BsWin32VideoModeInfo.cpp 3.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Win32/BsWin32VideoModeInfo.h"
  4. #include "Math/BsMath.h"
  5. namespace bs { namespace ct
  6. {
  7. BOOL CALLBACK monitorEnumCallback(HMONITOR hMonitor, HDC hdc, LPRECT rect, LPARAM lParam)
  8. {
  9. Vector<HMONITOR>* outputInfos = (Vector<HMONITOR>*)lParam;
  10. outputInfos->push_back(hMonitor);
  11. return TRUE;
  12. };
  13. Win32VideoModeInfo::Win32VideoModeInfo()
  14. {
  15. Vector<HMONITOR> handles;
  16. EnumDisplayMonitors(0, nullptr, &monitorEnumCallback, (LPARAM)&handles);
  17. // Sort so that primary is the first output
  18. for (auto iter = handles.begin(); iter != handles.end(); ++iter)
  19. {
  20. MONITORINFOEX monitorInfo;
  21. memset(&monitorInfo, 0, sizeof(MONITORINFOEX));
  22. monitorInfo.cbSize = sizeof(MONITORINFOEX);
  23. GetMonitorInfo(*iter, &monitorInfo);
  24. if ((monitorInfo.dwFlags & MONITORINFOF_PRIMARY) != 0)
  25. {
  26. if (iter != handles.begin())
  27. {
  28. HMONITOR temp = handles[0];
  29. handles[0] = *iter;
  30. *iter = temp;
  31. }
  32. break;
  33. }
  34. }
  35. UINT32 idx = 0;
  36. for (auto& handle : handles)
  37. {
  38. mOutputs.push_back(bs_new<Win32VideoOutputInfo>(handle, idx++));
  39. }
  40. }
  41. Win32VideoOutputInfo::Win32VideoOutputInfo(HMONITOR monitorHandle, UINT32 outputIdx)
  42. :mMonitorHandle(monitorHandle)
  43. {
  44. MONITORINFOEX monitorInfo;
  45. memset(&monitorInfo, 0, sizeof(MONITORINFOEX));
  46. monitorInfo.cbSize = sizeof(MONITORINFOEX);
  47. GetMonitorInfo(mMonitorHandle, &monitorInfo);
  48. mName = monitorInfo.szDevice;
  49. DEVMODE devMode;
  50. devMode.dmSize = sizeof(DEVMODE);
  51. devMode.dmDriverExtra = 0;
  52. UINT32 i = 0;
  53. while (EnumDisplaySettings(monitorInfo.szDevice, i++, &devMode))
  54. {
  55. bool foundVideoMode = false;
  56. for (auto videoMode : mVideoModes)
  57. {
  58. Win32VideoMode* win32VideoMode = static_cast<Win32VideoMode*>(videoMode);
  59. UINT32 intRefresh = Math::roundToInt(win32VideoMode->mRefreshRate);
  60. if (win32VideoMode->mWidth == devMode.dmPelsWidth && win32VideoMode->mHeight == devMode.dmPelsHeight
  61. && intRefresh == devMode.dmDisplayFrequency)
  62. {
  63. foundVideoMode = true;
  64. break;
  65. }
  66. }
  67. if (!foundVideoMode)
  68. {
  69. Win32VideoMode* videoMode = bs_new<Win32VideoMode>(devMode.dmPelsWidth, devMode.dmPelsHeight,
  70. (float)devMode.dmDisplayFrequency, outputIdx);
  71. videoMode->mIsCustom = false;
  72. mVideoModes.push_back(videoMode);
  73. }
  74. }
  75. // Get desktop display mode
  76. EnumDisplaySettings(monitorInfo.szDevice, ENUM_CURRENT_SETTINGS, &devMode);
  77. Win32VideoMode* desktopVideoMode = bs_new<Win32VideoMode>(devMode.dmPelsWidth, devMode.dmPelsHeight,
  78. (float)devMode.dmDisplayFrequency, outputIdx);
  79. desktopVideoMode->mIsCustom = false;
  80. mDesktopVideoMode = desktopVideoMode;
  81. }
  82. Win32VideoMode::Win32VideoMode(UINT32 width, UINT32 height, float refreshRate, UINT32 outputIdx)
  83. :VideoMode(width, height, refreshRate, outputIdx)
  84. { }
  85. }}