BsEditorScriptManager.h 665 B

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsModule.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BED_EXPORT EditorScriptManager : public Module<EditorScriptManager>
  7. {
  8. public:
  9. EditorScriptManager();
  10. ~EditorScriptManager();
  11. void update();
  12. private:
  13. void triggerOnInitialize();
  14. void onAssemblyRefreshDone();
  15. void loadMonoTypes();
  16. static void debug_refreshAssembly();
  17. static const float EDITOR_UPDATE_RATE;
  18. MonoAssembly* mEditorAssembly;
  19. float mLastUpdateTime;
  20. MonoClass* mProgramEdClass;
  21. MonoMethod* mUpdateMethod;
  22. HEvent mOnDomainLoadConn;
  23. HEvent mOnAssemblyRefreshDoneConn;
  24. static bool mDebugRefresh;
  25. };
  26. }