Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 jaren geleden
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Win32 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 jaren geleden
BsBlendState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 jaren geleden
BsCommandQueue.cpp d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 jaren geleden
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 jaren geleden
BsCoreApplication.cpp fb93370d4c Fixing game shutdown 11 jaren geleden
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 jaren geleden
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 jaren geleden
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 jaren geleden
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 jaren geleden
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
BsCoreThread.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 jaren geleden
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsDepthStencilState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 jaren geleden
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 jaren geleden
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 jaren geleden
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsGameObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 jaren geleden
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 jaren geleden
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 jaren geleden
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsGpuBufferView.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 jaren geleden
BsGpuParam.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 jaren geleden
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 jaren geleden
BsGpuParams.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 jaren geleden
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsGpuProgIncludeImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 jaren geleden
BsGpuProgram.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsGpuProgramImporter.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 jaren geleden
BsGpuProgramManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 jaren geleden
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 jaren geleden
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsInput.cpp 17e7648476 Work on handles: 11 jaren geleden
BsMaterial.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 jaren geleden
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 jaren geleden
BsMaterialParam.cpp 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 jaren geleden
BsMaterialRTTI.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 jaren geleden
BsMesh.cpp 550b861440 Individual core object syncing with dependencies 11 jaren geleden
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 jaren geleden
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 jaren geleden
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 jaren geleden
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 jaren geleden
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 jaren geleden
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 jaren geleden
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 jaren geleden
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsPass.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 jaren geleden
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsPixelData.cpp d5d2171319 Added C# PixelData 11 jaren geleden
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 jaren geleden
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 jaren geleden
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 jaren geleden
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 jaren geleden
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 jaren geleden
BsRasterizerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 jaren geleden
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies 11 jaren geleden
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 jaren geleden
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 jaren geleden
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 jaren geleden
BsRenderWindow.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 jaren geleden
BsRenderWindowManager.cpp 550b861440 Individual core object syncing with dependencies 11 jaren geleden
BsRendererManager.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 jaren geleden
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 jaren geleden
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 jaren geleden
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 jaren geleden
BsResourceManifest.cpp eb4de059fc Advanced resource loading WIP stage 1 11 jaren geleden
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 jaren geleden
BsResources.cpp fb93370d4c Fixing game shutdown 11 jaren geleden
BsSamplerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 jaren geleden
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 jaren geleden
BsSceneObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 jaren geleden
BsShader.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 jaren geleden
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsTechnique.cpp 2026432fe7 Add core object dependencies 11 jaren geleden
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 jaren geleden
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project 11 jaren geleden
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 jaren geleden
BsTextureView.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 jaren geleden
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 jaren geleden
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 jaren geleden
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 jaren geleden
BsVertexDeclaration.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 jaren geleden
BsViewport.cpp 2026432fe7 Add core object dependencies 11 jaren geleden