BsVulkanDevice.cpp 7.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsVulkanDevice.h"
  4. #include "BsVulkanQueue.h"
  5. #include "BsVulkanCommandBuffer.h"
  6. #include "Managers/BsVulkanDescriptorManager.h"
  7. #include "Managers/BsVulkanQueryManager.h"
  8. namespace bs { namespace ct
  9. {
  10. VulkanDevice::VulkanDevice(VkPhysicalDevice device, UINT32 deviceIdx)
  11. :mPhysicalDevice(device), mLogicalDevice(nullptr), mIsPrimary(false), mDeviceIdx(deviceIdx), mQueueInfos()
  12. {
  13. // Set to default
  14. for (UINT32 i = 0; i < GQT_COUNT; i++)
  15. mQueueInfos[i].familyIdx = (UINT32)-1;
  16. vkGetPhysicalDeviceProperties(device, &mDeviceProperties);
  17. vkGetPhysicalDeviceFeatures(device, &mDeviceFeatures);
  18. vkGetPhysicalDeviceMemoryProperties(device, &mMemoryProperties);
  19. uint32_t numQueueFamilies;
  20. vkGetPhysicalDeviceQueueFamilyProperties(device, &numQueueFamilies, nullptr);
  21. Vector<VkQueueFamilyProperties> queueFamilyProperties(numQueueFamilies);
  22. vkGetPhysicalDeviceQueueFamilyProperties(device, &numQueueFamilies, queueFamilyProperties.data());
  23. // Create queues
  24. const float defaultQueuePriorities[BS_MAX_QUEUES_PER_TYPE] = { 0.0f };
  25. Vector<VkDeviceQueueCreateInfo> queueCreateInfos;
  26. auto populateQueueInfo = [&](GpuQueueType type, uint32_t familyIdx)
  27. {
  28. queueCreateInfos.push_back(VkDeviceQueueCreateInfo());
  29. VkDeviceQueueCreateInfo& createInfo = queueCreateInfos.back();
  30. createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  31. createInfo.pNext = nullptr;
  32. createInfo.flags = 0;
  33. createInfo.queueFamilyIndex = familyIdx;
  34. createInfo.queueCount = std::min(queueFamilyProperties[familyIdx].queueCount, (uint32_t)BS_MAX_QUEUES_PER_TYPE);
  35. createInfo.pQueuePriorities = defaultQueuePriorities;
  36. mQueueInfos[type].familyIdx = familyIdx;
  37. mQueueInfos[type].queues.resize(createInfo.queueCount, nullptr);
  38. };
  39. // Look for dedicated compute queues
  40. for (UINT32 i = 0; i < (UINT32)queueFamilyProperties.size(); i++)
  41. {
  42. if ((queueFamilyProperties[i].queueFlags & VK_QUEUE_COMPUTE_BIT) && (queueFamilyProperties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) == 0)
  43. {
  44. populateQueueInfo(GQT_COMPUTE, i);
  45. break;
  46. }
  47. }
  48. // Look for dedicated upload queues
  49. for (UINT32 i = 0; i < (UINT32)queueFamilyProperties.size(); i++)
  50. {
  51. if ((queueFamilyProperties[i].queueFlags & VK_QUEUE_TRANSFER_BIT) &&
  52. ((queueFamilyProperties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) == 0) &&
  53. ((queueFamilyProperties[i].queueFlags & VK_QUEUE_COMPUTE_BIT) == 0))
  54. {
  55. populateQueueInfo(GQT_UPLOAD, i);
  56. break;
  57. }
  58. }
  59. // Looks for graphics queues
  60. for (UINT32 i = 0; i < (UINT32)queueFamilyProperties.size(); i++)
  61. {
  62. if (queueFamilyProperties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  63. {
  64. populateQueueInfo(GQT_GRAPHICS, i);
  65. break;
  66. }
  67. }
  68. // Create logical device
  69. const char* extensions[] = {
  70. VK_KHR_SWAPCHAIN_EXTENSION_NAME,
  71. VK_KHR_MAINTENANCE1_EXTENSION_NAME
  72. };
  73. uint32_t numExtensions = sizeof(extensions) / sizeof(extensions[0]);
  74. VkDeviceCreateInfo deviceInfo;
  75. deviceInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  76. deviceInfo.pNext = nullptr;
  77. deviceInfo.flags = 0;
  78. deviceInfo.queueCreateInfoCount = (uint32_t)queueCreateInfos.size();
  79. deviceInfo.pQueueCreateInfos = queueCreateInfos.data();
  80. deviceInfo.pEnabledFeatures = &mDeviceFeatures;
  81. deviceInfo.enabledExtensionCount = numExtensions;
  82. deviceInfo.ppEnabledExtensionNames = extensions;
  83. deviceInfo.enabledLayerCount = 0;
  84. deviceInfo.ppEnabledLayerNames = nullptr;
  85. VkResult result = vkCreateDevice(device, &deviceInfo, gVulkanAllocator, &mLogicalDevice);
  86. assert(result == VK_SUCCESS);
  87. // Retrieve queues
