BsEditorScriptManager.cpp 3.1 KB

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  1. #include "BsEditorScriptManager.h"
  2. #include "BsScriptEditorWindow.h"
  3. #include "BsScriptObjectManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsScriptAssemblyManager.h"
  8. #include "BsScriptGizmoManager.h"
  9. #include "BsScriptHandleManager.h"
  10. #include "BsScriptHandleSliderManager.h"
  11. #include "BsTime.h"
  12. #include "BsMath.h"
  13. namespace BansheeEngine
  14. {
  15. const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
  16. bool EditorScriptManager::mDebugRefresh = false;
  17. EditorScriptManager::EditorScriptManager()
  18. :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
  19. {
  20. loadMonoTypes();
  21. ScriptAssemblyManager::instance().loadAssemblyInfo(BansheeEditorAssemblyName);
  22. ScriptHandleSliderManager::startUp();
  23. ScriptGizmoManager::startUp(ScriptAssemblyManager::instance());
  24. HandleManager::startUp<ScriptHandleManager>(ScriptAssemblyManager::instance());
  25. mOnDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&EditorScriptManager::loadMonoTypes, this));
  26. mOnAssemblyRefreshDoneConn = ScriptObjectManager::instance().onRefreshComplete.connect(std::bind(&EditorScriptManager::onAssemblyRefreshDone, this));
  27. triggerOnInitialize();
  28. // Initial update
  29. mLastUpdateTime = gTime().getTime();
  30. mUpdateMethod->invoke(nullptr, nullptr);
  31. }
  32. EditorScriptManager::~EditorScriptManager()
  33. {
  34. mOnDomainLoadConn.disconnect();
  35. mOnAssemblyRefreshDoneConn.disconnect();
  36. ScriptHandleSliderManager::shutDown();
  37. HandleManager::shutDown();
  38. ScriptGizmoManager::shutDown();
  39. }
  40. void EditorScriptManager::update()
  41. {
  42. float curTime = gTime().getTime();
  43. float diff = curTime - mLastUpdateTime;
  44. if (diff > EDITOR_UPDATE_RATE)
  45. {
  46. mUpdateMethod->invoke(nullptr, nullptr);
  47. INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
  48. mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
  49. }
  50. if (mDebugRefresh)
  51. {
  52. ScriptObjectManager::instance().refreshAssemblies();
  53. mDebugRefresh = false;
  54. }
  55. ScriptGizmoManager::instance().update();
  56. }
  57. void EditorScriptManager::debug_refreshAssembly()
  58. {
  59. mDebugRefresh = true;
  60. }
  61. void EditorScriptManager::triggerOnInitialize()
  62. {
  63. const String ASSEMBLY_ENTRY_POINT = "Program::OnInitialize";
  64. mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
  65. }
  66. void EditorScriptManager::onAssemblyRefreshDone()
  67. {
  68. triggerOnInitialize();
  69. }
  70. void EditorScriptManager::loadMonoTypes()
  71. {
  72. const String ENGINE_ASSEMBLY_PATH = "..\\..\\Assemblies\\MBansheeEditor.dll";
  73. const String ENGINE_ASSEMBLY_NAME = BansheeEditorAssemblyName;
  74. mEditorAssembly = &MonoManager::instance().loadAssembly(ENGINE_ASSEMBLY_PATH, ENGINE_ASSEMBLY_NAME);
  75. mProgramEdClass = mEditorAssembly->getClass("BansheeEditor", "Program");
  76. mUpdateMethod = mProgramEdClass->getMethod("EditorUpdate");
  77. ScriptEditorWindow::clearRegisteredEditorWindow();
  78. ScriptEditorWindow::registerManagedEditorWindows();
  79. // DEBUG ONLY
  80. MonoClass* debugWindowClass = mEditorAssembly->getClass("BansheeEditor", "DebugWindow");
  81. debugWindowClass->addInternalCall("Internal_RefreshAssembly", &EditorScriptManager::debug_refreshAssembly);
  82. }
  83. }