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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- namespace bs
- {
- class ScriptCCamera;
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for GUIWidget. */
- class BS_SCR_BE_EXPORT ScriptGUIWidget : public ScriptObject <ScriptGUIWidget>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeGUIWidget")
- /** Gets the wrapped native GUIWidget object. */
- SPtr<GUIWidget> getInternal() const { return mGUIWidget; }
- private:
- ScriptGUIWidget(MonoObject* managedInstance);
- ~ScriptGUIWidget();
- /** Destroys the internal GUI widget handler object. */
- void destroy();
- /** @copydoc ScriptObject::_onManagedInstanceDeleted */
- void _onManagedInstanceDeleted() override;
- SPtr<GUIWidget> mGUIWidget;
- ScriptGUILayout* mPanel;
- UINT32 mLastUpdateHash;
- static MonoField* sGUIPanelField;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_Create(MonoObject* instance);
- static void internal_UpdateTransform(ScriptGUIWidget* instance, ScriptSceneObject* parentSO);
- static void internal_UpdateMainCamera(ScriptGUIWidget* instance, ScriptCCamera* camera);
- static void internal_SetSkin(ScriptGUIWidget* instance, ScriptGUISkin* skin);
- static void internal_SetCamera(ScriptGUIWidget* instance, ScriptCCamera* camera);
- static void internal_SetDepth(ScriptGUIWidget* instance, INT8 value);
- static INT8 internal_GetDepth(ScriptGUIWidget* instance);
- static void internal_Destroy(ScriptGUIWidget* instance);
- };
- /** @} */
- }
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