BsGLHardwareBufferManager.h 1.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsGLPrerequisites.h"
  5. #include "Managers/BsHardwareBufferManager.h"
  6. namespace bs { namespace ct
  7. {
  8. /** @addtogroup GL
  9. * @{
  10. */
  11. /** Handles creation of OpenGL specific hardware buffers. */
  12. class GLHardwareBufferManager : public HardwareBufferManager
  13. {
  14. public:
  15. /** Converts engine buffer usage flags into OpenGL specific flags. */
  16. static GLenum getGLUsage(GpuBufferUsage usage);
  17. /** Converts vertex element type into OpenGL specific type. */
  18. static GLenum getGLType(VertexElementType type);
  19. protected:
  20. /** @copydoc HardwareBufferManager::createVertexBufferInternal */
  21. SPtr<VertexBuffer> createVertexBufferInternal(const VERTEX_BUFFER_DESC& desc,
  22. GpuDeviceFlags deviceMask = GDF_DEFAULT) override;
  23. /** @copydoc HardwareBufferManager::createIndexBufferInternal */
  24. SPtr<IndexBuffer> createIndexBufferInternal(const INDEX_BUFFER_DESC& desc,
  25. GpuDeviceFlags deviceMask = GDF_DEFAULT) override;
  26. /** @copydoc HardwareBufferManager::createGpuParamBlockBufferInternal */
  27. SPtr<GpuParamBlockBuffer> createGpuParamBlockBufferInternal(UINT32 size,
  28. GpuParamBlockUsage usage = GPBU_DYNAMIC, GpuDeviceFlags deviceMask = GDF_DEFAULT) override;
  29. /** @copydoc HardwareBufferManager::createGpuBufferInternal */
  30. SPtr<GpuBuffer> createGpuBufferInternal(const GPU_BUFFER_DESC& desc,
  31. GpuDeviceFlags deviceMask = GDF_DEFAULT) override;
  32. };
  33. /** @} */
  34. }}