BearishSun d86bc7b768 Updated morph shape rendering so it uses a proper vertex declaration 9 lat temu
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BsLightRendering.h 8a5d6db814 Material refactor - Things working again 9 lat temu
BsObjectRendering.h 014bac08b8 Renderer can now handle morph animation 9 lat temu
BsPostProcessing.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsRenderBeast.h 014bac08b8 Renderer can now handle morph animation 9 lat temu
BsRenderBeastFactory.h 855b052658 More fixes in order to get everything to compile with Clang 9 lat temu
BsRenderBeastOptions.h eb5d33c976 Post processing: 9 lat temu
BsRenderBeastPrerequisites.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 lat temu
BsRenderTargets.h cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors 9 lat temu
BsRenderTexturePool.h 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 lat temu
BsRendererCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 lat temu
BsRendererObject.h d86bc7b768 Updated morph shape rendering so it uses a proper vertex declaration 9 lat temu
BsSamplerOverrides.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 lat temu