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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsVulkanGpuParamBlockBuffer.h"
- #include "BsVulkanHardwareBuffer.h"
- #include "Profiling/BsRenderStats.h"
- namespace bs { namespace ct
- {
- VulkanGpuParamBlockBuffer::VulkanGpuParamBlockBuffer(UINT32 size, GpuParamBlockUsage usage,
- GpuDeviceFlags deviceMask)
- :GpuParamBlockBuffer(size, usage, deviceMask), mBuffer(nullptr), mDeviceMask(deviceMask)
- { }
- VulkanGpuParamBlockBuffer::~VulkanGpuParamBlockBuffer()
- {
- if(mBuffer != nullptr)
- bs_delete(mBuffer);
- BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_GpuParamBuffer);
- }
- void VulkanGpuParamBlockBuffer::initialize()
- {
- BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_GpuParamBuffer);
- GpuBufferUsage usage = mUsage == GPBU_STATIC ? GBU_STATIC : GBU_DYNAMIC;
- mBuffer = bs_new<VulkanHardwareBuffer>(VulkanHardwareBuffer::BT_UNIFORM, BF_UNKNOWN, usage, mSize, mDeviceMask);
- GpuParamBlockBuffer::initialize();
- }
- void VulkanGpuParamBlockBuffer::writeToGPU(const UINT8* data, UINT32 queueIdx)
- {
- mBuffer->writeData(0, mSize, data, BWT_DISCARD, queueIdx);
- BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_GpuParamBuffer);
- }
- VulkanBuffer* VulkanGpuParamBlockBuffer::getResource(UINT32 deviceIdx) const
- {
- return mBuffer->getResource(deviceIdx);
- }
- }}
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