BearishSun 10ec5d4767 Fixing a shader so it works on both OpenGL and Vulkan há 9 anos atrás
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DeferredBasePass.bslinc 014bac08b8 Renderer can now handle morph animation há 9 anos atrás
DeferredLightPass.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders há 9 anos atrás
DeferredPointLightPass.bslinc 10ec5d4767 Fixing a shader so it works on both OpenGL and Vulkan há 9 anos atrás
GBuffer.bslinc 6f316d48bf Added support for shader technique inheritance há 9 anos atrás
NormalVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders há 9 anos atrás
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders há 9 anos atrás
PPTonemapCommon.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering há 9 anos atrás
PPWhiteBalance.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering há 9 anos atrás
PerCameraData.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders há 9 anos atrás
PerObjectData.bslinc 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame há 9 anos atrás
ResolveCommon.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders há 9 anos atrás
SkinnedVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders há 9 anos atrás
SpriteImage.bslinc 3d48e47f9a Vulkan: Fixing GUI rendering há 9 anos atrás
Surface.bslinc 76dee9fbf8 Morph shape animation (WIP) há 9 anos atrás
VolumeRenderBase.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) há 9 anos atrás