  88. for(UINT32 i = 0; i < GQT_COUNT; i++)
  89. {
  90. UINT32 numQueues = (UINT32)mQueueInfos[i].queues.size();
  91. for (UINT32 j = 0; j < numQueues; j++)
  92. {
  93. VkQueue queue;
  94. vkGetDeviceQueue(mLogicalDevice, mQueueInfos[i].familyIdx, j, &queue);
  95. mQueueInfos[i].queues[j] = bs_new<VulkanQueue>(*this, queue, (GpuQueueType)i, j);
  96. }
  97. }
  98. // Create pools/managers
  99. mCommandBufferPool = bs_new<VulkanCmdBufferPool>(*this);
  100. mQueryPool = bs_new<VulkanQueryPool>(*this);
  101. mDescriptorManager = bs_new<VulkanDescriptorManager>(*this);
  102. mResourceManager = bs_new<VulkanResourceManager>(*this);
  103. }
  104. VulkanDevice::~VulkanDevice()
  105. {
  106. waitIdle();
  107. for (UINT32 i = 0; i < GQT_COUNT; i++)
  108. {
  109. UINT32 numQueues = (UINT32)mQueueInfos[i].queues.size();
  110. for (UINT32 j = 0; j < numQueues; j++)
  111. {
  112. mQueueInfos[i].queues[j]->refreshStates(true, true);
  113. bs_delete(mQueueInfos[i].queues[j]);
  114. }
  115. }
  116. bs_delete(mDescriptorManager);
  117. bs_delete(mQueryPool);
  118. bs_delete(mCommandBufferPool);
  119. // Needs to happen after query pool & command buffer pool shutdown, to ensure their resources are destroyed
  120. bs_delete(mResourceManager);
  121. vkDestroyDevice(mLogicalDevice, gVulkanAllocator);
  122. }
  123. void VulkanDevice::waitIdle() const
  124. {
  125. VkResult result = vkDeviceWaitIdle(mLogicalDevice);
  126. assert(result == VK_SUCCESS);
  127. }
  128. UINT32 VulkanDevice::getQueueMask(GpuQueueType type, UINT32 queueIdx) const
  129. {
  130. UINT32 numQueues = getNumQueues(type);
  131. if (numQueues == 0)
  132. return 0;
  133. UINT32 idMask = 0;
  134. UINT32 curIdx = queueIdx % numQueues;
  135. while (curIdx < BS_MAX_QUEUES_PER_TYPE)
  136. {
  137. idMask |= CommandSyncMask::getGlobalQueueMask(type, curIdx);
  138. curIdx += numQueues;
  139. }
  140. return idMask;
  141. }
  142. VkDeviceMemory VulkanDevice::allocateMemory(VkImage image, VkMemoryPropertyFlags flags)
  143. {
  144. VkMemoryRequirements memReq;
  145. vkGetImageMemoryRequirements(mLogicalDevice, image, &memReq);
  146. VkDeviceMemory memory = allocateMemory(memReq, flags);
  147. VkResult result = vkBindImageMemory(mLogicalDevice, image, memory, 0);
  148. assert(result == VK_SUCCESS);
  149. return memory;
  150. }
  151. VkDeviceMemory VulkanDevice::allocateMemory(VkBuffer buffer, VkMemoryPropertyFlags flags)
  152. {
  153. VkMemoryRequirements memReq;
  154. vkGetBufferMemoryRequirements(mLogicalDevice, buffer, &memReq);
  155. VkDeviceMemory memory = allocateMemory(memReq, flags);
  156. VkResult result = vkBindBufferMemory(mLogicalDevice, buffer, memory, 0);
  157. assert(result == VK_SUCCESS);
  158. return memory;
  159. }
  160. VkDeviceMemory VulkanDevice::allocateMemory(const VkMemoryRequirements& reqs, VkMemoryPropertyFlags flags)
  161. {
  162. VkMemoryAllocateInfo allocateInfo;
  163. allocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  164. allocateInfo.pNext = nullptr;
  165. allocateInfo.memoryTypeIndex = findMemoryType(reqs.memoryTypeBits, flags);
  166. allocateInfo.allocationSize = reqs.size;
  167. if (allocateInfo.memoryTypeIndex == -1)
  168. return VK_NULL_HANDLE;
  169. VkDeviceMemory memory;
  170. VkResult result = vkAllocateMemory(mLogicalDevice, &allocateInfo, gVulkanAllocator, &memory);
  171. assert(result == VK_SUCCESS);
  172. return memory;
  173. }
  174. void VulkanDevice::freeMemory(VkDeviceMemory memory)
  175. {
  176. vkFreeMemory(mLogicalDevice, memory, gVulkanAllocator);
  177. }
  178. uint32_t VulkanDevice::findMemoryType(uint32_t requirementBits, VkMemoryPropertyFlags wantedFlags)
  179. {
  180. for (uint32_t i = 0; i < mMemoryProperties.memoryTypeCount; i++)
  181. {
  182. if (requirementBits & (1 << i))
  183. {
  184. if ((mMemoryProperties.memoryTypes[i].propertyFlags & wantedFlags) == wantedFlags)
  185. return i;
  186. }
  187. }
  188. return -1;
  189. }
  190. }}