CmApplication.cpp 5.8 KB

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  1. #include "CmApplication.h"
  2. #include "OgreRenderSystem.h"
  3. #include "CmRenderSystemManager.h"
  4. #include "OgreWindowEventUtilities.h"
  5. #include "OgreHardwareBufferManager.h"
  6. #include "OgreRenderWindow.h"
  7. #include "OgreCamera.h"
  8. #include "OgreViewport.h"
  9. #include "OgreHighLevelGpuProgram.h"
  10. #include "OgreHighLevelGpuProgramManager.h"
  11. namespace CamelotEngine
  12. {
  13. Application::Application()
  14. :mRenderWindow(nullptr), mViewport(nullptr), mCamera(nullptr), mGpuProgramManager(nullptr)
  15. { }
  16. void Application::startUp()
  17. {
  18. mGpuProgramManager = new Ogre::HighLevelGpuProgramManager(); // TODO - Use Camelot::Module for instantiating this
  19. RenderSystemManager::initialize("D3D9RenderSystem");
  20. Ogre::RenderSystem* renderSystem = RenderSystemManager::getActive();
  21. renderSystem->_initialise(false, "Camelot Renderer");
  22. mRenderWindow = renderSystem->_createRenderWindow("Camelot Renderer", 800, 600, false);
  23. //renderSystem->setAmbientLight(1.0f, 1.0f, 1.0f);
  24. renderSystem->setLightingEnabled(false);
  25. mCamera = new Ogre::Camera("SimpleCam", nullptr);
  26. mCamera->setPosition(Ogre::Vector3(0,0,80));
  27. mCamera->lookAt(Ogre::Vector3(0,0,-300));
  28. mCamera->setNearClipDistance(5);
  29. mCamera->setAspectRatio(480.0f / 640.0f);
  30. mViewport = mRenderWindow->addViewport();
  31. Ogre::HighLevelGpuProgramPtr fragProg = mGpuProgramManager->createProgram("barg", "barg", "hlsl", Ogre::GPT_FRAGMENT_PROGRAM, Ogre::GPP_PS_1_1);
  32. fragProg->load();
  33. while(true)
  34. {
  35. Ogre::WindowEventUtilities::messagePump();
  36. DBG_renderSimpleFrame();
  37. }
  38. }
  39. void Application::shutDown()
  40. {
  41. if(RenderSystemManager::getActive() != nullptr)
  42. RenderSystemManager::getActive()->shutdown();
  43. if(mGpuProgramManager != nullptr)
  44. delete mGpuProgramManager;
  45. }
  46. void Application::DBG_renderSimpleFrame()
  47. {
  48. Ogre::RenderOperation ro;
  49. Ogre::IndexData* indexData = new Ogre::IndexData();
  50. indexData->indexCount = 36;
  51. indexData->indexBuffer = Ogre::HardwareBufferManager::getSingleton().createIndexBuffer(
  52. Ogre::HardwareIndexBuffer::IT_16BIT,
  53. 36,
  54. Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY);
  55. unsigned short* idxData = static_cast<unsigned short*>(indexData->indexBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL));
  56. idxData[0] = 0; idxData[1] = 1; idxData[2] = 2;
  57. idxData[3] = 2; idxData[4] = 3; idxData[5] = 0;
  58. idxData[6] = 4; idxData[7] = 5; idxData[8] = 6;
  59. idxData[9] = 6; idxData[10] = 7; idxData[11] = 4;
  60. idxData[12] = 0; idxData[13] = 3; idxData[14] = 5;
  61. idxData[15] = 5; idxData[16] = 4; idxData[17] = 0;
  62. idxData[18] = 3; idxData[19] = 2; idxData[20] = 6;
  63. idxData[21] = 6; idxData[22] = 5; idxData[23] = 3;
  64. idxData[24] = 2; idxData[25] = 1; idxData[26] = 7;
  65. idxData[27] = 7; idxData[28] = 6; idxData[29] = 2;
  66. idxData[30] = 1; idxData[31] = 0; idxData[32] = 4;
  67. idxData[33] = 4; idxData[34] = 7; idxData[35] = 1;
