Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 gadi atpakaļ
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BsBuiltinEditorResources.cpp 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera 11 gadi atpakaļ
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects 11 gadi atpakaļ
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsDockManager.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 gadi atpakaļ
BsDockManagerLayout.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 gadi atpakaļ
BsEditorApplication.cpp d5d2171319 Added C# PixelData 11 gadi atpakaļ
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 gadi atpakaļ
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 gadi atpakaļ
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) 11 gadi atpakaļ
BsEditorWidget.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 gadi atpakaļ
BsEditorWidgetContainer.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 gadi atpakaļ
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 gadi atpakaļ
BsEditorWidgetManager.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 gadi atpakaļ
BsEditorWindow.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 gadi atpakaļ
BsEditorWindowBase.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 gadi atpakaļ
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit 11 gadi atpakaļ
BsGUIColor.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 gadi atpakaļ
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields 11 gadi atpakaļ
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 gadi atpakaļ
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields 11 gadi atpakaļ
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 gadi atpakaļ
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 gadi atpakaļ
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 gadi atpakaļ
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 gadi atpakaļ
BsGUIMenuBar.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 gadi atpakaļ
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 gadi atpakaļ
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 gadi atpakaļ
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 gadi atpakaļ
BsGUITabbedTitleBar.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 gadi atpakaļ
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 gadi atpakaļ
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles 11 gadi atpakaļ
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 gadi atpakaļ
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 gadi atpakaļ
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 gadi atpakaļ
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 gadi atpakaļ
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 gadi atpakaļ
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 gadi atpakaļ
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 gadi atpakaļ
BsGUIWindowFrameWidget.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 gadi atpakaļ
BsGizmoManager.cpp c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 gadi atpakaļ
BsHandleDrawManager.cpp c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 gadi atpakaļ
BsHandleManager.cpp d5d2171319 Added C# PixelData 11 gadi atpakaļ
BsHandleSlider.cpp d5d2171319 Added C# PixelData 11 gadi atpakaļ
BsHandleSliderDisc.cpp d5d2171319 Added C# PixelData 11 gadi atpakaļ
BsHandleSliderLine.cpp d5d2171319 Added C# PixelData 11 gadi atpakaļ
BsHandleSliderManager.cpp d5d2171319 Added C# PixelData 11 gadi atpakaļ
BsHandleSliderPlane.cpp d5d2171319 Added C# PixelData 11 gadi atpakaļ
BsMainEditorWindow.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 gadi atpakaļ
BsProjectLibrary.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 gadi atpakaļ
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 gadi atpakaļ
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 gadi atpakaļ
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 gadi atpakaļ
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 gadi atpakaļ
BsSceneEditorWidget.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 gadi atpakaļ
BsSceneGrid.cpp 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size 11 gadi atpakaļ
BsScenePicking.cpp c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 gadi atpakaļ
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object 11 gadi atpakaļ
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 gadi atpakaļ
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 gadi atpakaļ
DbgEditorWidget1.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing 11 gadi atpakaļ
DbgEditorWidget2.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 gadi atpakaļ