Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 lat temu
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GL a745db8df7 Added some missing files after the big Camelot -> Banshee rename 11 lat temu
BsGLContext.h 21e4301182 More documentation 11 lat temu
BsGLEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGLFrameBufferObject.h fc8f2b1eaf More documentation 11 lat temu
BsGLGpuBuffer.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 lat temu
BsGLGpuParamBlockBuffer.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 lat temu
BsGLHardwareBufferManager.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 lat temu
BsGLIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 lat temu
BsGLMultiRenderTexture.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 lat temu
BsGLOcclusionQuery.h 19a14f5940 GPU profiler working 11 lat temu
BsGLPixelBuffer.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 lat temu
BsGLPixelFormat.h 03ea4c331d More documentation 11 lat temu
BsGLPrerequisites.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 lat temu
BsGLQueryManager.h 03ea4c331d More documentation 11 lat temu
BsGLRenderSystem.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 lat temu
BsGLRenderSystemFactory.h 03ea4c331d More documentation 11 lat temu
BsGLRenderTexture.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 lat temu
BsGLRenderWindowManager.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 lat temu
BsGLSupport.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 lat temu
BsGLTexture.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 lat temu
BsGLTextureManager.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 lat temu
BsGLTimerQuery.h 19a14f5940 GPU profiler working 11 lat temu
BsGLVertexArrayObjectManager.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsGLVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 lat temu
BsWin32Context.h 21e4301182 More documentation 11 lat temu
BsWin32GLSupport.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 lat temu
BsWin32Prerequisites.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 lat temu
BsWin32VideoModeInfo.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 lat temu
BsWin32Window.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 lat temu