajorAxisSpacing = spacing;
- updateGridMesh();
- }
- }
- void SceneGrid::setAxisMarkerSpacing(UINT32 spacing)
- {
- if (mAxisMarkerSpacing != spacing)
- {
- mAxisMarkerSpacing = spacing;
- updateGridMesh();
- }
- }
- void SceneGrid::render(const CameraPtr& camera, DrawList& drawList)
- {
- MaterialPtr mat = mGridMaterial.getInternalPtr();
- MeshPtr mesh = mGridMesh.getInternalPtr();
- Matrix4 projMatrix = camera->getProjectionMatrixRS();
- Matrix4 viewMatrix = camera->getViewMatrix();
- Matrix4 viewProjMatrix = projMatrix * viewMatrix;
- mViewProjParam.set(viewProjMatrix);
- drawList.add(mat, mesh, 0, Vector3::ZERO);
- }
- void SceneGrid::updateGridMesh()
- {
- UINT32 numLines = (UINT32)Math::roundToInt(mSize / mSpacing);
- if (numLines % 2 != 0)
- numLines++;
- INT32 originX = Math::roundToInt(mOrigin.x / mSpacing);
- INT32 originZ = Math::roundToInt(mOrigin.y / mSpacing);
- INT32 startX = originX - numLines / 2;
- INT32 startZ = originZ - numLines / 2;
- float minX = startX * mSpacing;
- float minZ = startZ * mSpacing;
- float maxX = (startX + numLines) * mSpacing;
- float maxZ = (startZ + numLines) * mSpacing;
- UINT32 totalNumVertices = ShapeMeshes3D::NUM_VERTICES_AA_LINE * (numLines + 1) * 2;
- UINT32 totalNumIndices = ShapeMeshes3D::NUM_INDICES_AA_LINE * (numLines + 1) * 2;
- MeshDataPtr meshData = bs_shared_ptr<MeshData, PoolAlloc>(totalNumVertices, totalNumIndices, mVertexDesc);
- UINT32 vertexOffset = 0;
- UINT32 indexOffset = 0;
- for (UINT32 i = 0; i <= numLines; i++)
- {
- INT32 x = startX + i;
- float linePosX = x * mSpacing;
- Vector3 lineStartX(linePosX, 0, minZ);
- Vector3 lineEndX(linePosX, 0, maxZ);
- if (x % mAxisMarkerSpacing == 0)
- {
- ShapeMeshes3D::antialiasedLine(lineStartX, lineEndX, Vector3::UNIT_Y, AXIS_MARKER_WIDTH,
- AXIS_MARKER_BORDER_WIDTH, AXIS_X_MARKER_COLOR, meshData, vertexOffset, indexOffset);
- }
- else if (x % mMajorAxisSpacing == 0)
- {
- ShapeMeshes3D::antialiasedLine(lineStartX, lineEndX, Vector3::UNIT_Y, MAJOR_AXIS_WIDTH,
- MAJOR_AXIS_BORDER_WIDTH, Color::White, meshData, vertexOffset, indexOffset);
- }
- else
- {
- ShapeMeshes3D::antialiasedLine(lineStartX, lineEndX, Vector3::UNIT_Y, LINE_WIDTH,
- LINE_BORDER_WIDTH, Color::White, meshData, vertexOffset, indexOffset);
- }
- vertexOffset += ShapeMeshes3D::NUM_VERTICES_AA_LINE;
- indexOffset += ShapeMeshes3D::NUM_INDICES_AA_LINE;
- INT32 z = startZ + i;
- float linePosZ = z * mSpacing;
- Vector3 lineStartZ(minX, 0, linePosZ);
- Vector3 lineEndZ(maxX, 0, linePosZ);
- if (z % mAxisMarkerSpacing == 0)
- {
- ShapeMeshes3D::antialiasedLine(lineStartZ, lineEndZ, Vector3::UNIT_Y, AXIS_MARKER_WIDTH,
- AXIS_MARKER_BORDER_WIDTH, AXIS_Z_MARKER_COLOR, meshData, vertexOffset, indexOffset);
- }
- else if (z % mMajorAxisSpacing == 0)
- {
- ShapeMeshes3D::antialiasedLine(lineStartZ, lineEndZ, Vector3::UNIT_Y, MAJOR_AXIS_WIDTH,
- MAJOR_AXIS_BORDER_WIDTH, Color::White, meshData, vertexOffset, indexOffset);
- }
- else
- {
- ShapeMeshes3D::antialiasedLine(lineStartZ, lineEndZ, Vector3::UNIT_Y, LINE_WIDTH,
- LINE_BORDER_WIDTH, Color::White, meshData, vertexOffset, indexOffset);
- }
- vertexOffset += ShapeMeshes3D::NUM_VERTICES_AA_LINE;
- indexOffset += ShapeMeshes3D::NUM_INDICES_AA_LINE;
- }
- mGridMesh = Mesh::create(meshData);
- }
- }
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