Marko Pintera 912143ab1e Fix for handle sometimes moving backwards vor 11 Jahren
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BsBuiltinEditorResources.cpp 9260710936 Various tweaks related to handle rendering vor 11 Jahren
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects vor 11 Jahren
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsDockManager.cpp d61a7ecffd A lot more work on C# scene window vor 11 Jahren
BsDockManagerLayout.cpp d61a7ecffd A lot more work on C# scene window vor 11 Jahren
BsEditorApplication.cpp eb4de059fc Advanced resource loading WIP stage 1 vor 11 Jahren
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" vor 11 Jahren
BsEditorSettings.cpp 17e7648476 Work on handles: vor 11 Jahren
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore vor 11 Jahren
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) vor 11 Jahren
BsEditorWidget.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore vor 11 Jahren
BsEditorWidgetContainer.cpp 46eb1edb0f WIP Scene window vor 11 Jahren
BsEditorWidgetLayout.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore vor 11 Jahren
BsEditorWidgetManager.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore vor 11 Jahren
BsEditorWindow.cpp 46eb1edb0f WIP Scene window vor 11 Jahren
BsEditorWindowBase.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow vor 11 Jahren
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit vor 11 Jahren
BsGUIColor.cpp d61a7ecffd A lot more work on C# scene window vor 11 Jahren
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields vor 11 Jahren
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I vor 11 Jahren
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields vor 11 Jahren
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I vor 11 Jahren
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I vor 11 Jahren
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I vor 11 Jahren
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I vor 11 Jahren
BsGUIMenuBar.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore vor 11 Jahren
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation vor 11 Jahren
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation vor 11 Jahren
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" vor 11 Jahren
BsGUITabbedTitleBar.cpp 291d0bb7bd Fixed render target properties so they are updated properly vor 11 Jahren
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I vor 11 Jahren
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles vor 11 Jahren
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I vor 11 Jahren
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" vor 11 Jahren
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles vor 11 Jahren
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles vor 11 Jahren
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles vor 11 Jahren
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader vor 11 Jahren
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader vor 11 Jahren
BsGUIWindowFrameWidget.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread vor 11 Jahren
BsGizmoManager.cpp 2ba6cb589b Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs vor 11 Jahren
BsHandleDrawManager.cpp 2ba6cb589b Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs vor 11 Jahren
BsHandleManager.cpp 24f99ac96e Various fixes in order to get handles operational vor 11 Jahren
BsHandleSlider.cpp 912143ab1e Fix for handle sometimes moving backwards vor 11 Jahren
BsHandleSliderDisc.cpp ad79f66da3 Scene view refactor (moving it to C#) vor 11 Jahren
BsHandleSliderLine.cpp 17e7648476 Work on handles: vor 11 Jahren
BsHandleSliderManager.cpp 24f99ac96e Various fixes in order to get handles operational vor 11 Jahren
BsHandleSliderPlane.cpp 9260710936 Various tweaks related to handle rendering vor 11 Jahren
BsMainEditorWindow.cpp 46eb1edb0f WIP Scene window vor 11 Jahren
BsProjectLibrary.cpp eb4de059fc Advanced resource loading WIP stage 1 vor 11 Jahren
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" vor 11 Jahren
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management vor 11 Jahren
BsResourceImporter.cpp eb4de059fc Advanced resource loading WIP stage 1 vor 11 Jahren
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes vor 11 Jahren
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window vor 11 Jahren
BsSceneGrid.cpp 46eb1edb0f WIP Scene window vor 11 Jahren
BsScenePicking.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer vor 11 Jahren
BsSceneViewHandler.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore vor 11 Jahren
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object vor 11 Jahren
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. vor 11 Jahren
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" vor 11 Jahren
DbgEditorWidget1.cpp 46eb1edb0f WIP Scene window vor 11 Jahren
DbgEditorWidget2.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow vor 11 Jahren