  68. indexData->indexBuffer->unlock();
  69. Ogre::VertexData* vertexData = new Ogre::VertexData();
  70. vertexData->vertexStart = 0;
  71. vertexData->vertexCount = 8;
  72. Ogre::VertexDeclaration* decl = vertexData->vertexDeclaration;
  73. decl->removeAllElements();
  74. size_t offset = 0;
  75. decl->addElement(0, offset, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
  76. offset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3);
  77. //decl->addElement(0, offset, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE);
  78. //offset += Ogre::VertexElement::getTypeSize(Ogre::VET_COLOUR);
  79. Ogre::HardwareVertexBufferSharedPtr vertexBuffer = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
  80. vertexData->vertexDeclaration->getVertexSize(0),
  81. vertexData->vertexCount,
  82. Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY);
  83. vertexData->vertexBufferBinding->setBinding(0, vertexBuffer);
  84. size_t vertexSize = vertexBuffer->getVertexSize();
  85. char* vertBufferData = static_cast<char*>(vertexBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL));
  86. Ogre::Vector3 position(-5.0f, -5.0f, -5.0f);
  87. memcpy(vertBufferData, &position, vertexSize);
  88. vertBufferData += vertexSize;
  89. position = Ogre::Vector3(-5.0f, 5.0f, -5.0f);
  90. memcpy(vertBufferData, &position, vertexSize);
  91. vertBufferData += vertexSize;
  92. position = Ogre::Vector3(5.0f, 5.0f, -5.0f);
  93. memcpy(vertBufferData, &position, vertexSize);
  94. vertBufferData += vertexSize;
  95. position = Ogre::Vector3(5.0f, -5.0f, -5.0f);
  96. memcpy(vertBufferData, &position, vertexSize);
  97. vertBufferData += vertexSize;
  98. position = Ogre::Vector3(-5.0f, -5.0f, 5.0f);
  99. memcpy(vertBufferData, &position, vertexSize);
  100. vertBufferData += vertexSize;
  101. position = Ogre::Vector3(5.0f, -5.0f, 5.0f);
  102. memcpy(vertBufferData, &position, vertexSize);
  103. vertBufferData += vertexSize;
  104. position = Ogre::Vector3(5.0f, 5.0f, 5.0f);
  105. memcpy(vertBufferData, &position, vertexSize);
  106. vertBufferData += vertexSize;
  107. position = Ogre::Vector3(-5.0f, 5.0f, 5.0f);
  108. memcpy(vertBufferData, &position, vertexSize);
  109. vertBufferData += vertexSize;
  110. vertexBuffer->unlock();
  111. ro.indexData = indexData;
  112. ro.vertexData = vertexData;
  113. ro.useIndexes = true;
  114. ro.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
  115. Ogre::RenderSystem* renderSystem = RenderSystemManager::getActive();
  116. renderSystem->_setViewport(mViewport);
  117. Ogre::Matrix4 projMatrix = mCamera->getProjectionMatrixRS();
  118. renderSystem->_setProjectionMatrix(projMatrix);
  119. Ogre::Matrix4 viewMatrix = mCamera->getViewMatrix(true);
  120. renderSystem->_setViewMatrix(viewMatrix);
  121. renderSystem->setInvertVertexWinding(true);
  122. renderSystem->clearFrameBuffer(Ogre::FBT_COLOUR | Ogre::FBT_DEPTH, Ogre::ColourValue::Blue);
  123. renderSystem->_beginFrame();
  124. renderSystem->_render(ro);
  125. renderSystem->_endFrame();
  126. renderSystem->_swapAllRenderTargetBuffers(false);
  127. }
  128. Application& gApplication()
  129. {
  130. static Application application;
  131. return application;
  132. }
  133. }