BsEditorWindowBase.cpp 3.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "EditorWindow/BsEditorWindowBase.h"
  4. #include "BsEditorApplication.h"
  5. #include "CoreThread/BsCoreThread.h"
  6. #include "Scene/BsSceneObject.h"
  7. #include "RenderAPI/BsRenderWindow.h"
  8. #include "EditorWindow/BsMainEditorWindow.h"
  9. #include "EditorWindow/BsEditorWindowManager.h"
  10. #include "Components/BsCCamera.h"
  11. #include "GUI/BsGUIWindowFrameWidget.h"
  12. #include "Utility/BsBuiltinEditorResources.h"
  13. namespace bs
  14. {
  15. EditorWindowBase::EditorWindowBase(bool isModal)
  16. :mOwnsRenderWindow(true), mIsModal(isModal)
  17. {
  18. UINT32 width = 200;
  19. UINT32 height = 200;
  20. INT32 left = -1;
  21. INT32 top = -1;
  22. // If possible open the window in the center of the main editor window
  23. MainEditorWindow* mainWindow = EditorWindowManager::instance().getMainWindow();
  24. if(mainWindow != nullptr)
  25. {
  26. left = mainWindow->getLeft() + mainWindow->getWidth() / 2 - width / 2;
  27. top = mainWindow->getTop() + mainWindow->getHeight() / 2 - height / 2;
  28. }
  29. RENDER_WINDOW_DESC renderWindowDesc;
  30. renderWindowDesc.videoMode = VideoMode(width, height);
  31. renderWindowDesc.title = "EditorWindow";
  32. renderWindowDesc.fullscreen = false;
  33. renderWindowDesc.showTitleBar = false;
  34. renderWindowDesc.showBorder = false;
  35. renderWindowDesc.allowResize = !isModal;
  36. renderWindowDesc.toolWindow = true;
  37. renderWindowDesc.modal = isModal;
  38. renderWindowDesc.hideUntilSwap = true;
  39. renderWindowDesc.left = left;
  40. renderWindowDesc.top = top;
  41. renderWindowDesc.depthBuffer = false;
  42. mRenderWindow = RenderWindow::create(renderWindowDesc, gCoreApplication().getPrimaryWindow());
  43. construct(mRenderWindow);
  44. }
  45. EditorWindowBase::EditorWindowBase(const SPtr<RenderWindow>& renderWindow)
  46. :mOwnsRenderWindow(false), mIsModal(false)
  47. {
  48. construct(renderWindow);
  49. }
  50. EditorWindowBase::~EditorWindowBase()
  51. {
  52. mResizedConn.disconnect();
  53. if(mOwnsRenderWindow)
  54. mRenderWindow->destroy();
  55. mSceneObject->destroy();
  56. }
  57. void EditorWindowBase::initialize()
  58. {
  59. setSize(200, 200);
  60. }
  61. void EditorWindowBase::close()
  62. {
  63. EditorWindowManager::instance().destroy(this);
  64. }
  65. void EditorWindowBase::hide()
  66. {
  67. mRenderWindow->hide();
  68. }
  69. void EditorWindowBase::construct(const SPtr<RenderWindow>& renderWindow)
  70. {
  71. mRenderWindow = renderWindow;
  72. mSceneObject = SceneObject::create("EditorWindow", SOF_Internal | SOF_Persistent | SOF_DontSave);
  73. mCamera = mSceneObject->addComponent<CCamera>(renderWindow, 0.0f, 0.0f, 1.0f, 1.0f);
  74. mCamera->setNearClipDistance(5);
  75. mCamera->setAspectRatio(1.0f);
  76. mCamera->setLayers(0);
  77. SPtr<RenderSettings> settings = mCamera->getRenderSettings();
  78. settings->overlayOnly = true;
  79. mGUI = mSceneObject->addComponent<CGUIWidget>(mCamera);
  80. mGUI->setDepth(128);
  81. mGUI->setSkin(BuiltinEditorResources::instance().getSkin());
  82. mWindowFrame = mSceneObject->addComponent<WindowFrameWidget>(!mIsModal, mCamera->_getCamera(), renderWindow.get(), BuiltinEditorResources::instance().getSkin());
  83. mWindowFrame->setDepth(129);
  84. mResizedConn = renderWindow->onResized.connect(std::bind(&EditorWindowBase::resized, this));
  85. }
  86. void EditorWindowBase::setPosition(INT32 x, INT32 y)
  87. {
  88. mRenderWindow->move(x, y);
  89. }
  90. void EditorWindowBase::setSize(UINT32 width, UINT32 height)
  91. {
  92. mRenderWindow->resize(width, height);
  93. }
  94. INT32 EditorWindowBase::getLeft() const
  95. {
  96. return mRenderWindow->getProperties().left;
  97. }
  98. INT32 EditorWindowBase::getTop() const
  99. {
  100. return mRenderWindow->getProperties().top;
  101. }
  102. UINT32 EditorWindowBase::getWidth() const
  103. {
  104. return (UINT32)mRenderWindow->getProperties().width;
  105. }
  106. UINT32 EditorWindowBase::getHeight() const
  107. {
  108. return (UINT32)mRenderWindow->getProperties().height;
  109. }
  110. bool EditorWindowBase::hasFocus() const
  111. {
  112. return mRenderWindow->getProperties().hasFocus;
  113. }
  114. }