BearishSun 4c6e4a10af More work on shadow map rendering 8 lat temu
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ThirdParty be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 lat temu
Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAABox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAny.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAsyncOp.h d4e397920d AsyncOp & Texture are now auto-generated 8 lat temu
BsBinaryCloner.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsBinaryDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsBinarySerializer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsBitmapWriter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsBitwise.h 2a1db1ce3f Modified texture packing utility so I can re-use it for shadow maps 8 lat temu
BsBounds.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCapsule.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsColor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCompression.h d0e98c524b Added support for compression when saving resources 8 lat temu
BsConsoleTestOutput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsConvexVolume.h ae757a15ef Started work on shadow mapping 8 lat temu
BsCrashHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsDataStream.h d0e98c524b Added support for compression when saving resources 8 lat temu
BsDebug.h 2a1db1ce3f Modified texture packing utility so I can re-use it for shadow maps 8 lat temu
BsDegree.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsDynLib.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsDynLibManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsEnumClassHash.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsEvent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsException.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsFileSerializer.h d0e98c524b Added support for compression when saving resources 8 lat temu
BsFileSystem.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsFileSystemTestSuite.h 5496a2e79a Fixing Windows build for some helper projects 9 lat temu
BsFlags.h 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 lat temu
BsFrameAlloc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsFwdDeclUtil.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGlobalFrameAlloc.h 50129a3a5b Integrating script binding generator into the build process (WIP) 8 lat temu
BsGroupAlloc.h 903f96c9b7 Added a Group memory allocator 9 lat temu
BsIReflectable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsIReflectableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsLine2.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsLineSegment3.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsLog.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMath.h 4acc7015f1 Added code for irradiance map generation 8 lat temu
BsMatrix3.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMatrix4.h ae757a15ef Started work on shadow mapping 8 lat temu
BsMatrixNxM.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMemAllocProfiler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMemStack.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMemoryAllocator.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMemorySerializer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMessageHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMessageHandlerFwd.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsModule.h 852607df4e Rename isShutDown to isStartedUp 8 lat temu
BsNonCopyable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPath.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPlane.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPlatformDefines.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 lat temu
BsPlatformUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPrerequisitesUtil.h af245cc488 More work on documentation 8 lat temu
BsQuaternion.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRTTIField.h 508ce0444b More work on user manuals 8 lat temu
BsRTTIManagedDataBlockField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRTTIPlainField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRTTIPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRTTIReflectableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRTTIReflectablePtrField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRTTIType.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 lat temu
BsRadian.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRay.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRect2.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRect2I.h 10558a89b0 Refactoring renderer camera so it may be more easily used on its own for various rendering helper tasks 9 lat temu
BsRect3.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSerializedObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSerializedObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsServiceLocator.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSphere.h 0f35b1f2cb More work on user manuals 8 lat temu
BsSpinLock.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsStaticAlloc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsStdHeaders.h 4c6e4a10af More work on shadow map rendering 8 lat temu
BsString.h 4c6e4a10af More work on shadow map rendering 8 lat temu
BsStringFormat.h bb6b9d1185 Fixing clang compilation errors 8 lat temu
BsStringID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsTaskScheduler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsTestOutput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsTestSuite.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsTextureAtlasLayout.h bb877b8a13 Added code for calculating optimal shadow map size and fade percentage 8 lat temu
BsThreadDefines.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 lat temu
BsThreadPool.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsTime.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsTimer.h ef59933827 More work on user manuals 9 lat temu
BsTorus.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsTypes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsUtil.h efd471af58 Fixing and refactoring GpuParams 9 lat temu
BsVector2.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVector2I.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVector3.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVector4.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVectorNI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu